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Adventures in Cormyr (Recruitment Closed)
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<blockquote data-quote="Lord_Raven88" data-source="post: 2813764" data-attributes="member: 31975"><p>We're three characters down, please check <a href="http://www.enworld.org/showpost.php?p=2835286&postcount=34" target="_blank">this</a> post for character creation details. </p><p></p><p><a href="http://www.enworld.org/showthread.php?p=2840353#post2840353" target="_blank">IC thread</a></p><p></p><p><a href="http://www.enworld.org/showthread.php?t=161798" target="_blank">Player Characters</a></p><p><s>Chik Hatcher - Gabrion</s></p><p><s>Glandred d'Azerkyn - D20Dazza</s></p><p><s>Jack Xeros - Amazing Triangle</s></p><p>Leonara Swiftwind - Thanee</p><p>Nira - Bloodweaver1</p><p>Thodan of Tempus - Rhun</p><p>Vardrin - Stonegod</p><p>Goran Elzyn - Jemal</p><p>Dowkan - Legildur</p><p></p><p>Information on Cormyr</p><p>[sblock]Capitial: Suzail</p><p>Population: 1,360,800 (humans 85%, half-elves 10%, elves 4%)</p><p>Government: Monarchy</p><p>Religions: Chauntea, Deneir, Helm, Lathander, Lliira, Oghma, Malar, Milil, Selune, Silvanus, Tempus, Tymora, Waukeen</p><p>Imports: Glass, ivory, spices</p><p>Exports: Armour, carved ivory, cloth, coal, food, swords, timber</p><p>Alignment: LG, LN, NG</p><p></p><p>Overview:</p><p>Founded over a thousand years ago, the kingdom of Cormyr benefits from an enligntened monarchy, hard-working citizens, and an advantageous location. Cormyr is a civilised land surrouded by mountains, forest, and settlements of evil humanoids. Known for its well-trained military and its active group of government-sanctioned spellcasters, Cormyr boast fine food, honest people, strange mysteries, and abundant contacts with other parts of the world.</p><p></p><p>Recently challenged by treacherous noble families, armies of orcs and goblins, famine, a marauding ancient red dragon, and the death of its beloved monarch, Cormyr is now struggling to maintain it's holdings. With one of cities in ruin and great numbers of evil humanoids still roaming the countryside, this nation is in need of resourceful individuals willing to defend the crown and confront its enemies.</p><p></p><p>Notable Figures</p><p>Alusair 'The Steel Regent' Obarskyr: Named the Steel Regent upon the death of her father Azourn IV, Princess Alusair Nacaeia Obarskyr now rules the kingdom until for her infant nephew Azourn V. Alusair is somewhat of a tomboy and is known for her skills at arms and is Cormyr's chief battlemaster.</p><p>Caladnei: Caladnei is the Royal Magician of Cormyr and one of the cheif advisors to the Steel Regent.</p><p></p><p>Purple Dragons & War Wizards</p><p>The Purple Dragons: The Purple Dragons is the name given to Cormyrs highly trained and disciplined army.</p><p>War Wizards: These War Wizards are a group of government-sponsored battle-mages who are under the command of the Royal Magician Caladnei, groups of Purple Dragons and War Wizards are a common sight throughout Cormyr</p><p></p><p>General Cormyrean Laws</p><p>Weapons: When entering any city or villiage all armed persons are required to report to the local Purple Dragon HQ or Sherriff's office, weapons larger than a dining knife will either be confiscated or peace bound for the duration of the stay. Patrols of Purple Dragons and War Wizards are a common sight throughtout Cormyr, anyone caught bearing arms will face stiff fines and possible imprisionment.</p><p>Adventuring: All those wishing to 'adventure' within Cormyr must first registed their adventuring group with the local authorites, a Charter will then be issued to the adventuring group at a cost of 1000 gold lions, adventuring groups are required to notify the local authorities regarding any changes within their group. Also an annual fee of 300 gold lions is required to keep the Charter up-to-date. Those who's charter has expired are considered as actively opposed to Cormyrean law and the Crown, and will be dealt with accordingly.</p><p></p><p>Charted adventuring companies are generally allowed to retain the arms and armour, as long as they remain on their best behaviour.</p><p></p><p>Map of Cormyr (I borrowed this link from Kiznet, I hope you don't mind )</p><p></p><p>Coinage</p><p>Platnium = Tricrowns</p><p>Gold = Golden Lions</p><p>Silver = Silver Flagons</p><p>Copper = Thumbs</p><p></p><p>Calendar</p><p>Most of Faerun uses the claendar of Harptos, each year of 365 days is divided into 12 months of 30 days, and each month is divided into 3 tendays.</p><p></p><p>The months of the year are as follows[Code]</p><p>Month Name Common Name</p><p>1. Hammer Deepwinter</p><p>2. Alturiak The Claws of Winter</p><p>3. Ches The Claws of Sunset</p><p>4. Tarsakh The Claws of Storms</p><p>5. Mirtul The Melting</p><p>6. Kythorn The Time of Flowers</p><p>7. Flamerule Summertide</p><p>8. Eleasis Highsun</p><p>9. Elent The Fading</p><p>10. Marpenoth Leaffall</p><p>11. Uktar The Rotting</p><p>12. Nightal The Drawing Down[/code][/sblock]</p><p></p><p>Information on Eveningstar</p><p>[sblock]Eveningstar(Small Town, 954):</p><p>Eveningstar is a crossroads settlement. It serves the nearby farms, a small number of craftsfolk who rely on the farmers goods, and the adventurers who travel this way. Lord Tessaril Winter is a quick and efficient ruler. The villiage maintains a temple to Lathader but is mainly known for its proximity to many ruins, notably the Haunted Halls of Eveningstar. The winged cats known as tressym are common in this area, making Eveningstar a popular place for anyone who would have one as a familiar.</p><p></p><p>Maps of Eveningstar:</p><p>[sblock]Coming soon.</p><p>[/sblock]</p><p></p><p>Notable Figures</p><p>Lord Tessaril Winter (Female Human, Age 55)</p><p>Highpriest of Lathander: Patriach Charisbonde "Trueservant" Belon</p><p>Purple Dragon Commander: Kelvin Stern</p><p></p><p>Places of Interest</p><p>Tessaril's Tower: This impressive tower is the dwelling place of Eveningstar's lord and resident arcane spellcaster Lord Tessaril Winter.</p><p>House of the Morning Lord (Lathander): This is the home of the Patriach, his secular liason Jelde Asturian, and a contingent of 30 priest.</p><p></p><p>Inns, Taverns, Feasthalls and Rooming Houses</p><p>The Lonesome Tankard: This busy and at times overcrowded inn and tavern also serves as Eveningstar's restaurant. Inside, it's warm and inviting in a rustic roadhouse sort of way. The tavern is run by Dunman Kiriag, a jovial, kind man who's deadly with a hurled dagger but seemingly a friend to everyone.</p><p>The Golden Unicorn: This cozy, quiet back-street place is run by Selda Imyara, and it often takes the overflow from the more popular Tankard or those who desire discretion.</p><p>The Welcoming Hand: This establishment is the finest inn in Evenstar and commonly caters to nobles and well-to-do merchants.</p><p>Tethyrs court: This cheery clean rooming house is run by Arbold Tethyr and his family</p><p>Olff's Rest: This dull rooming house is owned by Vilnar Orsborg</p><p>The Low Tavern: This establishment is a tavern, dance hall and theater all in one. It is often noisy and crowded enough that it seems to be a stockyard too. The Lantern is run by the pretty and spirited Maea 'Iron Eyes' Dulgussir.</p><p></p><p>Shops</p><p>Print Shop: This shop is run by Baskar Lendo who also acts as the local sage in the area of history, folklore and genealogies, Basker also produce the 'Cormyr Clarion' a small paper which details the goings on over the local folk of Eveningstar.</p><p>Deltar's Mill: This large mill stands on the Starwaters west bank below Redhand Pool at the western end of Eveningstar is run by Deltar Tummarlin who processes all grain and flour crops for the surrounding farms and he bakes his own justly famous onion loaves.</p><p>Butcher: This brick building has a magnificent facade and is run by Ebbard Highsong, who is widely respected as a generous man. Ebbard is also widely known as being able to identify all sorts of creatures from bones, a handful of hair, scrapes of hide or sometimes with a bit of meat.</p><p>The Iron Hand: This busy smithy is operated by Master Armourer Dhurthal Ironhand, a man of few words, mighty thews and magnificent flowing blond hair and mustache.</p><p>The Old Boot: This wagon-making and harness shop is one of three business run by the fat merchant Arbold Tethyr (He also has a rooming house and a hardware store).</p><p>Orsborg's Adornments: Vilnar Orsborg provides body adornment and barbering services to Evenor citizens and visitors. His shop is situated in a prime location between the Lonesome Tankard and Tessarils Tower. Orsborg is also an expert perfumer.</p><p>The Silver Branch: This small elegant establishment is a shop of quality jewelry, art, glasswork and fine silks and is run by Amathaea Arryn who is adept at identifying most gems and fake gemstones at a glance.</p><p>Syndair's Cloth Fanacies: This shop is run by the kindly Syndair Thorn who is the towns only known wizard other than Lord Tessaril. Syndair is a weaver and dressmaker of some skill.</p><p></p><p>Adventuring Sites</p><p>BrightStone Keep</p><p>Haunted Halls of Eveningstar</p><p>Assorted ruins[/sblock]</p></blockquote><p></p>
[QUOTE="Lord_Raven88, post: 2813764, member: 31975"] We're three characters down, please check [url=http://www.enworld.org/showpost.php?p=2835286&postcount=34]this[/url] post for character creation details. [url=http://www.enworld.org/showthread.php?p=2840353#post2840353]IC thread[/url] [url=http://www.enworld.org/showthread.php?t=161798]Player Characters[/url] [s]Chik Hatcher - Gabrion Glandred d'Azerkyn - D20Dazza Jack Xeros - Amazing Triangle[/s] Leonara Swiftwind - Thanee Nira - Bloodweaver1 Thodan of Tempus - Rhun Vardrin - Stonegod Goran Elzyn - Jemal Dowkan - Legildur Information on Cormyr [sblock]Capitial: Suzail Population: 1,360,800 (humans 85%, half-elves 10%, elves 4%) Government: Monarchy Religions: Chauntea, Deneir, Helm, Lathander, Lliira, Oghma, Malar, Milil, Selune, Silvanus, Tempus, Tymora, Waukeen Imports: Glass, ivory, spices Exports: Armour, carved ivory, cloth, coal, food, swords, timber Alignment: LG, LN, NG Overview: Founded over a thousand years ago, the kingdom of Cormyr benefits from an enligntened monarchy, hard-working citizens, and an advantageous location. Cormyr is a civilised land surrouded by mountains, forest, and settlements of evil humanoids. Known for its well-trained military and its active group of government-sanctioned spellcasters, Cormyr boast fine food, honest people, strange mysteries, and abundant contacts with other parts of the world. Recently challenged by treacherous noble families, armies of orcs and goblins, famine, a marauding ancient red dragon, and the death of its beloved monarch, Cormyr is now struggling to maintain it's holdings. With one of cities in ruin and great numbers of evil humanoids still roaming the countryside, this nation is in need of resourceful individuals willing to defend the crown and confront its enemies. Notable Figures Alusair 'The Steel Regent' Obarskyr: Named the Steel Regent upon the death of her father Azourn IV, Princess Alusair Nacaeia Obarskyr now rules the kingdom until for her infant nephew Azourn V. Alusair is somewhat of a tomboy and is known for her skills at arms and is Cormyr's chief battlemaster. Caladnei: Caladnei is the Royal Magician of Cormyr and one of the cheif advisors to the Steel Regent. Purple Dragons & War Wizards The Purple Dragons: The Purple Dragons is the name given to Cormyrs highly trained and disciplined army. War Wizards: These War Wizards are a group of government-sponsored battle-mages who are under the command of the Royal Magician Caladnei, groups of Purple Dragons and War Wizards are a common sight throughout Cormyr General Cormyrean Laws Weapons: When entering any city or villiage all armed persons are required to report to the local Purple Dragon HQ or Sherriff's office, weapons larger than a dining knife will either be confiscated or peace bound for the duration of the stay. Patrols of Purple Dragons and War Wizards are a common sight throughtout Cormyr, anyone caught bearing arms will face stiff fines and possible imprisionment. Adventuring: All those wishing to 'adventure' within Cormyr must first registed their adventuring group with the local authorites, a Charter will then be issued to the adventuring group at a cost of 1000 gold lions, adventuring groups are required to notify the local authorities regarding any changes within their group. Also an annual fee of 300 gold lions is required to keep the Charter up-to-date. Those who's charter has expired are considered as actively opposed to Cormyrean law and the Crown, and will be dealt with accordingly. Charted adventuring companies are generally allowed to retain the arms and armour, as long as they remain on their best behaviour. Map of Cormyr (I borrowed this link from Kiznet, I hope you don't mind ) Coinage Platnium = Tricrowns Gold = Golden Lions Silver = Silver Flagons Copper = Thumbs Calendar Most of Faerun uses the claendar of Harptos, each year of 365 days is divided into 12 months of 30 days, and each month is divided into 3 tendays. The months of the year are as follows[Code] Month Name Common Name 1. Hammer Deepwinter 2. Alturiak The Claws of Winter 3. Ches The Claws of Sunset 4. Tarsakh The Claws of Storms 5. Mirtul The Melting 6. Kythorn The Time of Flowers 7. Flamerule Summertide 8. Eleasis Highsun 9. Elent The Fading 10. Marpenoth Leaffall 11. Uktar The Rotting 12. Nightal The Drawing Down[/code][/sblock] Information on Eveningstar [sblock]Eveningstar(Small Town, 954): Eveningstar is a crossroads settlement. It serves the nearby farms, a small number of craftsfolk who rely on the farmers goods, and the adventurers who travel this way. Lord Tessaril Winter is a quick and efficient ruler. The villiage maintains a temple to Lathader but is mainly known for its proximity to many ruins, notably the Haunted Halls of Eveningstar. The winged cats known as tressym are common in this area, making Eveningstar a popular place for anyone who would have one as a familiar. Maps of Eveningstar: [sblock]Coming soon. [/sblock] Notable Figures Lord Tessaril Winter (Female Human, Age 55) Highpriest of Lathander: Patriach Charisbonde "Trueservant" Belon Purple Dragon Commander: Kelvin Stern Places of Interest Tessaril's Tower: This impressive tower is the dwelling place of Eveningstar's lord and resident arcane spellcaster Lord Tessaril Winter. House of the Morning Lord (Lathander): This is the home of the Patriach, his secular liason Jelde Asturian, and a contingent of 30 priest. Inns, Taverns, Feasthalls and Rooming Houses The Lonesome Tankard: This busy and at times overcrowded inn and tavern also serves as Eveningstar's restaurant. Inside, it's warm and inviting in a rustic roadhouse sort of way. The tavern is run by Dunman Kiriag, a jovial, kind man who's deadly with a hurled dagger but seemingly a friend to everyone. The Golden Unicorn: This cozy, quiet back-street place is run by Selda Imyara, and it often takes the overflow from the more popular Tankard or those who desire discretion. The Welcoming Hand: This establishment is the finest inn in Evenstar and commonly caters to nobles and well-to-do merchants. Tethyrs court: This cheery clean rooming house is run by Arbold Tethyr and his family Olff's Rest: This dull rooming house is owned by Vilnar Orsborg The Low Tavern: This establishment is a tavern, dance hall and theater all in one. It is often noisy and crowded enough that it seems to be a stockyard too. The Lantern is run by the pretty and spirited Maea 'Iron Eyes' Dulgussir. Shops Print Shop: This shop is run by Baskar Lendo who also acts as the local sage in the area of history, folklore and genealogies, Basker also produce the 'Cormyr Clarion' a small paper which details the goings on over the local folk of Eveningstar. Deltar's Mill: This large mill stands on the Starwaters west bank below Redhand Pool at the western end of Eveningstar is run by Deltar Tummarlin who processes all grain and flour crops for the surrounding farms and he bakes his own justly famous onion loaves. Butcher: This brick building has a magnificent facade and is run by Ebbard Highsong, who is widely respected as a generous man. Ebbard is also widely known as being able to identify all sorts of creatures from bones, a handful of hair, scrapes of hide or sometimes with a bit of meat. The Iron Hand: This busy smithy is operated by Master Armourer Dhurthal Ironhand, a man of few words, mighty thews and magnificent flowing blond hair and mustache. The Old Boot: This wagon-making and harness shop is one of three business run by the fat merchant Arbold Tethyr (He also has a rooming house and a hardware store). Orsborg's Adornments: Vilnar Orsborg provides body adornment and barbering services to Evenor citizens and visitors. His shop is situated in a prime location between the Lonesome Tankard and Tessarils Tower. Orsborg is also an expert perfumer. The Silver Branch: This small elegant establishment is a shop of quality jewelry, art, glasswork and fine silks and is run by Amathaea Arryn who is adept at identifying most gems and fake gemstones at a glance. Syndair's Cloth Fanacies: This shop is run by the kindly Syndair Thorn who is the towns only known wizard other than Lord Tessaril. Syndair is a weaver and dressmaker of some skill. Adventuring Sites BrightStone Keep Haunted Halls of Eveningstar Assorted ruins[/sblock] [/QUOTE]
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