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Adventure-writing help: How to write a 'survival adventure'?
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<blockquote data-quote="Myrddyn" data-source="post: 789041" data-attributes="member: 9350"><p>==> I wouldn't underestimate flora and fauna <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p>Seriously, at 11th level you would indeed need some whacky plants to critically threaten your party (although it should be possible)... But I would still use them, cuz not only do they add a lot of flavour, they can also be a great addition to any encounter...</p><p>(The very trees, plants etc themselves are hostile to the party... would grate on my sense of safety as a player, no matter what my level...)</p><p>E.g. What if an area of plants where the party has an encounter turns out to have a kinda pollen-cloud effect when moved through, creating sneezing fits, reducing initiative, etc...</p><p>Or barbs impeding movement.. or entangling plants.. (Any spell caster getting caught in sort-of Assassin vine will not be happy I guess..)</p><p></p><p>Just an idea.</p></blockquote><p></p>
[QUOTE="Myrddyn, post: 789041, member: 9350"] ==> I wouldn't underestimate flora and fauna ;) Seriously, at 11th level you would indeed need some whacky plants to critically threaten your party (although it should be possible)... But I would still use them, cuz not only do they add a lot of flavour, they can also be a great addition to any encounter... (The very trees, plants etc themselves are hostile to the party... would grate on my sense of safety as a player, no matter what my level...) E.g. What if an area of plants where the party has an encounter turns out to have a kinda pollen-cloud effect when moved through, creating sneezing fits, reducing initiative, etc... Or barbs impeding movement.. or entangling plants.. (Any spell caster getting caught in sort-of Assassin vine will not be happy I guess..) Just an idea. [/QUOTE]
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