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<blockquote data-quote="Claudius Gaius" data-source="post: 3942283" data-attributes="member: 57946"><p>Well lets see... Yes, I do think that adds flavor.</p><p></p><p>The <strong>Slayer </strong> AC bonus increases by +4 per step on the list, rather than by the +2 listed, and it probably needs a cap. </p><p></p><p><strong>Minor Magical Dabbler </strong> is potentially quite useful: it should probably cost a third Feat - and it needs to get rid of the "perhaps" under Use Wand, so as to make it:</p><p></p><p>"Use Wand: May use Wands and Staves as any base caster class (chosen at 1st level) of their Minor Magical Dabbler level and may increase the effective caster level of wands and staves in their hands by one-third their own level, rounded down." Also needs to get rid of the "say" after minor spellcasting. </p><p></p><p><strong>Winter Huntsman </strong> needs to get rid of "a minor" after "Cold Tolerance". </p><p></p><p><strong>Planar Adventurer </strong> is pretty handy - especially the quick adaption effect at higher levels, but that is pretty limited. Is there a margin of error on the gate effect similar to that for the plane shift?</p><p></p><p>Overall I'd allow it. Of course, I tend to be a bit freewheeling (I usually let everyone use Eclipse point buy to build completely individualized characters), so that probably wouldn't go for all game masters. It is a bit better than multiclassing the most of the base classes, but plenty of prestige combos classes are much stronger - and there won't be many prestige classes designed to fit a custom base class. Looks like fun to me!</p></blockquote><p></p>
[QUOTE="Claudius Gaius, post: 3942283, member: 57946"] Well lets see... Yes, I do think that adds flavor. The [B]Slayer [/B] AC bonus increases by +4 per step on the list, rather than by the +2 listed, and it probably needs a cap. [B]Minor Magical Dabbler [/B] is potentially quite useful: it should probably cost a third Feat - and it needs to get rid of the "perhaps" under Use Wand, so as to make it: "Use Wand: May use Wands and Staves as any base caster class (chosen at 1st level) of their Minor Magical Dabbler level and may increase the effective caster level of wands and staves in their hands by one-third their own level, rounded down." Also needs to get rid of the "say" after minor spellcasting. [B]Winter Huntsman [/B] needs to get rid of "a minor" after "Cold Tolerance". [B]Planar Adventurer [/B] is pretty handy - especially the quick adaption effect at higher levels, but that is pretty limited. Is there a margin of error on the gate effect similar to that for the plane shift? Overall I'd allow it. Of course, I tend to be a bit freewheeling (I usually let everyone use Eclipse point buy to build completely individualized characters), so that probably wouldn't go for all game masters. It is a bit better than multiclassing the most of the base classes, but plenty of prestige combos classes are much stronger - and there won't be many prestige classes designed to fit a custom base class. Looks like fun to me! [/QUOTE]
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