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[Adventure] Underneath Hadeys' Door: DM ScorpiusRisk, Judge Renau1g
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5673300" data-attributes="member: 41601"><p>Sound of Stone throws open the door and is greeted by a rank smell indeed. The shadowy room features a fire pit in the center, still glowing with old embers. Sound quickly scans the room and finds bits of wood propped up against the walls making low lying hovels. From these spots large furry forms creep forward. Their eyes flash in the dim light, and by the way the drool drips from their front teeth, you'd say that they're hungry.</p><p></p><p>They quickly rush forward, crowding the door. One of the larger beasts chomps toward Sound but her pushes him back with his shield. A teeming mass of younger vermin swarm around the greater beasts and crawl all over Sounds body, and soon land some decent cuts. </p><p></p><p>[sblock=Combat Actions]No surprise round. The rats were waiting for someone to open the door. </p><p></p><p>Dire Rat 1 moves from H11 to J13. Attacks Sound of Stone <a href="http://invisiblecastle.com/roller/view/3173721/" target="_blank">17 vs AC. Miss</a></p><p>Dire Rat 2 moves J11 to I12</p><p>Dire Rat 3 holds.</p><p>Baby Dire Rat Swarm moves from H9 to K13. Attacks Sound of Stone. <a href="http://invisiblecastle.com/roller/view/3173725/" target="_blank">14 vs AC. Miss</a></p><p></p><p>At the beginning of the Sound of Stone's turn the Rat Swarm attacks again as a free action. <a href="http://invisiblecastle.com/roller/view/3173727/" target="_blank">20 vs. AC hits. 9</a> damage and ongoing 3 damage (save ends).[/sblock]</p><p></p><p>[sblock=Combat Stats]</p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AiWLkLp99JbadGRGaXdxemtZTlJmWkNjcTZhZ05DaHc&hl=en_US#gid=0" target="_blank">Map</a></p><p>Illumination: The fire pit casts dim light around the room.</p><p>Terrain: Rat Hovels are difficult terrain. If a creature enters the fire pit they take 1d4 fire damage.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3173714/" target="_blank">19</a> - Enemies</p><p>Dire Rat 1</p><p>Dire Rat 2</p><p>Dire Rat 3</p><p>Baby Rat Swarm</p><p>O Swarm Attack * Aura 1</p><p>The rat swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.</p><p>--Standard Actions</p><p>m Swarm of Teeth * At-Will</p><p>Attack: Melee 1 (one creature); +6 vs AC</p><p>Hit: 1d6+3 damage, and ongoing 3 damage (save ends).</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3173716/" target="_blank">18</a> - Hunzu</p><p><a href="http://invisiblecastle.com/roller/view/3173719/" target="_blank">16</a> - Kamtotz</p><p><a href="http://invisiblecastle.com/roller/view/3173715/" target="_blank">14</a> - Illarion</p><p><a href="http://invisiblecastle.com/roller/view/3173718/" target="_blank">11</a> - Sound of Stone</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5673300, member: 41601"] Sound of Stone throws open the door and is greeted by a rank smell indeed. The shadowy room features a fire pit in the center, still glowing with old embers. Sound quickly scans the room and finds bits of wood propped up against the walls making low lying hovels. From these spots large furry forms creep forward. Their eyes flash in the dim light, and by the way the drool drips from their front teeth, you'd say that they're hungry. They quickly rush forward, crowding the door. One of the larger beasts chomps toward Sound but her pushes him back with his shield. A teeming mass of younger vermin swarm around the greater beasts and crawl all over Sounds body, and soon land some decent cuts. [sblock=Combat Actions]No surprise round. The rats were waiting for someone to open the door. Dire Rat 1 moves from H11 to J13. Attacks Sound of Stone [URL="http://invisiblecastle.com/roller/view/3173721/"]17 vs AC. Miss[/URL] Dire Rat 2 moves J11 to I12 Dire Rat 3 holds. Baby Dire Rat Swarm moves from H9 to K13. Attacks Sound of Stone. [URL="http://invisiblecastle.com/roller/view/3173725/"]14 vs AC. Miss[/URL] At the beginning of the Sound of Stone's turn the Rat Swarm attacks again as a free action. [URL="http://invisiblecastle.com/roller/view/3173727/"]20 vs. AC hits. 9[/URL] damage and ongoing 3 damage (save ends).[/sblock] [sblock=Combat Stats] [URL="https://docs.google.com/spreadsheet/ccc?key=0AiWLkLp99JbadGRGaXdxemtZTlJmWkNjcTZhZ05DaHc&hl=en_US#gid=0"]Map[/URL] Illumination: The fire pit casts dim light around the room. Terrain: Rat Hovels are difficult terrain. If a creature enters the fire pit they take 1d4 fire damage. [URL="http://invisiblecastle.com/roller/view/3173714/"]19[/URL] - Enemies Dire Rat 1 Dire Rat 2 Dire Rat 3 Baby Rat Swarm O Swarm Attack * Aura 1 The rat swarm makes a basic attack as a free action against each enemy that begins its turn in the aura. --Standard Actions m Swarm of Teeth * At-Will Attack: Melee 1 (one creature); +6 vs AC Hit: 1d6+3 damage, and ongoing 3 damage (save ends). [URL="http://invisiblecastle.com/roller/view/3173716/"]18[/URL] - Hunzu [URL="http://invisiblecastle.com/roller/view/3173719/"]16[/URL] - Kamtotz [URL="http://invisiblecastle.com/roller/view/3173715/"]14[/URL] - Illarion [URL="http://invisiblecastle.com/roller/view/3173718/"]11[/URL] - Sound of Stone [/sblock] [/QUOTE]
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