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Adventurer Conquer King (ACKs)
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<blockquote data-quote="howandwhy99" data-source="post: 6159748" data-attributes="member: 3192"><p>It sounds like an intriguing system. I haven't used it, but it sounds like it isn't cemented to stone (heh) as the only metric of encumbrance. Finer detail is still in coin ...at least that's what it sounds like from the last few posts. </p><p></p><p>EDIT: I'd say one of the most important thing to realize about D&D is that it isn't the particular grouping, formation, or design of the game that makes it D&D. We aren't playing a different game because you track days in Weeks of seven and I track them in "Cycles" of sixteen. D&D tracks time, as well as a few other major elements, which are the most common patterns expressed in the game. Each table could even add more or remove some. In fact, it''s expected that will happen regardless through play. All of this though doesn't change the rules or identity of the game, just the particular code hidden behind the screen for that instance of it.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6159748, member: 3192"] It sounds like an intriguing system. I haven't used it, but it sounds like it isn't cemented to stone (heh) as the only metric of encumbrance. Finer detail is still in coin ...at least that's what it sounds like from the last few posts. EDIT: I'd say one of the most important thing to realize about D&D is that it isn't the particular grouping, formation, or design of the game that makes it D&D. We aren't playing a different game because you track days in Weeks of seven and I track them in "Cycles" of sixteen. D&D tracks time, as well as a few other major elements, which are the most common patterns expressed in the game. Each table could even add more or remove some. In fact, it''s expected that will happen regardless through play. All of this though doesn't change the rules or identity of the game, just the particular code hidden behind the screen for that instance of it. [/QUOTE]
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