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Adventurers of the Nentir Vale--RG
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<blockquote data-quote="cavalier973" data-source="post: 5585471" data-attributes="member: 91595"><p><strong>Tanglebeard the Survivalist and Ursidae Domestication Technician</strong></p><p></p><p>hero4hire's character</p><p> </p><p><strong>TANGLBEARD</strong></p><p><strong><img src="http://i68.photobucket.com/albums/i31/herofhire/DnD/153.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></strong></p><p><strong></strong>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Dwarf, Sentinel</p><p>Season: Druid of Summer</p><p>Druid Wilderness Knacks Option: Mountain Guide (Druid)</p><p>Druid Wilderness Knacks Option: Herb Lore (Druid)</p><p>Mror Holds (+2 to Dungeoneering)</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 13, CON 16, DEX 12, INT 10, WIS 18, CHA 11</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 13, CON 14, DEX 12, INT 10, WIS 16, CHA 11</p><p></p><p></p><p>AC: 16 Fort: 15 Ref: 11 Will: 14</p><p>HP: 28 Surges: 10 Surge Value: 7</p><p></p><p>TRAINED SKILLS</p><p>Athletics +7, Endurance +9, Nature +9, Perception +9</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +0, Arcana +0, Bluff +0, Diplomacy +0, Dungeoneering +8, Heal +4, History +0, Insight +4, Intimidate +0, Religion +0, Stealth +0, Streetwise +0, Thievery +0</p><p></p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Dwarf Racial Power: Dwarven Resilience</p><p>Druid Attack: Combined Attack</p><p>Cleric Utility: Healing Word</p><p>Druid Attack 1: Tending Strike</p><p>Druid Attack 1: Shillelagh</p><p></p><p>FEATS</p><p>Level 1: Disciple of Stone</p><p></p><p>ITEMS</p><p>Hide Armor x1</p><p>Adventurer's Kit</p><p>Throwing hammer x2</p><p>Greatclub x1</p><p>Climber's Kit</p><p>42 gp</p><p>====== End ======</p><p></p><p>Tanglebeard is a crazy dwarven hermit who has lived in the wilds for a bit too long. His only companion during that time; a Kodiak he simply calls "Bear".</p><p>Tanglebeard was drawn into "adventuring" when an army of humanoids destroyed his mountain home.</p></blockquote><p></p>
[QUOTE="cavalier973, post: 5585471, member: 91595"] [b]Tanglebeard the Survivalist and Ursidae Domestication Technician[/b] hero4hire's character [B]TANGLBEARD [IMG]http://i68.photobucket.com/albums/i31/herofhire/DnD/153.jpg[/IMG] [/B]====== Created Using Wizards of the Coast D&D Character Builder ====== Dwarf, Sentinel Season: Druid of Summer Druid Wilderness Knacks Option: Mountain Guide (Druid) Druid Wilderness Knacks Option: Herb Lore (Druid) Mror Holds (+2 to Dungeoneering) FINAL ABILITY SCORES STR 13, CON 16, DEX 12, INT 10, WIS 18, CHA 11 STARTING ABILITY SCORES STR 13, CON 14, DEX 12, INT 10, WIS 16, CHA 11 AC: 16 Fort: 15 Ref: 11 Will: 14 HP: 28 Surges: 10 Surge Value: 7 TRAINED SKILLS Athletics +7, Endurance +9, Nature +9, Perception +9 UNTRAINED SKILLS Acrobatics +0, Arcana +0, Bluff +0, Diplomacy +0, Dungeoneering +8, Heal +4, History +0, Insight +4, Intimidate +0, Religion +0, Stealth +0, Streetwise +0, Thievery +0 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Dwarf Racial Power: Dwarven Resilience Druid Attack: Combined Attack Cleric Utility: Healing Word Druid Attack 1: Tending Strike Druid Attack 1: Shillelagh FEATS Level 1: Disciple of Stone ITEMS Hide Armor x1 Adventurer's Kit Throwing hammer x2 Greatclub x1 Climber's Kit 42 gp ====== End ====== Tanglebeard is a crazy dwarven hermit who has lived in the wilds for a bit too long. His only companion during that time; a Kodiak he simply calls "Bear". Tanglebeard was drawn into "adventuring" when an army of humanoids destroyed his mountain home. [/QUOTE]
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