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[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 6053851" data-attributes="member: 79956"><p>Eva's magic kills two more guards and dazes the guard captain. Merri hits the captain as well provides protection for the monk. The captain counters with no success, obviously reeling from the previous attack on him. Another guard rounds the corner, stopping and firing an arrow which embeds into Merri's thigh, causing her to scream in pain. </p><p></p><p>[sblock=mechanics]</p><p><span style="font-size: 15px"><strong>Heros Turn</strong> </span></p><p><span style="color: Cyan"><span style="font-size: 15px">Eva</span></span>: kills G3 and G4, GC1 -12 and dazed tent</p><p><span style="color: Cyan"><span style="font-size: 15px">Ignus</span></span>: miss, +1 power bonus to all defenses tent.</p><p><span style="color: Cyan"><span style="font-size: 15px">Merri</span></span>: hit GC1 for 8, Ignus gets 4 thp, Merri DR3 vs GC1 TENT</p><p><span style="color: Cyan"><span style="font-size: 15px">Graven</span></span>: miss, A of S on Guard Captain</p><p></p><p><span style="font-size: 15px"><strong>Total Damage to Enemy:</strong></span> </p><p>GC1: -20 and dazed tent</p><p></p><p><span style="font-size: 15px"><strong>Baddies turn:</strong></span></p><p></p><p>GC1</p><p>Attack: +10 vs. AC (+11 while bloodied); 1d8 + 3 damage vs Graven AC: Miss</p><p><a href="http://invisiblecastle.com/roller/view/3798895/" target="_blank">Roll Lookup</a></p><p></p><p>G5: </p><p>Attack: Bow: Range 10 1d20+7 vs AC Damage 6 vs Merri AC: Hit for 6</p><p><a href="http://invisiblecastle.com/roller/view/3798896/" target="_blank">Roll Lookup</a></p><p>[/sblock]</p><p></p><p>[sblock=Stats]</p><p><span style="font-size: 15px"><strong>Palyers </strong></span></p><p><span style="font-size: 15px"><span style="color: Cyan">Eva</span></span>: </p><p>AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7</p><p>HP:<span style="color: Red">32</span>/32 THP: 4 Surges left: 8/8 AP: 1</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Ignus</span></span> </p><p>AC: 17, Fort: 14, Reflex: 15, Will: 12</p><p>HP:<span style="color: Red">22</span>/28 THP 4 <span style="color: red">5</span>/10 Action Points: 1</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Merri</span></span>: <span style="color: Red">Bloodied</span></p><p>[/URL]AC 18 For: 15 Ref: 16 Will: 18 </p><p>HP: <span style="color: Red">22</span>/34 Temp 1 Surges/day: 2/2 AP: 1</p><p></p><p><span style="font-size: 15px"><span style="color: Cyan">Graven</span></span>: </p><p>AC: 18, For: 15 Ref: 15 Will: 14</p><p>+2 saves against ongoing damage</p><p>HP: <span style="color: Red">40</span>/40 THP: 10 Surges <span style="color: Red">11</span>/11 AP: 1</p><p></p><p><span style="font-size: 15px"><strong>Enemies</strong></span></p><p>G1: DEAD</p><p>G2: DEAD</p><p>G3: DEAD</p><p>G4: DEAD</p><p>G5: 1/1</p><p>GC1: 43/63 dazed tent</p><p>[/sblock]</p><p> </p><p>[sblock=Enemies]</p><p><strong><span style="font-size: 15px">Enemies</span>:</strong></p><p>Dragonborn Guard (Minions):</p><p>HP 1</p><p>Attack: </p><p>Short sword: 1d20+8 vs AC Damage: 6</p><p>Bow: Range 10 1d20+7 vs AC Damage 6</p><p></p><p>Dragonborn Guard Captain:</p><p>HP 63; Bloodied 31; see also dragonborn fury</p><p>AC 20; Fortitude 18, Refl ex 16, Will 15</p><p>Speed 5</p><p>mLongsword (standard; at-will) ✦ Weapon</p><p>+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.</p><p></p><p>C Dragon Breath (minor; encounter) ✦ Cold</p><p>Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold</p><p>damage.</p><p></p><p>Dragonborn Fury (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls.</p><p></p><p>Impetuous Spirit (immediate reaction, when an enemy leaves an</p><p>adjacent square; at-will) ✦ Weapon</p><p>The dragonborn soldier makes a melee basic attack against the</p><p>enemy, even if the enemy is shifting.</p><p></p><p>Martial Recovery (free, when the dragonborn soldier misses with</p><p>a melee attack; recharges when the soldier uses impetuous spirit)</p><p>✦ Weapon</p><p>The dragonborn soldier makes another melee attack against the</p><p>same target.</p><p>[/sblock]</p><p></p><p>[sblock=map]</p><p><a href="https://docs.google.com/a/sps186.org/spreadsheet/ccc?key=0AgjYKta9tIPydE5iclk3WER3OHoxRU82MXdOZGVSRHc#gid=0" target="_blank">map</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 6053851, member: 79956"] Eva's magic kills two more guards and dazes the guard captain. Merri hits the captain as well provides protection for the monk. The captain counters with no success, obviously reeling from the previous attack on him. Another guard rounds the corner, stopping and firing an arrow which embeds into Merri's thigh, causing her to scream in pain. [sblock=mechanics] [SIZE="4"][B]Heros Turn[/B] [/SIZE] [COLOR="Cyan"][SIZE="4"]Eva[/SIZE][/COLOR]: kills G3 and G4, GC1 -12 and dazed tent [COLOR="Cyan"][SIZE="4"]Ignus[/SIZE][/COLOR]: miss, +1 power bonus to all defenses tent. [COLOR="Cyan"][SIZE="4"]Merri[/SIZE][/COLOR]: hit GC1 for 8, Ignus gets 4 thp, Merri DR3 vs GC1 TENT [COLOR="Cyan"][SIZE="4"]Graven[/SIZE][/COLOR]: miss, A of S on Guard Captain [SIZE="4"][B]Total Damage to Enemy:[/B][/SIZE] GC1: -20 and dazed tent [SIZE="4"][B]Baddies turn:[/B][/SIZE] GC1 Attack: +10 vs. AC (+11 while bloodied); 1d8 + 3 damage vs Graven AC: Miss [URL="http://invisiblecastle.com/roller/view/3798895/"]Roll Lookup[/URL] G5: Attack: Bow: Range 10 1d20+7 vs AC Damage 6 vs Merri AC: Hit for 6 [URL="http://invisiblecastle.com/roller/view/3798896/"]Roll Lookup[/URL] [/sblock] [sblock=Stats] [SIZE="4"][B]Palyers [/B][/SIZE] [SIZE=4][COLOR="Cyan"]Eva[/COLOR][/SIZE]: [COLOR="Red"][/COLOR] AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7 HP:[COLOR="Red"]32[/COLOR]/32 THP: 4 Surges left: 8/8 AP: 1 [SIZE=4][COLOR="Cyan"]Ignus[/COLOR][/SIZE] [COLOR="Red"] [/COLOR] AC: 17, Fort: 14, Reflex: 15, Will: 12 HP:[COLOR="Red"]22[/COLOR]/28 THP 4 [color="red"]5[/COLOR]/10 Action Points: 1 [SIZE=4][COLOR="Cyan"]Merri[/COLOR][/SIZE]: [COLOR="Red"][/COLOR][COLOR="Red"]Bloodied[/COLOR] [/URL]AC 18 For: 15 Ref: 16 Will: 18 HP: [COLOR="Red"]22[/COLOR]/34 Temp 1 Surges/day: 2/2 AP: 1 [SIZE=4][COLOR="Cyan"]Graven[/COLOR][/SIZE]: [COLOR="Red"][/COLOR] AC: 18, For: 15 Ref: 15 Will: 14 +2 saves against ongoing damage HP: [COLOR="Red"]40[/COLOR]/40 THP: 10 Surges [COLOR="Red"]11[/COLOR]/11 AP: 1 [SIZE="4"][B]Enemies[/B][/SIZE] G1: DEAD G2: DEAD G3: DEAD G4: DEAD G5: 1/1 GC1: 43/63 dazed tent [/sblock] [sblock=Enemies] [B][SIZE="4"]Enemies[/SIZE]:[/B] Dragonborn Guard (Minions): HP 1 Attack: Short sword: 1d20+8 vs AC Damage: 6 Bow: Range 10 1d20+7 vs AC Damage 6 Dragonborn Guard Captain: HP 63; Bloodied 31; see also dragonborn fury AC 20; Fortitude 18, Refl ex 16, Will 15 Speed 5 mLongsword (standard; at-will) ✦ Weapon +10 vs. AC (+11 while bloodied); 1d8 + 3 damage. C Dragon Breath (minor; encounter) ✦ Cold Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold damage. Dragonborn Fury (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls. Impetuous Spirit (immediate reaction, when an enemy leaves an adjacent square; at-will) ✦ Weapon The dragonborn soldier makes a melee basic attack against the enemy, even if the enemy is shifting. Martial Recovery (free, when the dragonborn soldier misses with a melee attack; recharges when the soldier uses impetuous spirit) ✦ Weapon The dragonborn soldier makes another melee attack against the same target. [/sblock] [sblock=map] [URL="https://docs.google.com/a/sps186.org/spreadsheet/ccc?key=0AgjYKta9tIPydE5iclk3WER3OHoxRU82MXdOZGVSRHc#gid=0"]map[/URL] [/sblock] [/QUOTE]
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[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)
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