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Adventures in Cormyr
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<blockquote data-quote="gabrion" data-source="post: 2819683" data-attributes="member: 30779"><p>Male Human</p><p>Rogue 1/Warlock 1/Human Paragon 3</p><p>Neutral Good</p><p>Worships Tymora</p><p></p><p></p><p></p><p>Str 10 (+0) (2 points)</p><p>Dex 18 (+4) (13 points, +1 level)</p><p>Con 11 (+0) (3 points)</p><p>Int 18 (+4) (10 points, +2 racial)</p><p>Wis 8 (-1) (0 points)</p><p>Cha 10 (+0) (2 points)</p><p></p><p>Hit Points: 20 (3d6+2d8)</p><p>AC: 20 (10, +4 dex, +5 armor, +1 shield), Touch: 14, Flatfooted: 16</p><p>Initiative: +4</p><p>BAB: +2, Grapple: +2</p><p>Speed: 30 feet</p><p></p><p>Saves</p><p>Fort: +1 (+0 rogue, +0 warlock, +1 human paragon, +0 con)</p><p>Ref: +7 (+2 rogue, +0 warlock, +1 human paragon, +3 dex)</p><p>Will: +4 (+0 rogue, +2 warlock, +3 human paragon, -1 wis)</p><p>Attacks</p><p>+2 melee, dagger, 1d4 (+1d6 sneak attack), 19-20/x2</p><p>+4 ranged, eldritch blast, 2d6 (+1d6 sneak attack), x2, 60' range</p><p>Skills 48 rogue, 6 warlock, 24 human paragon, 8 human (86 total)</p><p>Bluff +4 (4 ranks, +0 cha)</p><p>Decipher Script +11 (7 ranks, +4 int)</p><p>Disable Device +18 (8 ranks, +4 int, +6 fiendish fingers)</p><p>Escape Artist +11 (7 ranks, +4 dex)</p><p>Hide +12 (8 ranks, +4 dex)</p><p>Knoledge (Arcana) +8 (4 ranks, +4 int)</p><p>Move Silently +12 (8 ranks, +4 dex)</p><p>Open Lock +18 (8 ranks, +4 int, +6 fiendish fingers)</p><p>Search +17 (8 ranks, +4 int, +5 competence)</p><p>Slight of Hand +14 (4 ranks, +4 dex, +6 fiendish fingers)</p><p>Spot +7 (8 ranks, -1 wis)</p><p>Tumble +8 (4 ranks, +4 dex)</p><p>Use Magic Device +8 (8 ranks, +0 cha)</p><p>Speaks Common,</p><p>Armor Check Penalty: -? (-? armor, -? shield)</p><p>Feats</p><p>Able Learner (Level 1 – Race – RoD)</p><p>Mortalbane (Level 1 – Character – BoVD)</p><p>Point Blank Shot (Level 3 – Character)</p><p>Precise Shot (Level 4 – Human Paragon Bonus)</p><p>Racial Traits</p><p>Size: Medium</p><p>Base Speed: 30 ft.</p><p>Skill Bonuses: 4 extra skill points at first level, 1 extra skill point each level thereafter</p><p>One Bonus Feat at first level</p><p>Favored Class: Warlock</p><p>Special Abilities</p><p>Sneak Attack 1d6 (Rogue 1)</p><p>Trapfinding (Rogue 1)</p><p>Eldritch Blast 2d6 (Warlock 3)</p><p>Adaptive Learning (Human Paragon 1)</p><p>Caster Levels:</p><p>CL 3 Warlock</p><p>Warlock Invocations</p><p>Fiendish Fingers*:+6 bonus to disable device, open lock, and sleight of hand checks active 24 hours/day</p><p>Spider Walk:As the spell, active 24 hours/day</p><p>Equipment</p><p>Twin Daggers-4 gp, 2 lbs</p><p>Mithral Breastplate-4,200 gp, 12.5 lbs</p><p>Buckler-15 gp, 1 lb</p><p>Traveler’s Outfit-1 gp, 5 lbs.</p><p>Goggles of Minute Seeing-1,250 gp, - lbs.</p><p>Wand of Lesser Vigor (CD)-750 gp (45 charges)</p><p>278 Platinum Pieces (6.5 lbs.)</p><p></p><p>Appearance/Personality</p><p>Chik is a handsome fellow, with the well shaped face of a young man, framed in slightly wavy black hair that hangs down around his ears. Despite his good looks, he gives off a kind of menacing air that usually makes people somewhat uncomfortable around him. Chik wears a well made breastplate for protection, and the dagger worn at his hip is exposed for all to see.</p><p></p><p>For anyone who has spent some time with Chik, it’s easy to tell that he is a man with the best of intentions, but who often looses his temper, resulting in fits of rage that often get him in trouble. His friendship is loyal, but hard to earn. Chik doesn’t talk about his past much, but given his emotional problems and the constant battle he seems to be fighting with some inner demon, it’s easy to see that there are some skeletons in the closet.</p><p></p><p></p><p>Background</p><p>Chick was abandoned by his father at a young age, and he grew up in an orphanage in Immersea until he was almost nine years old. Being a poor kid with lots of free time in a city of rich nobles, it didn’t take Chik long to develop into a mischievous child who often got into trouble for “acquiring” things that didn’t belong to him. Even though his life took the same form as many of the kids around him, Chik always felt a bit different. Most of the lessons they were taught buy the house-wives seemed to make sense to the other children, while Chik really had to struggle with things to make them make sense. For instance, everyone else seemed to understand that stealing was wrong, and while Chik had that intuition (in a very weak sense), he also had something inside him that told him there was no problem with doing things like that.</p><p></p><p>If his other mischief wasn’t enough, Chik got into many fights during his younger years, mostly as a result of people picking on his name. Chik hated the name, but he couldn’t let it go for some reason and always refused to use nicknames. After all, it was the only connection he had to his past. One time when he was being harassed by another child who quickly ran to hide by locking himself behind the cellar door, Chik discovered something else about himself – he was able to wield some kind of magic. Not knowing what he was doing, he let the anger within him explode outward and actually destroyed the door in a flash of purple fire, leaving the child behind it scared, and the mistress of the orphanage too worried to keep such a liability around.</p><p></p><p>And so it was that Chik, now only 12 years old, was abandoned to the world once again-only this time he didn’t mind. He spent a good deal of time traveling around Cormyr, grappling with the things he had been taught as a child and his innate nature that led him to do things that were often objectionable. After traveling for eight years and still carrying on this inner struggle, Chik is both closer to the truth and further away from it. He has accepted the rightness and wrongness of certain kinds of actions, and tries his best to lead a moral life, but he also finds joy in the chaos of life that often accompanies an absence of such morals.</p><p></p><p>Chik is on his way to Eveningstar right now, hearing that there are ruins about that might be profitable to explore. He enjoys those kinds of jobs since he has some skill at carefully finding his way through dangerously trapped places, but right now he is hoping to find some company to travel with.</p><p></p><p>If you want a further glimpse into the mind of this troubled young man, read on…</p><p></p><p>Why in the nine hells would someone name their kid Chik? Aw, never mind that question, I’ve been askin it ever since I was a lad and kids used to make fun of me while I played with them. I suppose my father, whoever the bastard was, must have know that with a name like this, I’d either grow up tough or die trying, and anything in between wasn’t worth the trouble of givin me a proper name. He musta had a harsh view of the world, but I suppose I can’t fault him for that.</p><p></p><p>Still, it bothers me on nights like this when I sit outside a tavern, bruised up and a couple of silvers short after a bad rumble inside. No real reason for it, but folks just can’t help but make a few jabs when they find out what my name is. Course I can’t help but smash their face in neither…but I suppose we all have our weaknesses. Sometimes I think mine aren’t just weaknesses though, but rather something deep down inside me, pullin my gut this way and that, tryin ta make me do stuff I know better than to.</p><p></p><p>Strange thing is, it’s that same feeling in my gut that seems to give me the strange powers I have. Ever since I can remember, since my young days living at the orphanage, I always felt like something was different about me, and I knew it was true when I finally blew a hole in the wall on accident with some funny magical power. Memories like that don’t do much for me now. Best I can hope for is to keep on surviving, and god knows it’s a game of dice in this world.</p><p></p><p>Well I may not have found as much drink as I would have like tonight, and I sure as hell missed my chance with that serving maid, but at least I left one of those fellows with a messed up face. I suppose this town's gonna be tired of me pretty soon, so I might as well start packing. If I remember right, there's a little town called Eveningstar right up the road a ways. Ya, that’s right, I heard there might be some exploring to do around the countryside while I’m there and a small town like that won’t have any trouble in store for someone like me…</p><p></p><p>*Fiendish Fingers</p><p>Spoiler:</p><p></p><p>Least; 2nd</p><p>By invoking this ability, you gain acute senses that help you manipulate fine objects. You gain a +6 bonus on Disable Device, Open Lock, and Sleight of Hand checks for 24 hours.</p><p></p><p>Future Plans</p><p></p><p>Spoiler:</p><p>At level up, Chik plans to take a level of Spellthief. Following that, he will be progressing through all ten levels of Arcane Trickster.</p></blockquote><p></p>
[QUOTE="gabrion, post: 2819683, member: 30779"] Male Human Rogue 1/Warlock 1/Human Paragon 3 Neutral Good Worships Tymora Str 10 (+0) (2 points) Dex 18 (+4) (13 points, +1 level) Con 11 (+0) (3 points) Int 18 (+4) (10 points, +2 racial) Wis 8 (-1) (0 points) Cha 10 (+0) (2 points) Hit Points: 20 (3d6+2d8) AC: 20 (10, +4 dex, +5 armor, +1 shield), Touch: 14, Flatfooted: 16 Initiative: +4 BAB: +2, Grapple: +2 Speed: 30 feet Saves Fort: +1 (+0 rogue, +0 warlock, +1 human paragon, +0 con) Ref: +7 (+2 rogue, +0 warlock, +1 human paragon, +3 dex) Will: +4 (+0 rogue, +2 warlock, +3 human paragon, -1 wis) Attacks +2 melee, dagger, 1d4 (+1d6 sneak attack), 19-20/x2 +4 ranged, eldritch blast, 2d6 (+1d6 sneak attack), x2, 60' range Skills 48 rogue, 6 warlock, 24 human paragon, 8 human (86 total) Bluff +4 (4 ranks, +0 cha) Decipher Script +11 (7 ranks, +4 int) Disable Device +18 (8 ranks, +4 int, +6 fiendish fingers) Escape Artist +11 (7 ranks, +4 dex) Hide +12 (8 ranks, +4 dex) Knoledge (Arcana) +8 (4 ranks, +4 int) Move Silently +12 (8 ranks, +4 dex) Open Lock +18 (8 ranks, +4 int, +6 fiendish fingers) Search +17 (8 ranks, +4 int, +5 competence) Slight of Hand +14 (4 ranks, +4 dex, +6 fiendish fingers) Spot +7 (8 ranks, -1 wis) Tumble +8 (4 ranks, +4 dex) Use Magic Device +8 (8 ranks, +0 cha) Speaks Common, Armor Check Penalty: -? (-? armor, -? shield) Feats Able Learner (Level 1 – Race – RoD) Mortalbane (Level 1 – Character – BoVD) Point Blank Shot (Level 3 – Character) Precise Shot (Level 4 – Human Paragon Bonus) Racial Traits Size: Medium Base Speed: 30 ft. Skill Bonuses: 4 extra skill points at first level, 1 extra skill point each level thereafter One Bonus Feat at first level Favored Class: Warlock Special Abilities Sneak Attack 1d6 (Rogue 1) Trapfinding (Rogue 1) Eldritch Blast 2d6 (Warlock 3) Adaptive Learning (Human Paragon 1) Caster Levels: CL 3 Warlock Warlock Invocations Fiendish Fingers*:+6 bonus to disable device, open lock, and sleight of hand checks active 24 hours/day Spider Walk:As the spell, active 24 hours/day Equipment Twin Daggers-4 gp, 2 lbs Mithral Breastplate-4,200 gp, 12.5 lbs Buckler-15 gp, 1 lb Traveler’s Outfit-1 gp, 5 lbs. Goggles of Minute Seeing-1,250 gp, - lbs. Wand of Lesser Vigor (CD)-750 gp (45 charges) 278 Platinum Pieces (6.5 lbs.) Appearance/Personality Chik is a handsome fellow, with the well shaped face of a young man, framed in slightly wavy black hair that hangs down around his ears. Despite his good looks, he gives off a kind of menacing air that usually makes people somewhat uncomfortable around him. Chik wears a well made breastplate for protection, and the dagger worn at his hip is exposed for all to see. For anyone who has spent some time with Chik, it’s easy to tell that he is a man with the best of intentions, but who often looses his temper, resulting in fits of rage that often get him in trouble. His friendship is loyal, but hard to earn. Chik doesn’t talk about his past much, but given his emotional problems and the constant battle he seems to be fighting with some inner demon, it’s easy to see that there are some skeletons in the closet. Background Chick was abandoned by his father at a young age, and he grew up in an orphanage in Immersea until he was almost nine years old. Being a poor kid with lots of free time in a city of rich nobles, it didn’t take Chik long to develop into a mischievous child who often got into trouble for “acquiring” things that didn’t belong to him. Even though his life took the same form as many of the kids around him, Chik always felt a bit different. Most of the lessons they were taught buy the house-wives seemed to make sense to the other children, while Chik really had to struggle with things to make them make sense. For instance, everyone else seemed to understand that stealing was wrong, and while Chik had that intuition (in a very weak sense), he also had something inside him that told him there was no problem with doing things like that. If his other mischief wasn’t enough, Chik got into many fights during his younger years, mostly as a result of people picking on his name. Chik hated the name, but he couldn’t let it go for some reason and always refused to use nicknames. After all, it was the only connection he had to his past. One time when he was being harassed by another child who quickly ran to hide by locking himself behind the cellar door, Chik discovered something else about himself – he was able to wield some kind of magic. Not knowing what he was doing, he let the anger within him explode outward and actually destroyed the door in a flash of purple fire, leaving the child behind it scared, and the mistress of the orphanage too worried to keep such a liability around. And so it was that Chik, now only 12 years old, was abandoned to the world once again-only this time he didn’t mind. He spent a good deal of time traveling around Cormyr, grappling with the things he had been taught as a child and his innate nature that led him to do things that were often objectionable. After traveling for eight years and still carrying on this inner struggle, Chik is both closer to the truth and further away from it. He has accepted the rightness and wrongness of certain kinds of actions, and tries his best to lead a moral life, but he also finds joy in the chaos of life that often accompanies an absence of such morals. Chik is on his way to Eveningstar right now, hearing that there are ruins about that might be profitable to explore. He enjoys those kinds of jobs since he has some skill at carefully finding his way through dangerously trapped places, but right now he is hoping to find some company to travel with. If you want a further glimpse into the mind of this troubled young man, read on… Why in the nine hells would someone name their kid Chik? Aw, never mind that question, I’ve been askin it ever since I was a lad and kids used to make fun of me while I played with them. I suppose my father, whoever the bastard was, must have know that with a name like this, I’d either grow up tough or die trying, and anything in between wasn’t worth the trouble of givin me a proper name. He musta had a harsh view of the world, but I suppose I can’t fault him for that. Still, it bothers me on nights like this when I sit outside a tavern, bruised up and a couple of silvers short after a bad rumble inside. No real reason for it, but folks just can’t help but make a few jabs when they find out what my name is. Course I can’t help but smash their face in neither…but I suppose we all have our weaknesses. Sometimes I think mine aren’t just weaknesses though, but rather something deep down inside me, pullin my gut this way and that, tryin ta make me do stuff I know better than to. Strange thing is, it’s that same feeling in my gut that seems to give me the strange powers I have. Ever since I can remember, since my young days living at the orphanage, I always felt like something was different about me, and I knew it was true when I finally blew a hole in the wall on accident with some funny magical power. Memories like that don’t do much for me now. Best I can hope for is to keep on surviving, and god knows it’s a game of dice in this world. Well I may not have found as much drink as I would have like tonight, and I sure as hell missed my chance with that serving maid, but at least I left one of those fellows with a messed up face. I suppose this town's gonna be tired of me pretty soon, so I might as well start packing. If I remember right, there's a little town called Eveningstar right up the road a ways. Ya, that’s right, I heard there might be some exploring to do around the countryside while I’m there and a small town like that won’t have any trouble in store for someone like me… *Fiendish Fingers Spoiler: Least; 2nd By invoking this ability, you gain acute senses that help you manipulate fine objects. You gain a +6 bonus on Disable Device, Open Lock, and Sleight of Hand checks for 24 hours. Future Plans Spoiler: At level up, Chik plans to take a level of Spellthief. Following that, he will be progressing through all ten levels of Arcane Trickster. [/QUOTE]
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