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Adventures in Cormyr
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<blockquote data-quote="Amazing Triangle" data-source="post: 2816781" data-attributes="member: 39939"><p>[sblock=Jack] Jack Xeros Human Male (Scout 6): CR 6; Medium-size; HD 6d8+12; HP 43; Init 8; Spd 40 ft.; AC 20 {10+3 Dex+ 5 armor+1 Skirmish+1 Dodge}, touch 14, flat-footed 15; BAB +4; Grap +5; Atk;+10 (+11 w/in 30ft.) 1d8+2 20x3</p><p></p><p>Full Atk:</p><p>Melee: Dagger +2 1d4+1</p><p>Ranged: +11 (+11 w/in 30ft.) 1d8+2 20x3 +2d6 (if moved 10ft.)</p><p>Space/Reach 5 ft/5 ft;</p><p>SA: Skirmish (+2d6, +1AC)</p><p></p><p>SQ: Trap finding, Battle Fortitude +1, Uncanny Dodge, Evasion, Trackless Step, Fast movement +10ft., Flawless stride</p><p></p><p>AL LG</p><p>SV Fort: 2+2+1 = 5, Ref: 5+3 = 8, Will: 2+2 = 4</p><p></p><p>Stats:</p><p>Str 12, Dex 16, Con 14, Int 12, Wis 14, Cha 10</p><p></p><p>Skills: 81sk. Pts.</p><p>Hide 12, Move Silently 12, Spot 11, Listen 11, Search 11, Disable Device 11, Tumble 11, Escape Artist 11</p><p></p><p>Feats:</p><p></p><p>From Leveling: Improved Initiative, Precise Shot, Dodge</p><p>Human: Quick Draw</p><p>Scout: Point Blank Shot</p><p>Flaw: Noncombatant</p><p>Feat due to flaw: Wpn Focus (Longbow)</p><p></p><p></p><p>Possessions:</p><p>+2 Studded Leather Armor (4000) (20lb), Longbow (+1 Str) +1 (2000) (3lb), Ring of Sustence (2500), Silver dagger (22) (1lb), Ever burning Torch (110) (1lb), 50ft Silk Rope (20)(5lbs), Backpack (2)(1lb), Signal whistle (.80), 1 grappling hook (2)(4lb), Ink (8), 2 Inkpen (.20), 5 Parchment (1), Notebook (20), {Arrows Regular 13 fire (2), Silver Arrows 20 (21), Cold Iron Arrows 20 (2), Adamantine Arrows 20 (62gp), Masterwork Arrows 20 (152gp)}, Efficient Quiver (1800) (2lbs) 5 Cure Light Wounds (250gp), 14.67gp Weight:34 lbs Light 44 lbs,Medium 44-86, Heavy 87-103</p><p></p><p>Language:</p><p>Common, Terran, Elven, Dwarven,</p><p></p><p>14,556 XP</p><p></p><p>The six foot tall man that stands before you looks like a soldier from any army. His Armor and Weapon seem nothing more than hand-me-down army gear on first look. When you actually get a good look at his equipment you notice an ensign that you do not recognize. Whatever unit he was a part of must have been small maybe rogue but you don’t you know. The picture of a lone white wolf more abstract than realistic appears on his chest and shoulder. He is slender and looks quite agile for a human. His strong eyes and stern demeanor seem to contradict his otherwise jovial behavior. His brown hair is short almost buzzed, and his gray eyes seem to be taking everything in all at once. His cloak and boots are a dark-green, while his leather armor and even his bow are dark black.</p><p></p><p>Joining the military at age 18 he trained to be a swordsman, but his abilities lied in other areas. Actually he couldn’t hit even the easiest of targets. It was on the Archery range that he excelled he seemed to be able to see farther and better than his fellow soldiers. So he was drafted into the scout core. He was trained as a scout for the next 2 years until he was ready. He went on many short recon missions very rarely entering combat. If anything he was asked to snipe targets, he was good at shooting on the run. He found that the standard equipment that he was given, the bow and the armor, seemed to be under-protective and under-effective in combat, so he had them reworked as he got enough funds to do so, against standard military orders. So as the missions went by he was better than he thought. Then during a mission when he was 21, something went wrong. He was caught by an enemy team, after a month of questioning and torture he was let go. His scars have never healed, not that anyone could ever see them but him. There is a scar that runs from the center of his chest to the bottom right corner of his stomach, in a c type pattern. Since his release he was taken back into the army’s folds but on more of a consolation basis until he could get over his fright of getting caught. He has been working for another captain since his return and he now, usually he runs recon missions about once a month, works as a mercenary for the city locals. (For working for the city he usually just takes housing and a few gold nothing more. They have since given him a small house on the out skirts of town, 2 rooms small. He does these favors to help the guard captain keep the monsters at bay, both human and animal alike.) He has worked with and teamed with many individuals over the years and usually can be found at the lake fishing during the day and the bar at night when he is not training. He usually sets up a bell about 300 yards from his fishing spot to signal their approach (DC 20 spot) but at the bar he is friendly but quick to defuse any trouble that may start brewing generally by buying a song and a drink (and maybe a few ladies if it will help the situation).</p><p></p><p>He now works as a specialized scout leader for the military, but as such he is the first one to shot and hide. Due to his imprisonment he won’t leave a man in the field but he knows his talents lie in stealth and silence. So if he runs he is just looking for a good place to counterattack from. Because you don’t leave a man behind, you get him back at all costs.</p><p></p><p>He is lawful in the effect that he will follow orders only if they do not contradict his strict moral code. Everyone deserves a chance at freedom, when you have had your freedoms revoked you try to give them to others. He also expects others to follow his orders especially as far as tactics are concerned. He doesn’t do anything to harm anyone unless they have shown hostility toward him. On the first hint of aggression he reacts with a swiftness that can not be matched.</p><p></p><p>Notes: Jack with go for some kind of non-elven Archer prestige class Order of the Bow Initiate (CW). Maybe just a scout with woodland archer.[/sblock]</p></blockquote><p></p>
[QUOTE="Amazing Triangle, post: 2816781, member: 39939"] [sblock=Jack] Jack Xeros Human Male (Scout 6): CR 6; Medium-size; HD 6d8+12; HP 43; Init 8; Spd 40 ft.; AC 20 {10+3 Dex+ 5 armor+1 Skirmish+1 Dodge}, touch 14, flat-footed 15; BAB +4; Grap +5; Atk;+10 (+11 w/in 30ft.) 1d8+2 20x3 Full Atk: Melee: Dagger +2 1d4+1 Ranged: +11 (+11 w/in 30ft.) 1d8+2 20x3 +2d6 (if moved 10ft.) Space/Reach 5 ft/5 ft; SA: Skirmish (+2d6, +1AC) SQ: Trap finding, Battle Fortitude +1, Uncanny Dodge, Evasion, Trackless Step, Fast movement +10ft., Flawless stride AL LG SV Fort: 2+2+1 = 5, Ref: 5+3 = 8, Will: 2+2 = 4 Stats: Str 12, Dex 16, Con 14, Int 12, Wis 14, Cha 10 Skills: 81sk. Pts. Hide 12, Move Silently 12, Spot 11, Listen 11, Search 11, Disable Device 11, Tumble 11, Escape Artist 11 Feats: From Leveling: Improved Initiative, Precise Shot, Dodge Human: Quick Draw Scout: Point Blank Shot Flaw: Noncombatant Feat due to flaw: Wpn Focus (Longbow) Possessions: +2 Studded Leather Armor (4000) (20lb), Longbow (+1 Str) +1 (2000) (3lb), Ring of Sustence (2500), Silver dagger (22) (1lb), Ever burning Torch (110) (1lb), 50ft Silk Rope (20)(5lbs), Backpack (2)(1lb), Signal whistle (.80), 1 grappling hook (2)(4lb), Ink (8), 2 Inkpen (.20), 5 Parchment (1), Notebook (20), {Arrows Regular 13 fire (2), Silver Arrows 20 (21), Cold Iron Arrows 20 (2), Adamantine Arrows 20 (62gp), Masterwork Arrows 20 (152gp)}, Efficient Quiver (1800) (2lbs) 5 Cure Light Wounds (250gp), 14.67gp Weight:34 lbs Light 44 lbs,Medium 44-86, Heavy 87-103 Language: Common, Terran, Elven, Dwarven, 14,556 XP The six foot tall man that stands before you looks like a soldier from any army. His Armor and Weapon seem nothing more than hand-me-down army gear on first look. When you actually get a good look at his equipment you notice an ensign that you do not recognize. Whatever unit he was a part of must have been small maybe rogue but you don’t you know. The picture of a lone white wolf more abstract than realistic appears on his chest and shoulder. He is slender and looks quite agile for a human. His strong eyes and stern demeanor seem to contradict his otherwise jovial behavior. His brown hair is short almost buzzed, and his gray eyes seem to be taking everything in all at once. His cloak and boots are a dark-green, while his leather armor and even his bow are dark black. Joining the military at age 18 he trained to be a swordsman, but his abilities lied in other areas. Actually he couldn’t hit even the easiest of targets. It was on the Archery range that he excelled he seemed to be able to see farther and better than his fellow soldiers. So he was drafted into the scout core. He was trained as a scout for the next 2 years until he was ready. He went on many short recon missions very rarely entering combat. If anything he was asked to snipe targets, he was good at shooting on the run. He found that the standard equipment that he was given, the bow and the armor, seemed to be under-protective and under-effective in combat, so he had them reworked as he got enough funds to do so, against standard military orders. So as the missions went by he was better than he thought. Then during a mission when he was 21, something went wrong. He was caught by an enemy team, after a month of questioning and torture he was let go. His scars have never healed, not that anyone could ever see them but him. There is a scar that runs from the center of his chest to the bottom right corner of his stomach, in a c type pattern. Since his release he was taken back into the army’s folds but on more of a consolation basis until he could get over his fright of getting caught. He has been working for another captain since his return and he now, usually he runs recon missions about once a month, works as a mercenary for the city locals. (For working for the city he usually just takes housing and a few gold nothing more. They have since given him a small house on the out skirts of town, 2 rooms small. He does these favors to help the guard captain keep the monsters at bay, both human and animal alike.) He has worked with and teamed with many individuals over the years and usually can be found at the lake fishing during the day and the bar at night when he is not training. He usually sets up a bell about 300 yards from his fishing spot to signal their approach (DC 20 spot) but at the bar he is friendly but quick to defuse any trouble that may start brewing generally by buying a song and a drink (and maybe a few ladies if it will help the situation). He now works as a specialized scout leader for the military, but as such he is the first one to shot and hide. Due to his imprisonment he won’t leave a man in the field but he knows his talents lie in stealth and silence. So if he runs he is just looking for a good place to counterattack from. Because you don’t leave a man behind, you get him back at all costs. He is lawful in the effect that he will follow orders only if they do not contradict his strict moral code. Everyone deserves a chance at freedom, when you have had your freedoms revoked you try to give them to others. He also expects others to follow his orders especially as far as tactics are concerned. He doesn’t do anything to harm anyone unless they have shown hostility toward him. On the first hint of aggression he reacts with a swiftness that can not be matched. Notes: Jack with go for some kind of non-elven Archer prestige class Order of the Bow Initiate (CW). Maybe just a scout with woodland archer.[/sblock] [/QUOTE]
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