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Adventures in Cormyr
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<blockquote data-quote="D20Dazza" data-source="post: 2833814" data-attributes="member: 4260"><p><strong>Glandred d'Azerkyn - Shield Maiden of Azerkyn</strong></p><p></p><p>[sblock=stats]</p><p>Dwarf (Shield) Fighter 6 </p><p>Medium Humanoid </p><p>Alignment: Neutral Good </p><p>Deity: Haela Brightaxe (Lady of the Fray, Luckmaiden)</p><p>Region: Cormyr, Eagle Peak, Storm Horns (hamlet, 153; FRCS 112)</p><p>Sex: Female</p><p>Height: 4’7” </p><p>Weight: 132 lbs </p><p>Skin: Dark, almost red tone </p><p>Exp: 15681 </p><p></p><p>Hair: Flame red</p><p>Eyes: Orange </p><p>Age: 121 </p><p></p><p>Str: 18 (+4) [13 points] </p><p>Dex: 12 (+1) [4 points] </p><p>Con: 16 (+3) [6 points]</p><p>Int: 12 (+1) [4 points] </p><p>Wis: 9 (-1) [1 points] </p><p>Cha: 8 (-1) [2 points] </p><p>* +2 con; -2 Cha</p><p>Level: +1 Str (4th)</p><p></p><p>Racial Abilities</p><p>Darkvision 60'</p><p>Stonecunning</p><p>Weapon Familiarity - dwarven urgoshes and waraxes</p><p>Stability - +4 to resist bull rush and trip attempts when standing on the ground</p><p></p><p>Class Abilities </p><p>proficient with all simple and martial weapons</p><p>proficient with all armour and shields</p><p>bonus feat x 4 (1, 2, 4 and 6)</p><p></p><p>Hit Dice: 6d10 </p><p>HP: 55 Current: 55 <span style="font-size: 9px">(13+8+9+8+9+8)</span></p><p>AC: 22 (+1 Dex, +7 Armour, +1 Buckler, +2 Magic, +1 Feat) Touch – 11, Flat-footed – 20</p><p>ACP: -4</p><p>Init: +1 (+1 Dex) </p><p>Speed: 15ft </p><p>*+4 dodge bonus to AC vs giants</p><p></p><p>Saves: </p><p>Fortitude +9 [5 base, +3 Con, +1 Magic]</p><p>Reflex +4 [+2 base, +1 Dex, +1 Magic] </p><p>Will +2 [+2 base, -1 Wis, +1 Magic] </p><p>*+4 vs fire effects (Azerblood); +2 vs poison (dwarf); +2 vs spells and spell effects (dwarf)</p><p></p><p>BAB/Grapple: +6-+1/+10</p><p>Melee Atk: +12/+7 Dwarven Waraxe (1d10+6/x3) - +1 weapon focus, +1 magic</p><p>Melee Atk: +12/+7 Hand Axe (1d6+4, x3) - +1 weapon focus, +1 m/work</p><p>2 handed: +10/+10 (+5/+5)</p><p>Melee Atk: +11 Warhammer (1d8+4/x3) - +1 m/work</p><p>Ranged Atk: +7 Light Crossbow (1d8, 19-20/x2, 80')</p><p>* +1 attacks vs orcs and goblinoids (dwarf)</p><p></p><p>Class Skills: 12+3+3+3+3+3</p><p>Climb 6 [6 ranks, +4 Str, -4 ACP]</p><p>Craft (weaponsmithing) 8 [6 ranks, +1 Int, +1 Azerblood]</p><p>Handle Animal -1 [0 ranks, -1 Chr]</p><p>Intimidate 8 [9 ranks, -1 Chr]</p><p>Jump 6 [6 ranks, +4 Str, -4 ACP]</p><p>Ride 1 [+1 Dex]</p><p>Swim -4 [0 ranks, +4 Str, -8 ACP]</p><p>*+2 Appraise (stone or metal) (dwarf); +2 Craft (stone or metal) (dwarf)</p><p></p><p>Feats: </p><p>1. Azerblood - descendant of Clan Azerkyn - +4 saves versus fire effects, +1 craft (armoursmithing, blacksmithing and weaponsmithing) RofF</p><p>1. Weapon Focus (dwarven waraxe) - +1 attacks</p><p>2. Two Weapon Fighting</p><p>3. Shielded Axe - Keep buckler bonus when fighting with dwarf waraxe and handaxe RoS</p><p>4. Heavy Armour Optimisation -1 ACP, +1 AC RoS</p><p>5. Weapon Focus (handaxe) - +1 attacks</p><p>6. Weapon Specialisation (dwarven war axe) - +2 damage</p><p></p><p>Languages: Dwarf, Common, Ignan</p><p></p><p>Equipment 100/200/300 300/600 1500</p><p></p><p>Wearing or carrying at hand </p><p>Masterwork Banded Mail +2 – 4400 gp (35 lb) ACP -5</p><p>Masterwork Buckler - 165 gp (5lb) ACP 0</p><p>Dagger - 2 gp (1lb)</p><p>Masterwork Dwarf Waraxe +1 – 2330 gp (5lb) (Slashing)</p><p>Masterwork Hand Axe – 306 gp (3lb) (Slashing)</p><p>Masterwork Warhammer – 312 gp (5 lbs) (Bludgeoning)</p><p>Light Crossbow - 35 gp (4lb) (Piercing)</p><p>19 bolts - 2 gp (4lb)</p><p></p><p>In or on containers </p><p>Backpack - 2gp (2 lbs) </p><p>Waterskin – 1gp (4 lbs) </p><p>Flint and Steel – 1 gp (--) </p><p>Whetstone - 2cp (1lb)</p><p>Bedroll - 1sp (5lb)</p><p>20 days Iron Rations - 10gp (10lb)</p><p>Potion of Bulls Strength - 300gp</p><p>Cloak of Resistance +1 - 1000gp</p><p>Potion of Hide from Undead - 50gp</p><p>Potion of Jump - 50gp</p><p>4 potions of cure light wounds - 0gp</p><p></p><p>Total weight carried – 88 lbs, light load. </p><p></p><p>Money </p><p>8279gp 10 sp 11 cp</p><p>[/sblock]</p><p></p><p>[sblock=Appearance, Personality, Background]</p><p>Appearance: Glandred is well muscled with bronze, almost red skin. Her hair is worn long and, like the downy growth upon her cheeks, is a fiery orange in colour. Her eyes are dark, almost black with pale orange pupils. She favours dark colours, particularly mauves, purples, reds, blues and deep oranges and yellows. She carries herself with a swaggering confidence gained through the knowledge that she seems to finally be in control of her own destiny.</p><p></p><p>Personality: Glandred is a little confused. There seems to be large chunks of her memory that are missing. She doesn't have any idea what happened previous to the last year and she acts accordingly. She is a little paranoid, seeing a threat behind every shadow, she is cautious around strangers though always ready to take matters into her own hands. She is impatient and hates standing in ques or large crowds. If she trusts someone she trusts them implicitly, and can be easily led by such individuals.</p><p></p><p>Background: Glandred literally translates as Forgotten or Lost Maiden (RoS 25). Glandred has no idea as to her past. She woke up just over a year ago high in the Storm Horns battered and bruised. She wandered for a couple of days before, half dead, she stumbled into Eagle Peak. She only had the possessions she wore and no money and so was forced to work for the human smith Belden for a year and a day in return for lodgings, a stipend and a little extra equipment once the tenure was over.</p><p></p><p>Glandred proved to be a great asset to Belden and secretly he squirreled away a portion of the money he made from her wares. After the term of the contract was up Belden presented Glandred with a warhammer and her share of the takings from the year. Glandred, although moved to tears by the friendship of Belden, had resolved to depart as soon as she could so she could try and solve the mystery of her past.</p><p></p><p>Glandred said her goodbyes to Belden not more than 3 weeks ago and has slowly made her way out of the Storm Horns and through Cormyr since. She has been in Eveningstar for only a week and is starting to run low on funds. She is reluctant to get a job at another smithy so soon after leaving her last job and so is looking for a more direct means to earn some money, and a chance to practice her martial skills.</p><p></p><p>Note: She recalls her surname but not the signifigance of its meaning.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="D20Dazza, post: 2833814, member: 4260"] [b]Glandred d'Azerkyn - Shield Maiden of Azerkyn[/b] [sblock=stats] Dwarf (Shield) Fighter 6 Medium Humanoid Alignment: Neutral Good Deity: Haela Brightaxe (Lady of the Fray, Luckmaiden) Region: Cormyr, Eagle Peak, Storm Horns (hamlet, 153; FRCS 112) Sex: Female Height: 4’7” Weight: 132 lbs Skin: Dark, almost red tone Exp: 15681 Hair: Flame red Eyes: Orange Age: 121 Str: 18 (+4) [13 points] Dex: 12 (+1) [4 points] Con: 16 (+3) [6 points] Int: 12 (+1) [4 points] Wis: 9 (-1) [1 points] Cha: 8 (-1) [2 points] * +2 con; -2 Cha Level: +1 Str (4th) Racial Abilities Darkvision 60' Stonecunning Weapon Familiarity - dwarven urgoshes and waraxes Stability - +4 to resist bull rush and trip attempts when standing on the ground Class Abilities proficient with all simple and martial weapons proficient with all armour and shields bonus feat x 4 (1, 2, 4 and 6) Hit Dice: 6d10 HP: 55 Current: 55 [SIZE=1](13+8+9+8+9+8)[/SIZE] AC: 22 (+1 Dex, +7 Armour, +1 Buckler, +2 Magic, +1 Feat) Touch – 11, Flat-footed – 20 ACP: -4 Init: +1 (+1 Dex) Speed: 15ft *+4 dodge bonus to AC vs giants Saves: Fortitude +9 [5 base, +3 Con, +1 Magic] Reflex +4 [+2 base, +1 Dex, +1 Magic] Will +2 [+2 base, -1 Wis, +1 Magic] *+4 vs fire effects (Azerblood); +2 vs poison (dwarf); +2 vs spells and spell effects (dwarf) BAB/Grapple: +6-+1/+10 Melee Atk: +12/+7 Dwarven Waraxe (1d10+6/x3) - +1 weapon focus, +1 magic Melee Atk: +12/+7 Hand Axe (1d6+4, x3) - +1 weapon focus, +1 m/work 2 handed: +10/+10 (+5/+5) Melee Atk: +11 Warhammer (1d8+4/x3) - +1 m/work Ranged Atk: +7 Light Crossbow (1d8, 19-20/x2, 80') * +1 attacks vs orcs and goblinoids (dwarf) Class Skills: 12+3+3+3+3+3 Climb 6 [6 ranks, +4 Str, -4 ACP] Craft (weaponsmithing) 8 [6 ranks, +1 Int, +1 Azerblood] Handle Animal -1 [0 ranks, -1 Chr] Intimidate 8 [9 ranks, -1 Chr] Jump 6 [6 ranks, +4 Str, -4 ACP] Ride 1 [+1 Dex] Swim -4 [0 ranks, +4 Str, -8 ACP] *+2 Appraise (stone or metal) (dwarf); +2 Craft (stone or metal) (dwarf) Feats: 1. Azerblood - descendant of Clan Azerkyn - +4 saves versus fire effects, +1 craft (armoursmithing, blacksmithing and weaponsmithing) RofF 1. Weapon Focus (dwarven waraxe) - +1 attacks 2. Two Weapon Fighting 3. Shielded Axe - Keep buckler bonus when fighting with dwarf waraxe and handaxe RoS 4. Heavy Armour Optimisation -1 ACP, +1 AC RoS 5. Weapon Focus (handaxe) - +1 attacks 6. Weapon Specialisation (dwarven war axe) - +2 damage Languages: Dwarf, Common, Ignan Equipment 100/200/300 300/600 1500 Wearing or carrying at hand Masterwork Banded Mail +2 – 4400 gp (35 lb) ACP -5 Masterwork Buckler - 165 gp (5lb) ACP 0 Dagger - 2 gp (1lb) Masterwork Dwarf Waraxe +1 – 2330 gp (5lb) (Slashing) Masterwork Hand Axe – 306 gp (3lb) (Slashing) Masterwork Warhammer – 312 gp (5 lbs) (Bludgeoning) Light Crossbow - 35 gp (4lb) (Piercing) 19 bolts - 2 gp (4lb) In or on containers Backpack - 2gp (2 lbs) Waterskin – 1gp (4 lbs) Flint and Steel – 1 gp (--) Whetstone - 2cp (1lb) Bedroll - 1sp (5lb) 20 days Iron Rations - 10gp (10lb) Potion of Bulls Strength - 300gp Cloak of Resistance +1 - 1000gp Potion of Hide from Undead - 50gp Potion of Jump - 50gp 4 potions of cure light wounds - 0gp Total weight carried – 88 lbs, light load. Money 8279gp 10 sp 11 cp [/sblock] [sblock=Appearance, Personality, Background] Appearance: Glandred is well muscled with bronze, almost red skin. Her hair is worn long and, like the downy growth upon her cheeks, is a fiery orange in colour. Her eyes are dark, almost black with pale orange pupils. She favours dark colours, particularly mauves, purples, reds, blues and deep oranges and yellows. She carries herself with a swaggering confidence gained through the knowledge that she seems to finally be in control of her own destiny. Personality: Glandred is a little confused. There seems to be large chunks of her memory that are missing. She doesn't have any idea what happened previous to the last year and she acts accordingly. She is a little paranoid, seeing a threat behind every shadow, she is cautious around strangers though always ready to take matters into her own hands. She is impatient and hates standing in ques or large crowds. If she trusts someone she trusts them implicitly, and can be easily led by such individuals. Background: Glandred literally translates as Forgotten or Lost Maiden (RoS 25). Glandred has no idea as to her past. She woke up just over a year ago high in the Storm Horns battered and bruised. She wandered for a couple of days before, half dead, she stumbled into Eagle Peak. She only had the possessions she wore and no money and so was forced to work for the human smith Belden for a year and a day in return for lodgings, a stipend and a little extra equipment once the tenure was over. Glandred proved to be a great asset to Belden and secretly he squirreled away a portion of the money he made from her wares. After the term of the contract was up Belden presented Glandred with a warhammer and her share of the takings from the year. Glandred, although moved to tears by the friendship of Belden, had resolved to depart as soon as she could so she could try and solve the mystery of her past. Glandred said her goodbyes to Belden not more than 3 weeks ago and has slowly made her way out of the Storm Horns and through Cormyr since. She has been in Eveningstar for only a week and is starting to run low on funds. She is reluctant to get a job at another smithy so soon after leaving her last job and so is looking for a more direct means to earn some money, and a chance to practice her martial skills. Note: She recalls her surname but not the signifigance of its meaning. [/sblock] [/QUOTE]
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