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Adventure-writing help: How to write a 'survival adventure'?
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<blockquote data-quote="Shallown" data-source="post: 789568" data-attributes="member: 1368"><p>I think the main secret to a Survivor type of island is to keep the pressure on. Keep them moving, one encounter attracts another. Quicksand, living trees. it doesn't have to be deadly just dangerous enough that they have to take it into account when the do something. They don't battle one thing at a time. Owlbear may not be too nasty but add in constricting vines and a plant that shots toxic darts and you have trouble. I think it is more about not letting them rest, use fatigue rules. Trust me anyone who is fatigued is hurting. </p><p></p><p>I don't run many survivor type stuff but have done natural disaster stuff. Even high level parties have trouble with a fire spreading in a town. Try it, sometime, rescuing innocents etc.</p><p></p><p>Hell if you wanted to be mean have the villian send along some innocent bystanders for the group to sheperd. Watch those goody-goodies run around saving people. Make sure a couple get killed just to make it realistic. This only works worth certain groups so may not help with yours. Just ake sure they know these people are here becuase of you. So use people they know, such as barkeeps, mechants, weapon smiths, friends etc.</p><p></p><p>Later</p><p></p><p>Hope this helps</p></blockquote><p></p>
[QUOTE="Shallown, post: 789568, member: 1368"] I think the main secret to a Survivor type of island is to keep the pressure on. Keep them moving, one encounter attracts another. Quicksand, living trees. it doesn't have to be deadly just dangerous enough that they have to take it into account when the do something. They don't battle one thing at a time. Owlbear may not be too nasty but add in constricting vines and a plant that shots toxic darts and you have trouble. I think it is more about not letting them rest, use fatigue rules. Trust me anyone who is fatigued is hurting. I don't run many survivor type stuff but have done natural disaster stuff. Even high level parties have trouble with a fire spreading in a town. Try it, sometime, rescuing innocents etc. Hell if you wanted to be mean have the villian send along some innocent bystanders for the group to sheperd. Watch those goody-goodies run around saving people. Make sure a couple get killed just to make it realistic. This only works worth certain groups so may not help with yours. Just ake sure they know these people are here becuase of you. So use people they know, such as barkeeps, mechants, weapon smiths, friends etc. Later Hope this helps [/QUOTE]
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