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adventurers in your world: common or rare?
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<blockquote data-quote="TheCosmicKid" data-source="post: 7145177" data-attributes="member: 6683613"><p>And they do. They all get the same spell list and progression of spell slots. That's the main line of progression, and it's shared between PC "wizards" and NPC "mages". The fact that the eight side specialties don't really interact much with the main line is precisely my point. <em>Because</em> they don't interact much with the main line, it's easy to imagine other wizards learning a different specialty, or no specialty, as they progress up the main line.</p><p></p><p>But why should we assume there <em>isn't</em> a difference? That seems like we'd be shooting our imagination in the foot. I think you're conflating the size of a group with its breadth. They're not necessarily the same thing. If some angry god smote 99% of all "rogues" at random, that wouldn't reduce the diversity of the remaining 1%: they would be just as likely to display the same breadth of abilities. Or, to look at it another way, imagine they're as rare as, oh, music stars in real life. Would you say that there is little difference in how music stars do what they do? That profession is <em>hugely</em> diverse. So even if there are only a dozen wizards in the whole world, I see very little reason to think they all do things the same way. Heck, if there are only a dozen wizards, that might be <em>all the more</em> reason for them to have picked up different tricks -- they probably don't communicate much, and may want to deliberately keep secrets from each other. I'd only expect uniformity to arise when there are enough wizards to create academies.</p><p></p><p>tl;dr: Wizard <em>is</em> a broad archetype, irrespective of its population.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7145177, member: 6683613"] And they do. They all get the same spell list and progression of spell slots. That's the main line of progression, and it's shared between PC "wizards" and NPC "mages". The fact that the eight side specialties don't really interact much with the main line is precisely my point. [I]Because[/I] they don't interact much with the main line, it's easy to imagine other wizards learning a different specialty, or no specialty, as they progress up the main line. But why should we assume there [I]isn't[/I] a difference? That seems like we'd be shooting our imagination in the foot. I think you're conflating the size of a group with its breadth. They're not necessarily the same thing. If some angry god smote 99% of all "rogues" at random, that wouldn't reduce the diversity of the remaining 1%: they would be just as likely to display the same breadth of abilities. Or, to look at it another way, imagine they're as rare as, oh, music stars in real life. Would you say that there is little difference in how music stars do what they do? That profession is [I]hugely[/I] diverse. So even if there are only a dozen wizards in the whole world, I see very little reason to think they all do things the same way. Heck, if there are only a dozen wizards, that might be [I]all the more[/I] reason for them to have picked up different tricks -- they probably don't communicate much, and may want to deliberately keep secrets from each other. I'd only expect uniformity to arise when there are enough wizards to create academies. tl;dr: Wizard [I]is[/I] a broad archetype, irrespective of its population. [/QUOTE]
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