Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Adventures in Cormyr
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thanee" data-source="post: 2818553" data-attributes="member: 478"><p><strong>Leonara</strong></p><p></p><p><strong>Leonara Swiftwind</strong></p><p><strong>Female Wood Elf, 6th-Level Elf Ranger</strong> (XP 17,481)</p><p><strong>Medium Humanoid (Elf)</strong></p><p></p><p><strong>Hit Dice:</strong> 2d6+4d8+6 (33.5 hp)</p><p><strong>Initiative:</strong> +4</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 21 (+4 Dex, +5 armor, +1 luck, +1 deflection), touch 16, flat-footed 16</p><p><strong>Base Attack/Grapple:</strong> +6/+10</p><p><strong>Attack:</strong> Elvencraft Darkwood Composite Longbow (+4 Str) +11 ranged (1d8+4/x3) or Elvencraft Darkwood Composite Longbow +11 melee (1d6+6) or Heavy Flail +10 melee (1d10+6/19-20)</p><p><strong>Full Attack:</strong> Elvencraft Darkwood Composite Longbow (+4 Str) +9/+9/+4 ranged (1d8+4/x3) or Elvencraft Darkwood Composite Longbow +11/+6 melee (1d6+6) or Heavy Flail +10/+5 melee (1d10+6/19-20)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Elf Favored Enemy (Undead +6, Orc +3), Spells</p><p><strong>Special Qualities:</strong> Elf Traits, Wild Empathy (+8[12]), Combat Style (archery), Elven Hound Companion, Improved Combat Style (archery)</p><p><strong>Saves:</strong> Fort +9, Ref +12, Will +6 (+2 vs enchantments)</p><p><strong>Abilities:</strong> Str 16(18), Dex 18, Con 12, Int 10, Wis 12, Cha 10</p><p><strong>Skills:</strong> Climb* +5(1), Handle Animal +5[9](5), Hide* +10(6), Jump* +9(5), Knowledge (nature) +7(5), Listen +12(9), Move Silently* +10(6), Search +7(5), Spot +17(9), Survival[aboveground/tracking] +6[8/10](5), Tumble* +10(4cc); * Armor Check Penalty 0</p><p><strong>Feats:</strong> Simple Weapon Proficiency, Martial Weapon Proficiency, Light Armor Proficiency, Shield Proficiency (except Tower Shield), Track, Endurance, Luck of Heroes, Natural Bond, Point Blank Shot, Precise Shot, Rapid Shot, Manyshot</p><p><strong>Home Region:</strong> Elven Court</p><p><strong>Patron Deity:</strong> Mielikki</p><p><strong>Alignment:</strong> Chaotic Good</p><p></p><p>Leonara stands 5 feet 5 inches tall and weighs 117 pounds. She is 122 years old. Her long, black hair is worn in a single braid, a few strands of hair framing the fine-featured face with emerald eyes. Her lithe and athletic figure is dressed in comfortable leathers, on top of which she wears a simple green tunic and her finely crafted mithril chain shirt. A leathern bandoleer with several small pockets sits across her chest, and along with her backpack, to which her flail is strapped, and a wide grey-green hooded cloak, she wears a quiver on her back, next to which she has her darkwood longbow slung over one shoulder.</p><p></p><p>Leonara speaks Common, Chondathan and Elven.</p><p></p><p><strong>Spells:</strong> As 6th-level ranger</p><p><em>Spells per Day (2; save DC 11 + spell level):</em></p><p><em>1st - 1 slot free, Hunter's Mercy.</em></p><p></p><p><strong>Equipment:</strong> Elvencraft Darkwood Composite Longbow (+4 Str, MW ranged, MW melee), Cold Iron Arrows (100), Cold Iron Fire Arrows (15), Silver Arrows (20), Heavy Flail, Dagger, <em>+1 Mithril Chain Shirt</em>, Traveler's Outfit (2), <em>Heward's Handy Haversack</em>, Backpack, Bedroll, Winter Blanket, MW Bandoleer, Belt Pouch (2), Silk Rope (100 ft.), Sack (2), Waterskin (2), Wooden Holy Symbol of Mielikki, Tanglefoot Bag (2), Alchemical Sleep Gas, <em>Eyes of the Eagle</em>, <em>Cloak of Resistance +2</em>, <em>Ring of Protection +1</em>, <em>Belt of Ogre Strength +2</em>, <em>Wand of Cure Light Wounds (38 charges)</em>, <em>Wand of Hunter's Mercy (38 charges)</em>, <em>Scroll of Barkskin</em>, <em>Scroll of Tree Shape</em>, <em>Potion of Cure Light Wounds</em> (4); 1,009 gp, 73 sp, 0 cp.</p><p></p><p><strong>Stalker, cooshee companion:</strong> Medium magical beast (animal); HD 6; hp 49; Init +4; Spd 50 ft.; AC 25, touch 14, flat-footed 21; Base Atk +6; Grp +10; Atk/full Atk Bite +10 melee (1d8+6); Space/Reach 5 ft./5 ft.; SQ low-light vision, immune to sleep, resist enchantment, scent, sprint (250 ft. charge, 1/hour), link, share spells, evasion, devotion; AL N; SV Fort +7, Ref +9, Will +3 (+2 vs enchantments); Str 19, Dex 19, Con 14, Int 2, Wis 12, Cha 8.</p><p><em>Skills and Feats:</em> Balance +8, Hide +8, Jump +16, Listen +7, Spot +7, Survival (tracking by scent) +2/6, Swim +8; Improved Natural Attack (bite), Track, Improved Natural Armor, Power Attack.</p><p><em>Tricks:</em> Attack (all creatures), Come, Defend, Down, Guard, Heel, Track, Assist Attack.</p><p><em>Equipment:</em> Leather Barding.</p><p></p><p>[SBLOCK]<img src="http://www.wizards.com/dnd/images/row_gallery/86668.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/SBLOCK]</p><p></p><p><strong>Background:</strong> [SBLOCK]It was not the most peaceful life, that Leonara lived. The wood elf was born into a small elven community living near the old Elven Court in Cormanthor, the former home of the elves on Faerûn. Most of her kin had long forsaken their ancient home during the Elven Retreat and travelled to other places, like Evermeet or Evereska, and only few remained. The peace inside the impressive forest was often disturbed. With most of the elven defenses broken or disabled, it fell to the last elven inhabitants of Cormanthor to fend for themselves. The drow had begun to secure a foothold from where they were raiding the weaker communities, they did not yet dare to come close to the old Elven Court, but that was just a matter of time. Orc and gnoll bands were roaming freely beneath the giant maple trees. But the former Elven Court was still the most secure place to be.</p><p>Leonara has been trained in the ways of the forest, the language of the animals, and in the fine art of elven warcraft, swordplay and archery. The ranger also had learned about the strengths and weaknesses of the living dead, which were often found near the ruins of Myth Drannor, where countless adventurers and treasure hunters had perished in the past. She sometimes accompanied raiding parties, that set out for the ancient ruins, fending off the undead, to drive them back before they would become a problem. Whenever the Elven Court itself was in danger, she was also there to defend its borders against humanoid raiders with her bow. But all that lies the past now.</p><p>A few years ago, Leonara left Cormanthor together with an elven warband, to venture out into the lands of man. The elves would not be able to stand against the constant attacks alone, and the human lands were also plagued by war as it was known. It was the decision of the leaders of their community, that they would go and aid the humans in their struggle in the hope, that they would come to the defense of Cormanthor in turn. So they set out, equipped with the finest arms and armors the elves had to spare. At Leonara's side was the elven hound Stalker, an impressive canine with a natural bond to the elven race and a distrust in all others. Only an elf could rear and train the cooshee, as they are called in the elven tongue. Stalker was Leonara's companion for some years already, found and trained as a pup, the long-lived hound accompanied the elf on hunt and raid alike since he was old enough.</p><p>The elves travelled to the south-west, to Cormyr, where they fought against orcish and goblinoid war parties. In one of those battles Leonara was seperated from her companions together with a few human militiamen. She found out later after the attackers were defeated, that her troupe had been routed. Most of them were likely dead. A search revealed only few survivors, but most of the other elves remained missing. Many of the human survivors were headed back to the city of Eveningstar, where they would recover and lend their strength to the local authorities. Leonara accompanied them, it was as good a place as any other this far from her home, and the prospect of seeing the tressym, the winged cats common to that area the other soldiers had told her of, filled her elven heart with joy.[/SBLOCK]</p><p></p><p><strong>Elf Ranger, Elvencraft Bow and <em>Hunter's Mercy</em>:</strong></p><p>[SBLOCK]<strong>ELF RANGER</strong></p><p></p><p><strong>Hit Die:</strong> d6 (used for substitution levels only)</p><p><strong>Skill Points:</strong> 8+Int (Balance as additional class skill for substitution levels only)</p><p></p><p><strong>1st</strong> Elf Favored Enemy replaces Favored Enemy</p><p><strong>4th</strong> Elven Hound Companion</p><p></p><p><strong>Elf Favored Enemy (Ex):</strong> An elf ranger's favored enemy ability grants him a +2 bonus to Hide, Listen, Move Silently, Spot, and Survival checks used against creatures of the chosen type, and a +2 bonus on weapon damage rolls against such creatures. If the elf ranger chooses humanoid (orc), undead or "servants of Lolth" as his favored enemy, these bonuses rise to +3. "Servants of Lolth" includes drow, monstrous spiders of all sizes, and driders; this is an addition to the normal list of options for a ranger's favored enemy found on page 47 of the <em>Player's Handbook</em>.</p><p>This substitution feature replaces the standard ranger's 1st-level favore enemy class feature.</p><p>This substitution feature also affects the elf ranger's later improvements to his favored enemy ability. Each time an elf ranger gains a new favored enemy, he can increase the bonus for one favored enemy by 2, or 3 if he chooses to increase his bonus against orcs, undead or servants of Lolth.</p><p></p><p><strong>Elven Hound Companion (Ex):</strong> A 4th-level elf ranger can select an elven hound (see page 189) as his animal companion, even though the creature is a magical beast. For the purpose of any of the ranger's spells that affect animals, as well as his use of Handle Animal or wild empathy on the companion, the elven hound is treated as an animal.</p><p></p><p><strong>ELVEN HOUND</strong></p><p></p><p><strong>Medium Magical Beast</strong></p><p><strong>Hit Dice:</strong> 2d10+2 (13 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 50 ft. (10 squares)</p><p><strong>Armor Class:</strong> 17 (+3 Dex, +4 natural armor), touch 14, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +2/+5</p><p><strong>Attack:</strong> Bite +5 melee (1d8+4)</p><p><strong>Full Attack:</strong> Bite +5 melee (1d8+4)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> -</p><p><strong>Special Qualities:</strong> Immune to sleep, low-light vision, resist enchantment, scent, sprint</p><p><strong>Saves:</strong> Fort +4, Ref +6, Will +1</p><p><strong>Abilities:</strong> Str 17, Dex 17, Con 13, Int 2, Wis 12, Cha 8</p><p><strong>Skills:</strong> Balance +7, Hide +7, Jump +15, Listen +5, Spot +5, Survival* +2, Swim +6</p><p><strong>Feats:</strong> Improved Natural Attack (bite), Track</p><p><strong>Environment:</strong> Temperate forests</p><p><strong>Organization:</strong> Solitary or pack (5-12)</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 3-6 HD (Medium)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>This odd-looking dog seems almost as big as a pony. It has a thick, greenish coat with large brown spots. It has exceedingly large feet with very long claws for a dog.</em></p><p></p><p>The elven hound (called the cooshee in Elven) is a massive dog. It is most commonly found in the company of wood elves, who use it for both hunting and guard duties. Occasionally, high elves or gray elves will keep kennels of these dogs.</p><p>An elven hound weighs more than 200 pounds and often stands as much as 2 feet high at the shoulders. Its huge paws house strong claws, which are curved to provide better traction in the soft loam of the forest lands. Its tail generally arcs over its back, but it hangs between the creature's legs when the hound is being scolded. Its ears point straight up, giving the creature an attentive, intelligent look. Cooshees are long-lived creatures, commonly reaching 100 years of age.</p><p></p><p><strong>Combat</strong></p><p></p><p>An elven hound is a very effective fighting machine. It has a bone-crunching bite, capable of dropping an orc warrior. Elves say one elven hound is worth five orcs; that's an exaggeration, to be sure, but an elven hound is a ferocious combatant nevertheless, especially when attacking prey distracted by a hail of elven arrows.</p><p></p><p><strong>Resist Enchantment (Ex):</strong> Like their elf masters, elven hounds have a +2 racial bonus on saving throws against enchantment spells or effects.</p><p></p><p><strong>Sprint (Ex):</strong> Although an elven hound can go head to head with many creatures, its strength lies in the chase. Once per hour, an elven hound can move five times its normal speed (250 feet) when it makes a charge.</p><p></p><p><strong>Skills:</strong> Elven hounds have a +4 racial bonus on Balance, Hide, Jump, and Swim checks, and a +2 racial bonus on Listen and Spot checks. *Elven hounds have a +4 racial bonus on Survival checks when tracking by scent.</p><p></p><p><strong>WEAPON MODIFICATIONS</strong></p><p></p><p><strong>Bow, Elvencraft:</strong> One of the biggest problems facing any archer is deciding what to do when a foe gets within melee reach. Does one stand fast and take the consequences (which can prove painful if not deadly), fall back (not always practical), or drop the bow and draw a melee weapon (inconvenient at best). Elf bowyers have made the choice somewhat less difficult by crafting bows that can stand up to melee combat. Thanks to elven ingenuity, these weapons work as well as melee weapons as they do as ranged weapons.</p><p>An elvencraft bow is thicker and heavier than a normal bow. An elvencraft shortbow functions as a club when wielded as a melee weapon. An elvencraft longbow functions as a quarterstaff when wielded as a melee weapon. The wielder incurs no penalty on attack roll when using an elvencraft bow as a melee weapon.</p><p>A character wielding an elvencraft bow can freely interchange melee and ranged attacks during the same round. When wielding an elvencraft bow, the user threatens the squares around him no matter how he last used the weapon.</p><p>Magical enhancements to an elvencraft bow only affects its use as a bow. Enhancements to the melee capabilites of the weapon must be added seperately.</p><p>An elvencraft bow costs 300 gp more than a normal bow.</p><p></p><p><strong><em>Hunter's Mercy</em></strong></p><p><strong>Transmutation</strong></p><p><strong>Level:</strong> Ranger 1</p><p><strong>Components:</strong> S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> 1 round</p><p></p><p>This transmutation makes a bow strike true. Your first hit with a bow (not including crossbows) in the next round is automatically a critical hit. If you don't hit in the round following the casting of this spell, the effect is wasted.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Thanee, post: 2818553, member: 478"] [b]Leonara[/b] [b]Leonara Swiftwind[/b] [b]Female Wood Elf, 6th-Level Elf Ranger[/b] (XP 17,481) [b]Medium Humanoid (Elf)[/b] [b]Hit Dice:[/b] 2d6+4d8+6 (33.5 hp) [b]Initiative:[/b] +4 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 21 (+4 Dex, +5 armor, +1 luck, +1 deflection), touch 16, flat-footed 16 [b]Base Attack/Grapple:[/b] +6/+10 [b]Attack:[/b] Elvencraft Darkwood Composite Longbow (+4 Str) +11 ranged (1d8+4/x3) or Elvencraft Darkwood Composite Longbow +11 melee (1d6+6) or Heavy Flail +10 melee (1d10+6/19-20) [b]Full Attack:[/b] Elvencraft Darkwood Composite Longbow (+4 Str) +9/+9/+4 ranged (1d8+4/x3) or Elvencraft Darkwood Composite Longbow +11/+6 melee (1d6+6) or Heavy Flail +10/+5 melee (1d10+6/19-20) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Elf Favored Enemy (Undead +6, Orc +3), Spells [b]Special Qualities:[/b] Elf Traits, Wild Empathy (+8[12]), Combat Style (archery), Elven Hound Companion, Improved Combat Style (archery) [b]Saves:[/b] Fort +9, Ref +12, Will +6 (+2 vs enchantments) [b]Abilities:[/b] Str 16(18), Dex 18, Con 12, Int 10, Wis 12, Cha 10 [b]Skills:[/b] Climb* +5(1), Handle Animal +5[9](5), Hide* +10(6), Jump* +9(5), Knowledge (nature) +7(5), Listen +12(9), Move Silently* +10(6), Search +7(5), Spot +17(9), Survival[aboveground/tracking] +6[8/10](5), Tumble* +10(4cc); * Armor Check Penalty 0 [b]Feats:[/b] Simple Weapon Proficiency, Martial Weapon Proficiency, Light Armor Proficiency, Shield Proficiency (except Tower Shield), Track, Endurance, Luck of Heroes, Natural Bond, Point Blank Shot, Precise Shot, Rapid Shot, Manyshot [b]Home Region:[/b] Elven Court [b]Patron Deity:[/b] Mielikki [b]Alignment:[/b] Chaotic Good Leonara stands 5 feet 5 inches tall and weighs 117 pounds. She is 122 years old. Her long, black hair is worn in a single braid, a few strands of hair framing the fine-featured face with emerald eyes. Her lithe and athletic figure is dressed in comfortable leathers, on top of which she wears a simple green tunic and her finely crafted mithril chain shirt. A leathern bandoleer with several small pockets sits across her chest, and along with her backpack, to which her flail is strapped, and a wide grey-green hooded cloak, she wears a quiver on her back, next to which she has her darkwood longbow slung over one shoulder. Leonara speaks Common, Chondathan and Elven. [b]Spells:[/b] As 6th-level ranger [i]Spells per Day (2; save DC 11 + spell level):[/i] [i]1st - 1 slot free, Hunter's Mercy.[/i] [b]Equipment:[/b] Elvencraft Darkwood Composite Longbow (+4 Str, MW ranged, MW melee), Cold Iron Arrows (100), Cold Iron Fire Arrows (15), Silver Arrows (20), Heavy Flail, Dagger, [i]+1 Mithril Chain Shirt[/i], Traveler's Outfit (2), [i]Heward's Handy Haversack[/i], Backpack, Bedroll, Winter Blanket, MW Bandoleer, Belt Pouch (2), Silk Rope (100 ft.), Sack (2), Waterskin (2), Wooden Holy Symbol of Mielikki, Tanglefoot Bag (2), Alchemical Sleep Gas, [i]Eyes of the Eagle[/i], [i]Cloak of Resistance +2[/i], [i]Ring of Protection +1[/i], [i]Belt of Ogre Strength +2[/i], [i]Wand of Cure Light Wounds (38 charges)[/i], [i]Wand of Hunter's Mercy (38 charges)[/i], [i]Scroll of Barkskin[/i], [i]Scroll of Tree Shape[/i], [i]Potion of Cure Light Wounds[/i] (4); 1,009 gp, 73 sp, 0 cp. [b]Stalker, cooshee companion:[/b] Medium magical beast (animal); HD 6; hp 49; Init +4; Spd 50 ft.; AC 25, touch 14, flat-footed 21; Base Atk +6; Grp +10; Atk/full Atk Bite +10 melee (1d8+6); Space/Reach 5 ft./5 ft.; SQ low-light vision, immune to sleep, resist enchantment, scent, sprint (250 ft. charge, 1/hour), link, share spells, evasion, devotion; AL N; SV Fort +7, Ref +9, Will +3 (+2 vs enchantments); Str 19, Dex 19, Con 14, Int 2, Wis 12, Cha 8. [i]Skills and Feats:[/i] Balance +8, Hide +8, Jump +16, Listen +7, Spot +7, Survival (tracking by scent) +2/6, Swim +8; Improved Natural Attack (bite), Track, Improved Natural Armor, Power Attack. [i]Tricks:[/i] Attack (all creatures), Come, Defend, Down, Guard, Heel, Track, Assist Attack. [i]Equipment:[/i] Leather Barding. [SBLOCK][img]http://www.wizards.com/dnd/images/row_gallery/86668.jpg[/img][/SBLOCK] [b]Background:[/b] [SBLOCK]It was not the most peaceful life, that Leonara lived. The wood elf was born into a small elven community living near the old Elven Court in Cormanthor, the former home of the elves on Faerûn. Most of her kin had long forsaken their ancient home during the Elven Retreat and travelled to other places, like Evermeet or Evereska, and only few remained. The peace inside the impressive forest was often disturbed. With most of the elven defenses broken or disabled, it fell to the last elven inhabitants of Cormanthor to fend for themselves. The drow had begun to secure a foothold from where they were raiding the weaker communities, they did not yet dare to come close to the old Elven Court, but that was just a matter of time. Orc and gnoll bands were roaming freely beneath the giant maple trees. But the former Elven Court was still the most secure place to be. Leonara has been trained in the ways of the forest, the language of the animals, and in the fine art of elven warcraft, swordplay and archery. The ranger also had learned about the strengths and weaknesses of the living dead, which were often found near the ruins of Myth Drannor, where countless adventurers and treasure hunters had perished in the past. She sometimes accompanied raiding parties, that set out for the ancient ruins, fending off the undead, to drive them back before they would become a problem. Whenever the Elven Court itself was in danger, she was also there to defend its borders against humanoid raiders with her bow. But all that lies the past now. A few years ago, Leonara left Cormanthor together with an elven warband, to venture out into the lands of man. The elves would not be able to stand against the constant attacks alone, and the human lands were also plagued by war as it was known. It was the decision of the leaders of their community, that they would go and aid the humans in their struggle in the hope, that they would come to the defense of Cormanthor in turn. So they set out, equipped with the finest arms and armors the elves had to spare. At Leonara's side was the elven hound Stalker, an impressive canine with a natural bond to the elven race and a distrust in all others. Only an elf could rear and train the cooshee, as they are called in the elven tongue. Stalker was Leonara's companion for some years already, found and trained as a pup, the long-lived hound accompanied the elf on hunt and raid alike since he was old enough. The elves travelled to the south-west, to Cormyr, where they fought against orcish and goblinoid war parties. In one of those battles Leonara was seperated from her companions together with a few human militiamen. She found out later after the attackers were defeated, that her troupe had been routed. Most of them were likely dead. A search revealed only few survivors, but most of the other elves remained missing. Many of the human survivors were headed back to the city of Eveningstar, where they would recover and lend their strength to the local authorities. Leonara accompanied them, it was as good a place as any other this far from her home, and the prospect of seeing the tressym, the winged cats common to that area the other soldiers had told her of, filled her elven heart with joy.[/SBLOCK] [b]Elf Ranger, Elvencraft Bow and [i]Hunter's Mercy[/i]:[/b] [SBLOCK][b]ELF RANGER[/b] [b]Hit Die:[/b] d6 (used for substitution levels only) [b]Skill Points:[/b] 8+Int (Balance as additional class skill for substitution levels only) [b]1st[/b] Elf Favored Enemy replaces Favored Enemy [b]4th[/b] Elven Hound Companion [b]Elf Favored Enemy (Ex):[/b] An elf ranger's favored enemy ability grants him a +2 bonus to Hide, Listen, Move Silently, Spot, and Survival checks used against creatures of the chosen type, and a +2 bonus on weapon damage rolls against such creatures. If the elf ranger chooses humanoid (orc), undead or "servants of Lolth" as his favored enemy, these bonuses rise to +3. "Servants of Lolth" includes drow, monstrous spiders of all sizes, and driders; this is an addition to the normal list of options for a ranger's favored enemy found on page 47 of the [i]Player's Handbook[/i]. This substitution feature replaces the standard ranger's 1st-level favore enemy class feature. This substitution feature also affects the elf ranger's later improvements to his favored enemy ability. Each time an elf ranger gains a new favored enemy, he can increase the bonus for one favored enemy by 2, or 3 if he chooses to increase his bonus against orcs, undead or servants of Lolth. [b]Elven Hound Companion (Ex):[/b] A 4th-level elf ranger can select an elven hound (see page 189) as his animal companion, even though the creature is a magical beast. For the purpose of any of the ranger's spells that affect animals, as well as his use of Handle Animal or wild empathy on the companion, the elven hound is treated as an animal. [b]ELVEN HOUND[/b] [b]Medium Magical Beast[/b] [b]Hit Dice:[/b] 2d10+2 (13 hp) [b]Initiative:[/b] +3 [b]Speed:[/b] 50 ft. (10 squares) [b]Armor Class:[/b] 17 (+3 Dex, +4 natural armor), touch 14, flat-footed 13 [b]Base Attack/Grapple:[/b] +2/+5 [b]Attack:[/b] Bite +5 melee (1d8+4) [b]Full Attack:[/b] Bite +5 melee (1d8+4) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] - [b]Special Qualities:[/b] Immune to sleep, low-light vision, resist enchantment, scent, sprint [b]Saves:[/b] Fort +4, Ref +6, Will +1 [b]Abilities:[/b] Str 17, Dex 17, Con 13, Int 2, Wis 12, Cha 8 [b]Skills:[/b] Balance +7, Hide +7, Jump +15, Listen +5, Spot +5, Survival* +2, Swim +6 [b]Feats:[/b] Improved Natural Attack (bite), Track [b]Environment:[/b] Temperate forests [b]Organization:[/b] Solitary or pack (5-12) [b]Challenge Rating:[/b] 1 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 3-6 HD (Medium) [b]Level Adjustment:[/b] - [i]This odd-looking dog seems almost as big as a pony. It has a thick, greenish coat with large brown spots. It has exceedingly large feet with very long claws for a dog.[/i] The elven hound (called the cooshee in Elven) is a massive dog. It is most commonly found in the company of wood elves, who use it for both hunting and guard duties. Occasionally, high elves or gray elves will keep kennels of these dogs. An elven hound weighs more than 200 pounds and often stands as much as 2 feet high at the shoulders. Its huge paws house strong claws, which are curved to provide better traction in the soft loam of the forest lands. Its tail generally arcs over its back, but it hangs between the creature's legs when the hound is being scolded. Its ears point straight up, giving the creature an attentive, intelligent look. Cooshees are long-lived creatures, commonly reaching 100 years of age. [b]Combat[/b] An elven hound is a very effective fighting machine. It has a bone-crunching bite, capable of dropping an orc warrior. Elves say one elven hound is worth five orcs; that's an exaggeration, to be sure, but an elven hound is a ferocious combatant nevertheless, especially when attacking prey distracted by a hail of elven arrows. [b]Resist Enchantment (Ex):[/b] Like their elf masters, elven hounds have a +2 racial bonus on saving throws against enchantment spells or effects. [b]Sprint (Ex):[/b] Although an elven hound can go head to head with many creatures, its strength lies in the chase. Once per hour, an elven hound can move five times its normal speed (250 feet) when it makes a charge. [b]Skills:[/b] Elven hounds have a +4 racial bonus on Balance, Hide, Jump, and Swim checks, and a +2 racial bonus on Listen and Spot checks. *Elven hounds have a +4 racial bonus on Survival checks when tracking by scent. [b]WEAPON MODIFICATIONS[/b] [b]Bow, Elvencraft:[/b] One of the biggest problems facing any archer is deciding what to do when a foe gets within melee reach. Does one stand fast and take the consequences (which can prove painful if not deadly), fall back (not always practical), or drop the bow and draw a melee weapon (inconvenient at best). Elf bowyers have made the choice somewhat less difficult by crafting bows that can stand up to melee combat. Thanks to elven ingenuity, these weapons work as well as melee weapons as they do as ranged weapons. An elvencraft bow is thicker and heavier than a normal bow. An elvencraft shortbow functions as a club when wielded as a melee weapon. An elvencraft longbow functions as a quarterstaff when wielded as a melee weapon. The wielder incurs no penalty on attack roll when using an elvencraft bow as a melee weapon. A character wielding an elvencraft bow can freely interchange melee and ranged attacks during the same round. When wielding an elvencraft bow, the user threatens the squares around him no matter how he last used the weapon. Magical enhancements to an elvencraft bow only affects its use as a bow. Enhancements to the melee capabilites of the weapon must be added seperately. An elvencraft bow costs 300 gp more than a normal bow. [b][i]Hunter's Mercy[/i][/b] [b]Transmutation[/b] [b]Level:[/b] Ranger 1 [b]Components:[/b] S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Personal [b]Target:[/b] You [b]Duration:[/b] 1 round This transmutation makes a bow strike true. Your first hit with a bow (not including crossbows) in the next round is automatically a critical hit. If you don't hit in the round following the casting of this spell, the effect is wasted.[/SBLOCK] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Adventures in Cormyr
Top