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adventurers in your world: common or rare?
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<blockquote data-quote="clearstream" data-source="post: 7150083" data-attributes="member: 71699"><p>Thank you, this has felt fruitful <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Given the choice between envisioning that stat blocks represent character class individuals in abstract, and envisioning that they are actually unconnected with the class system, I find the former more useful. It yields richness in how we can use or develop them. That Sly Flourish War Mage you linked is a great example. His Mage accesses other Wizard spells while keeping consistent with what a Wizard of equivalent level could choose from. I share your feeling that most or maybe <em>nearly all</em> the time we don't need NPCs fully-fleshed out with character classes. A key NPC like Hakeem justifies it, others as you say can be approximated. That doesn't stop me envisioning my approximated Barbarian to be a Barbarian on par with a PC.</p><p></p><p>Probably here then we hit the simple question of how we want to count them? For me, wanting to know the number of adventurers takes context in the more general question of wanting to know how many character class individuals there are at each level or tier. Because it seems to me that adventurers are a subset of the former. And as discussed, the former include both abstracted NPCs and fully detailed NPCs. I think someone could very well insist on principle that they are unconnected: I don't really see how that improves the world? Maybe the goal is to make PCs feel more special? For me being 1/1000 at tier 2 and 1/10,000 at tier 3 actually is special enough.</p><p></p><p>[<strong>Footnote</strong>: I'd pay good money for "<strong>Volo's Guide to Characters</strong>" - a book filled with NPC stat blocks!]</p></blockquote><p></p>
[QUOTE="clearstream, post: 7150083, member: 71699"] Thank you, this has felt fruitful :) Given the choice between envisioning that stat blocks represent character class individuals in abstract, and envisioning that they are actually unconnected with the class system, I find the former more useful. It yields richness in how we can use or develop them. That Sly Flourish War Mage you linked is a great example. His Mage accesses other Wizard spells while keeping consistent with what a Wizard of equivalent level could choose from. I share your feeling that most or maybe [I]nearly all[/I] the time we don't need NPCs fully-fleshed out with character classes. A key NPC like Hakeem justifies it, others as you say can be approximated. That doesn't stop me envisioning my approximated Barbarian to be a Barbarian on par with a PC. Probably here then we hit the simple question of how we want to count them? For me, wanting to know the number of adventurers takes context in the more general question of wanting to know how many character class individuals there are at each level or tier. Because it seems to me that adventurers are a subset of the former. And as discussed, the former include both abstracted NPCs and fully detailed NPCs. I think someone could very well insist on principle that they are unconnected: I don't really see how that improves the world? Maybe the goal is to make PCs feel more special? For me being 1/1000 at tier 2 and 1/10,000 at tier 3 actually is special enough. [[B]Footnote[/B]: I'd pay good money for "[B]Volo's Guide to Characters[/B]" - a book filled with NPC stat blocks!] [/QUOTE]
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