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Adventures in Cormyr
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<blockquote data-quote="Bloodweaver1" data-source="post: 2819251" data-attributes="member: 31459"><p><strong>Nira Cydatell</strong></p><p></p><p>[sblock=Description]Nira Cytadell stands at about 5’7”, has brown skin with high almost elven like check </p><p>bones and has rich honey colored oval eyes. Her long dark hair runs down to the middle of </p><p>back, has a rich brown hue to it and is complimented with vibrant sandy streaks of blond </p><p>running randomly though out it. Her shirt and trousers are simple and earth toned matched </p><p>with a light dark green cloak to help protect her from the elements. She caries a small </p><p>light satchel fitted comfortably over of her shoulder and under her cloak with her Savior’s</p><p> Holy symbol tied loosely around her neck in a silk chain. The only noticeable means of </p><p>protecting herself is a hand carved master worked bow that is either carried across her </p><p>back or in her hand and a small beautifully carved dagger that is worn on her left hip.[/sblock][sblock=Stat Block][code]</p><p>[B]Name[/B]: Nira Cydatell </p><p>[B]Class[/B]: Druid 3 / Bard 2 / Green Whisperer 1 Age: 24</p><p>[B]Race[/B]: Human [B]Height[/B]: 5' 6"</p><p>[B]Size[/B]: Medium [B]Weight[/B]: 120 lbs</p><p>[B]Gender[/B]: Female [B]Eyes[/B]: Sandy</p><p>[B]Alignment[/B]: Neautral Good [B]Hair[/B]: Dirty & Bright Blond</p><p>[B]Deity[/B]: Mieklikki [B]Skin[/B]: Light Brown</p><p></p><p>[B]Class & Racial Traits:</p><p>Character Level Human[/B] </p><p>1 Feat at First Level 1 Free Feat at 1st Level </p><p>1 Feat at Third Level +4 Skills points at 1st Level</p><p>1 Feat at Sixth Level +1 Skill point at each additional level</p><p>+1 Ability Modifier </p><p></p><p>[B]Druid Bard[/B]</p><p>Animal Companion Bardic Knowledge</p><p>Nature Sense Bardic Music (6xDay)</p><p>Wild Empathy (+6) Countersong</p><p>Woodland Stride Fascinate </p><p>Trackless Step Inspire Courage +3</p><p> Inspire Competence +3 </p><p></p><p>[B]Str[/B]: 10 (+0) [B]Level[/B]: 6 [B]XP[/B]: 17481</p><p>[B]Dex[/B]: 14 (+2) [B]BAB[/B]: +3 [B]HP[/B]: 27 (3d8+3d6)</p><p>[B]Con[/B]: 10 (+0) [B]Grapple[/B]: +3 [B]Dmg Red[/B]: -/-</p><p>[B]Int[/B]: 12 (+1) [B]Speed[/B]: 30' [B]Spell Res[/B]: -</p><p>[B]Wis[/B]: 17 (+3) [B]Init[/B]: +2 [B]Spell Save[/B]: - </p><p>[B]Cha[/B]: 16 (+3) [B]ACP[/B]: -0 [B]Spell Fail[/B]: 10%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total</p><p>Armor[/B]: 10 +4 +0 +2 +0 +0 +0 16</p><p>[B]Touch[/B]: 13 Flat-Footed: 12</p><p></p><p> [B]Base Mod Misc Total</p><p>Fort[/B]: 5 +0 +1 +6</p><p>[B]Ref[/B]: 4 +2 +1 +7</p><p>[B]Will[/B]: 6 +3 +1 +10</p><p></p><p>[B]Armor Bonus Dex ACP ASF Weight Cost[/B]</p><p>St. Leather +1, +4 +6 0 10% 15lbs 1765gp</p><p>Leafweave (RoW)</p><p></p><p>[B]Weapon Attack Damage Critical Range Weight Cost [/B] </p><p>C. Shortbow,MW +6 1d6 x3 70ft 2 lbs 375gp</p><p>Scimitar, MW +4 1d6 18-20x2 10ft 4 lbs 310gp</p><p></p><p>[B]Equipment Cost / Weight[/B]</p><p>Explorers outfit x1 (10 gp / 12 lb)</p><p>Flint & Steel (1 gp / 0 lb)</p><p>Holy Symbol (Silver) (25 gp / 0 lb)</p><p>Belt Pouch (1 gp / .5 lb)</p><p>Potion, Cure Light x2 (100 gp / 0 lb)</p><p>Potion, Pro. From Evil x2 (100 gp / 0 lb)</p><p>Potion, Remove Fear x1 (50 gp / 0 lb)</p><p>Cloak of Charisma +2 (4000 gp / 0 lb)</p><p>Vest of Resistamce +1 (1000 gp / 0 lb)</p><p>Bag of Holding I (2500 gp / 0 lb)</p><p>*Badge of valor (1400 gp / 0 lb) (+1 Bonus to Inspire Courage)</p><p>*Pear of power I (1000 gp / 0 lb) (1/day Recall 1st lvl spell)</p><p>[B]Masterwork Instruments[/B]:</p><p> Lute: +1 caster level for bardic music effects </p><p> Mandolin: Increases attack +1, decreases damage & saves -1</p><p> Drum: Increase damage +1, decreases saves -1</p><p></p><p>*Magic Item Compendium</p><p></p><p>[B]Total Gold Spent[/B]: 14700</p><p>[B]Total Gold Remaining[/B]: 300</p><p></p><p>[B]Current Capacity[/B]: Light (30)</p><p>[B]Carry Capacity[/B]: [B]Light[/B]: 0 – 33 [B]Med[/B].: 34 – 66 [B]Heavy[/B]: 67 – 100 </p><p> [B]Lift[/B]: 200 [B]Drag[/B]: 500</p><p>[B]Languages[/B]: Druidic, Common, & Elven </p><p></p><p>[B]Feats[/B]: (4)</p><p>Versatile Performer (Vocals), Ashbound, Greenbound Summoning </p><p>Song of the Heart, Artist (regional)</p><p></p><p>[B]Skill Points[/B]: 57 [B]Max Ranks[/B]: 9 </p><p>Skills Abil Ranks Mod Misc Total</p><p>Appraise Int 0 +1 1</p><p>Balance Dex 0 +2 2</p><p>Bluff Cha 0 +3 3</p><p>Climb Str 0 0 0</p><p>Concentration Con 9 +0 9</p><p>Craft Int 0 +1 1</p><p>Decipher Script Int 0 +1 1</p><p>Diplomacy Cha 0 +3 3</p><p>Disable Device Dex 0 +2 2</p><p>Disguise Cha 0 +3 3</p><p>Escape Artist Dex 0 +2 2</p><p>Forgery Int 0 +1 0</p><p>Gather Information Cha 0 +3 3</p><p>Handle Animal Cha 5 +3 8</p><p>Heal Wis 5 +3 8</p><p>Hide Dex 0 +2 2</p><p>Intimidate Cha 0 +3 3</p><p>Jump Str 0 0 0</p><p>Knowledge (Nature) Int 8 +1 +2 11 </p><p>Knowledge (Bardic) Int 5 +1 +3 9</p><p>Listen Wis 4 +3 7</p><p>Move Silently Dex 4 +2 6</p><p>Open Lock Dex 0 +2 2</p><p>Perform (Strings) Cha 9 +3 +4 16</p><p>Perform (Vocals) Cha 9 +3 +4 16 ** Versatile Performer Bonus</p><p>Profession Wis 0 +3 3 </p><p>Ride Dex 0 +2 2 </p><p>Search Int 0 +1 1</p><p>Sense Motive Wis 0 +3 3</p><p>Sleight of Hand Dex 0 +2 2</p><p>Spellcraft Int 0 +1 1</p><p>Spot Wis 5 +3 8</p><p>Survival Wis 5 +3 +2 10</p><p>Swim Str 0 0 0</p><p>Tumble Dex 0 +2 2</p><p>Use Magic Device Cha 0 +3 3</p><p>Use Rope Dex 0 +2 2</p><p>Denotes Class Skill -Bard</p><p>Denotes Class Skill -Druid</p><p></p><p>[B]Bard [/B] (DAYxTOTAL) [B]Base DC[/B]: 13 + Spell Level [B]Bonus Spells Per Day[/B]: +3</p><p>[B]0 Level[/B] (6x5) [B]1st Level[/B] (4x3)</p><p>Read Magic Inpirational Boost </p><p>Detect Magic Charm Person</p><p>Resistance T.H. Laughter</p><p>Mage Hand</p><p>Light</p><p>Ghost Sound</p><p></p><p>[B]Druid Base DC[/B]: 13 + Spell Level [B]Bonus Spells[/B]: +3</p><p>[B]0 Level [/B] (8) [B]1st Level [/B] (6) [B]2nd Level [/B] (5)</p><p>Dawn x1 Snake Swiftness x2 S.N. Ally I (GS) x2</p><p>Create Water x2 Entagnle x2 Snake Swiftness, Legion x2</p><p>Resize x2 Cure Light x2 Numbing Spere x1</p><p>Flare x2</p><p>P. Food & Dr x1</p><p></p><p>Lyric (Eagle) </p><p>[B]HD[/B]: 3d8+3 (25) [B]Initiative[/B]: +3 [B]Speed[/B]: 10 ft (2 squares) [B]Fly[/B]: 80ft Average (40 squares) </p><p>[B]AC[/B]: 17 ([B]Dex[/B] +3, [B]Nat[/B] +2, [B]Size[/B] +0, [B]Dodge[/B] +1) [B]Touch[/B]: 14 [B]FF[/B]: 13 </p><p>[B]Base Attack/Grapple[/B]: +2 / -2 [B]Space/Reach[/B]: 5ft / 5ft</p><p>[B]Attack[/B]: Talon +3 melee (1d6) </p><p>[B]Full Attack[/B]: 2x Talon +3 melee (1d6) </p><p>& 1x Bite -2 melee (1d6) </p><p>[B]Abilities[/B]: [B]Str [/B] 11 ; [B]Dex[/B] 16 ; [B]Con[/B] 12 ; [B]Int[/B] 2 ; [B]Wis[/B] 14 ; [B]Cha[/B] 6 </p><p>[B]Saves[/B]: [B]Fort[/B]: 3, [B]Ref[/B]: 5 , [B]Will[/B]: 2, [B]CR[/B]: 1 </p><p>[B]Special Qualities[/B]: Low-Light Vision </p><p>[B]Skills & Feats[/B]: Listen +2 & Spot +14, Weapon Finese & Dodge</p><p>[B]Tricks Known (8)[/B]: Attack, Down, Come, Heel, Defend, Seek, Track, & Stay[/code][/sblock][sblock=Greenbound Summoning Template]<strong><u>Greenbound Creature</u></strong></p><p>In the crumbling Siluvanedenn ruins of Telardon, powerful and ancient magical energies seep </p><p>from an unknown number of buried arcane treasures. These energies transform hapless creatures</p><p>near by into plantlike beings of great strength. A greenbound creature looks much like it</p><p>did before transformation, although certain changes are apparent. The creature's flesh has </p><p>been replaced by pulpy wood and thickly corded creepers, and tiny branches stick out from </p><p>its torso, arms, and legs. Any feathers, hair, or fur is once had have been replaced by some </p><p>combination of green vines, moss, and leaves. Greenbound Creatures speak any languages they </p><p>knew before transformation, although their voices are now deep and gravelly.</p><p></p><p>"Greenbound Creature" is an acquired template that can be added to any animal, fey, giant, </p><p>humanoid, monstrous humanoid, or vermin (hereafter referred to as the base creature). A </p><p>greenbound creature uses all the base creature's statistics and special abilities expect as </p><p>noted here:</p><p></p><p><strong>Size and Type</strong>: The creatures type changes to plant with the appropriate augmented subtype. </p><p>Do not recalculate base attack bonus, base saves, or skill points. Size is unchanged.</p><p><strong>Hit Dice</strong>: change all current Hit Dice to d8's.</p><p>Armor Class: A greenbound creature's natural armor bonus improves by 6 over that of the base </p><p>creature.</p><p><strong>Attack</strong>: A greenbound creature retains all the attacks of the base creature and also gains a </p><p>slam attack if it didn't have one. If the base creature can use weapons, the greenbound </p><p>creature retains this ability. A greenbound creature fighting without weapons uses either </p><p>its slam attack or its primary natural weapon (if it has any). A greenbound creature armed </p><p>with a weapon uses either its slam attack or a weapon, as it desires.</p><p><strong>Full Attack</strong>: A greenbound creature has a slam attack. If the base creature does not have this </p><p>attack form, use the appropriate damage value from the table below according to the </p><p>greenbound creature's size. A creature that has other kinds of natural weapons retains </p><p>its old damage or uses the appropriate, value from the table below.</p><p></p><p><strong>Size______________Base Damage</strong></p><p>Fine-------------------1</p><p>Diminutive-------------1d2</p><p>Tiny-------------------1d3</p><p>Small------------------1d4</p><p>Medium----------------1d6</p><p>Large------------------1d8</p><p>Huge------------------2d6</p><p>Gargantuan------------2d8</p><p>Colossal---------------4d6</p><p></p><p></p><p><strong>Special Attacks</strong>: A greenbound creature retains all the special attacks of the base creature </p><p>and gains those described below:</p><p><strong>Spell-Like Abilities</strong>: At will--entangle, pass without trace, speak with plants; 1/day--wall </p><p>of thorns. Caster level equals greenbound creature's character level; save DC 10 + spell </p><p>level + greenbound creature's Charisma modifier.</p><p><strong>Special Qualities</strong>: A greenbound creature retains all the special qualities of the base </p><p>creature and gains those descripted below:</p><p><strong>Damage Reduction (Ex)</strong>: A greenbound creature has damage reduction 10/magic and slashing. A </p><p>greenbound creature's natural weapons are treated as magical weapon for the purpose of </p><p>overcoming damage reduction.</p><p><strong>Fast Healing (Ex)</strong>: A greenbound creature heals 3 points of damage each round so long as it </p><p>has at least 1 hit point. If reduced to 0 or fewer hit points, It is slain. </p><p><strong>Grapple Bonus (Ex)</strong>: The thorny hooks on a greenbound creature's hand and feats grant it a +4 </p><p>bonus on grapple checks.</p><p><strong>Resistance to Cold and Electicity (Ex)</strong>: A greenbound creature gains resistance 10 to cold </p><p>and electricity.</p><p><strong>Tremorsense (Ex)</strong>: Greenbound creatures can automatically sense the location of anything </p><p>within 60 feet that is in contact with the ground.</p><p>Abilities: Increase from the Base creature as following: Str +6, Dex +2, Con +4, Cha +4.</p><p><strong>Skills</strong>: *A greenbound creature gains a +16 racial bonus on Hide and Move Silently checks </p><p>made in forested areas.</p><p><strong>Environment</strong>: Any forests.</p><p><strong>Organizitation</strong>: Same as the base creature.</p><p>Challenge Rating: Same as the base creature +2.</p><p><strong>Treasure</strong>: Standard.</p><p><strong>Alignment</strong>: Same as the base creature.</p><p><strong>Advancement</strong>: By character class or as base creature.</p><p><strong>Level Adjustment</strong>: Same as the base creature +8.[/sblock][sblock=Character Progression & PrC Green Whisperer (Dragon Mag)][Code][B]Char Level Class Level Class Adjustments[/B]</p><p> 6 Green Wh 1 Bardic Knowledge, Bardic Music, [I]Song of the Heart*[/I]</p><p> 7 Green Wh 2 </p><p> 8 Green Wh 3 Soothe The Savage Beast, Wis +1</p><p> 9 Green Wh 4 [I]*Music of Growth[/I]</p><p> 10 Green Wh 5 Green Ear</p><p>[I]*Devotes Projected Feat selection[/I]</p><p></p><p>[B]Ability Descriptions[/B]</p><p>[B]Bardic Knowledge[/B]: Green Whisperer levels stack with bards in determining max </p><p>bonus, but only when making checks that have something involving plants, animals, the </p><p>elements, or items associated with these topics. </p><p>[B]Bardic Music[/B]: Green Whisperer levels stack with bards in determining abilities,</p><p>duration and so on. </p><p>[B]Spells Per Day[/B]: Green Whisperer levels stack with bards and druids in </p><p>determining the amount of spells known and spells per day. They gain additional spells as if </p><p>they gained a level in each class but gain no other abilities from the druid class. </p><p>[B]Song of the Heart[/B]: Increases the effects of all bardic 'Inspire' songs by +1.</p><p>Soothe The Savage Beast: Animals & Magical beasts suffer a -2 to saves against</p><p>Fascinate, suggestion, and mass suggestion.</p><p>[B]Music of Growth[/B]: You grant a +4 enhancement bonus to Str & Con scores of</p><p>every creature of the animal or plant type within 30ft. Counts as a daily use of bardic </p><p>music </p><p>[B]Green Ear[/B]: Mind affecting bardic music abilities effects creatures of the plant</p><p>type. </p><p>[/sblock][/code]</p></blockquote><p></p>
[QUOTE="Bloodweaver1, post: 2819251, member: 31459"] [b]Nira Cydatell[/b] [sblock=Description]Nira Cytadell stands at about 5’7”, has brown skin with high almost elven like check bones and has rich honey colored oval eyes. Her long dark hair runs down to the middle of back, has a rich brown hue to it and is complimented with vibrant sandy streaks of blond running randomly though out it. Her shirt and trousers are simple and earth toned matched with a light dark green cloak to help protect her from the elements. She caries a small light satchel fitted comfortably over of her shoulder and under her cloak with her Savior’s Holy symbol tied loosely around her neck in a silk chain. The only noticeable means of protecting herself is a hand carved master worked bow that is either carried across her back or in her hand and a small beautifully carved dagger that is worn on her left hip.[/sblock][sblock=Stat Block][code] [B]Name[/B]: Nira Cydatell [B]Class[/B]: Druid 3 / Bard 2 / Green Whisperer 1 Age: 24 [B]Race[/B]: Human [B]Height[/B]: 5' 6" [B]Size[/B]: Medium [B]Weight[/B]: 120 lbs [B]Gender[/B]: Female [B]Eyes[/B]: Sandy [B]Alignment[/B]: Neautral Good [B]Hair[/B]: Dirty & Bright Blond [B]Deity[/B]: Mieklikki [B]Skin[/B]: Light Brown [B]Class & Racial Traits: Character Level Human[/B] 1 Feat at First Level 1 Free Feat at 1st Level 1 Feat at Third Level +4 Skills points at 1st Level 1 Feat at Sixth Level +1 Skill point at each additional level +1 Ability Modifier [B]Druid Bard[/B] Animal Companion Bardic Knowledge Nature Sense Bardic Music (6xDay) Wild Empathy (+6) Countersong Woodland Stride Fascinate Trackless Step Inspire Courage +3 Inspire Competence +3 [B]Str[/B]: 10 (+0) [B]Level[/B]: 6 [B]XP[/B]: 17481 [B]Dex[/B]: 14 (+2) [B]BAB[/B]: +3 [B]HP[/B]: 27 (3d8+3d6) [B]Con[/B]: 10 (+0) [B]Grapple[/B]: +3 [B]Dmg Red[/B]: -/- [B]Int[/B]: 12 (+1) [B]Speed[/B]: 30' [B]Spell Res[/B]: - [B]Wis[/B]: 17 (+3) [B]Init[/B]: +2 [B]Spell Save[/B]: - [B]Cha[/B]: 16 (+3) [B]ACP[/B]: -0 [B]Spell Fail[/B]: 10% [B]Base Armor Shld Dex Size Nat Misc Total Armor[/B]: 10 +4 +0 +2 +0 +0 +0 16 [B]Touch[/B]: 13 Flat-Footed: 12 [B]Base Mod Misc Total Fort[/B]: 5 +0 +1 +6 [B]Ref[/B]: 4 +2 +1 +7 [B]Will[/B]: 6 +3 +1 +10 [B]Armor Bonus Dex ACP ASF Weight Cost[/B] St. Leather +1, +4 +6 0 10% 15lbs 1765gp Leafweave (RoW) [B]Weapon Attack Damage Critical Range Weight Cost [/B] C. Shortbow,MW +6 1d6 x3 70ft 2 lbs 375gp Scimitar, MW +4 1d6 18-20x2 10ft 4 lbs 310gp [B]Equipment Cost / Weight[/B] Explorers outfit x1 (10 gp / 12 lb) Flint & Steel (1 gp / 0 lb) Holy Symbol (Silver) (25 gp / 0 lb) Belt Pouch (1 gp / .5 lb) Potion, Cure Light x2 (100 gp / 0 lb) Potion, Pro. From Evil x2 (100 gp / 0 lb) Potion, Remove Fear x1 (50 gp / 0 lb) Cloak of Charisma +2 (4000 gp / 0 lb) Vest of Resistamce +1 (1000 gp / 0 lb) Bag of Holding I (2500 gp / 0 lb) *Badge of valor (1400 gp / 0 lb) (+1 Bonus to Inspire Courage) *Pear of power I (1000 gp / 0 lb) (1/day Recall 1st lvl spell) [B]Masterwork Instruments[/B]: Lute: +1 caster level for bardic music effects Mandolin: Increases attack +1, decreases damage & saves -1 Drum: Increase damage +1, decreases saves -1 *Magic Item Compendium [B]Total Gold Spent[/B]: 14700 [B]Total Gold Remaining[/B]: 300 [B]Current Capacity[/B]: Light (30) [B]Carry Capacity[/B]: [B]Light[/B]: 0 – 33 [B]Med[/B].: 34 – 66 [B]Heavy[/B]: 67 – 100 [B]Lift[/B]: 200 [B]Drag[/B]: 500 [B]Languages[/B]: Druidic, Common, & Elven [B]Feats[/B]: (4) Versatile Performer (Vocals), Ashbound, Greenbound Summoning Song of the Heart, Artist (regional) [B]Skill Points[/B]: 57 [B]Max Ranks[/B]: 9 Skills Abil Ranks Mod Misc Total Appraise Int 0 +1 1 Balance Dex 0 +2 2 Bluff Cha 0 +3 3 Climb Str 0 0 0 Concentration Con 9 +0 9 Craft Int 0 +1 1 Decipher Script Int 0 +1 1 Diplomacy Cha 0 +3 3 Disable Device Dex 0 +2 2 Disguise Cha 0 +3 3 Escape Artist Dex 0 +2 2 Forgery Int 0 +1 0 Gather Information Cha 0 +3 3 Handle Animal Cha 5 +3 8 Heal Wis 5 +3 8 Hide Dex 0 +2 2 Intimidate Cha 0 +3 3 Jump Str 0 0 0 Knowledge (Nature) Int 8 +1 +2 11 Knowledge (Bardic) Int 5 +1 +3 9 Listen Wis 4 +3 7 Move Silently Dex 4 +2 6 Open Lock Dex 0 +2 2 Perform (Strings) Cha 9 +3 +4 16 Perform (Vocals) Cha 9 +3 +4 16 ** Versatile Performer Bonus Profession Wis 0 +3 3 Ride Dex 0 +2 2 Search Int 0 +1 1 Sense Motive Wis 0 +3 3 Sleight of Hand Dex 0 +2 2 Spellcraft Int 0 +1 1 Spot Wis 5 +3 8 Survival Wis 5 +3 +2 10 Swim Str 0 0 0 Tumble Dex 0 +2 2 Use Magic Device Cha 0 +3 3 Use Rope Dex 0 +2 2 Denotes Class Skill -Bard Denotes Class Skill -Druid [B]Bard [/B] (DAYxTOTAL) [B]Base DC[/B]: 13 + Spell Level [B]Bonus Spells Per Day[/B]: +3 [B]0 Level[/B] (6x5) [B]1st Level[/B] (4x3) Read Magic Inpirational Boost Detect Magic Charm Person Resistance T.H. Laughter Mage Hand Light Ghost Sound [B]Druid Base DC[/B]: 13 + Spell Level [B]Bonus Spells[/B]: +3 [B]0 Level [/B] (8) [B]1st Level [/B] (6) [B]2nd Level [/B] (5) Dawn x1 Snake Swiftness x2 S.N. Ally I (GS) x2 Create Water x2 Entagnle x2 Snake Swiftness, Legion x2 Resize x2 Cure Light x2 Numbing Spere x1 Flare x2 P. Food & Dr x1 Lyric (Eagle) [B]HD[/B]: 3d8+3 (25) [B]Initiative[/B]: +3 [B]Speed[/B]: 10 ft (2 squares) [B]Fly[/B]: 80ft Average (40 squares) [B]AC[/B]: 17 ([B]Dex[/B] +3, [B]Nat[/B] +2, [B]Size[/B] +0, [B]Dodge[/B] +1) [B]Touch[/B]: 14 [B]FF[/B]: 13 [B]Base Attack/Grapple[/B]: +2 / -2 [B]Space/Reach[/B]: 5ft / 5ft [B]Attack[/B]: Talon +3 melee (1d6) [B]Full Attack[/B]: 2x Talon +3 melee (1d6) & 1x Bite -2 melee (1d6) [B]Abilities[/B]: [B]Str [/B] 11 ; [B]Dex[/B] 16 ; [B]Con[/B] 12 ; [B]Int[/B] 2 ; [B]Wis[/B] 14 ; [B]Cha[/B] 6 [B]Saves[/B]: [B]Fort[/B]: 3, [B]Ref[/B]: 5 , [B]Will[/B]: 2, [B]CR[/B]: 1 [B]Special Qualities[/B]: Low-Light Vision [B]Skills & Feats[/B]: Listen +2 & Spot +14, Weapon Finese & Dodge [B]Tricks Known (8)[/B]: Attack, Down, Come, Heel, Defend, Seek, Track, & Stay[/code][/sblock][sblock=Greenbound Summoning Template][B][U]Greenbound Creature[/U][/B] In the crumbling Siluvanedenn ruins of Telardon, powerful and ancient magical energies seep from an unknown number of buried arcane treasures. These energies transform hapless creatures near by into plantlike beings of great strength. A greenbound creature looks much like it did before transformation, although certain changes are apparent. The creature's flesh has been replaced by pulpy wood and thickly corded creepers, and tiny branches stick out from its torso, arms, and legs. Any feathers, hair, or fur is once had have been replaced by some combination of green vines, moss, and leaves. Greenbound Creatures speak any languages they knew before transformation, although their voices are now deep and gravelly. "Greenbound Creature" is an acquired template that can be added to any animal, fey, giant, humanoid, monstrous humanoid, or vermin (hereafter referred to as the base creature). A greenbound creature uses all the base creature's statistics and special abilities expect as noted here: [B]Size and Type[/B]: The creatures type changes to plant with the appropriate augmented subtype. Do not recalculate base attack bonus, base saves, or skill points. Size is unchanged. [B]Hit Dice[/B]: change all current Hit Dice to d8's. Armor Class: A greenbound creature's natural armor bonus improves by 6 over that of the base creature. [B]Attack[/B]: A greenbound creature retains all the attacks of the base creature and also gains a slam attack if it didn't have one. If the base creature can use weapons, the greenbound creature retains this ability. A greenbound creature fighting without weapons uses either its slam attack or its primary natural weapon (if it has any). A greenbound creature armed with a weapon uses either its slam attack or a weapon, as it desires. [B]Full Attack[/B]: A greenbound creature has a slam attack. If the base creature does not have this attack form, use the appropriate damage value from the table below according to the greenbound creature's size. A creature that has other kinds of natural weapons retains its old damage or uses the appropriate, value from the table below. [B]Size______________Base Damage[/B] Fine-------------------1 Diminutive-------------1d2 Tiny-------------------1d3 Small------------------1d4 Medium----------------1d6 Large------------------1d8 Huge------------------2d6 Gargantuan------------2d8 Colossal---------------4d6 [B]Special Attacks[/B]: A greenbound creature retains all the special attacks of the base creature and gains those described below: [B]Spell-Like Abilities[/B]: At will--entangle, pass without trace, speak with plants; 1/day--wall of thorns. Caster level equals greenbound creature's character level; save DC 10 + spell level + greenbound creature's Charisma modifier. [B]Special Qualities[/B]: A greenbound creature retains all the special qualities of the base creature and gains those descripted below: [B]Damage Reduction (Ex)[/B]: A greenbound creature has damage reduction 10/magic and slashing. A greenbound creature's natural weapons are treated as magical weapon for the purpose of overcoming damage reduction. [B]Fast Healing (Ex)[/B]: A greenbound creature heals 3 points of damage each round so long as it has at least 1 hit point. If reduced to 0 or fewer hit points, It is slain. [B]Grapple Bonus (Ex)[/B]: The thorny hooks on a greenbound creature's hand and feats grant it a +4 bonus on grapple checks. [B]Resistance to Cold and Electicity (Ex)[/B]: A greenbound creature gains resistance 10 to cold and electricity. [B]Tremorsense (Ex)[/B]: Greenbound creatures can automatically sense the location of anything within 60 feet that is in contact with the ground. Abilities: Increase from the Base creature as following: Str +6, Dex +2, Con +4, Cha +4. [B]Skills[/B]: *A greenbound creature gains a +16 racial bonus on Hide and Move Silently checks made in forested areas. [B]Environment[/B]: Any forests. [B]Organizitation[/B]: Same as the base creature. Challenge Rating: Same as the base creature +2. [B]Treasure[/B]: Standard. [B]Alignment[/B]: Same as the base creature. [B]Advancement[/B]: By character class or as base creature. [B]Level Adjustment[/B]: Same as the base creature +8.[/sblock][sblock=Character Progression & PrC Green Whisperer (Dragon Mag)][Code][B]Char Level Class Level Class Adjustments[/B] 6 Green Wh 1 Bardic Knowledge, Bardic Music, [I]Song of the Heart*[/I] 7 Green Wh 2 8 Green Wh 3 Soothe The Savage Beast, Wis +1 9 Green Wh 4 [I]*Music of Growth[/I] 10 Green Wh 5 Green Ear [I]*Devotes Projected Feat selection[/I] [B]Ability Descriptions[/B] [B]Bardic Knowledge[/B]: Green Whisperer levels stack with bards in determining max bonus, but only when making checks that have something involving plants, animals, the elements, or items associated with these topics. [B]Bardic Music[/B]: Green Whisperer levels stack with bards in determining abilities, duration and so on. [B]Spells Per Day[/B]: Green Whisperer levels stack with bards and druids in determining the amount of spells known and spells per day. They gain additional spells as if they gained a level in each class but gain no other abilities from the druid class. [B]Song of the Heart[/B]: Increases the effects of all bardic 'Inspire' songs by +1. Soothe The Savage Beast: Animals & Magical beasts suffer a -2 to saves against Fascinate, suggestion, and mass suggestion. [B]Music of Growth[/B]: You grant a +4 enhancement bonus to Str & Con scores of every creature of the animal or plant type within 30ft. Counts as a daily use of bardic music [B]Green Ear[/B]: Mind affecting bardic music abilities effects creatures of the plant type. [/sblock][/code] [/QUOTE]
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