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Adventures in Cormyr
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<blockquote data-quote="Legildur" data-source="post: 3492671" data-attributes="member: 1258"><p><strong>Dowkan, dwarf Fighter 6</strong></p><p>HPS 57/57</p><p></p><p>[CODE][B]Name:[/B] Dowkan Jarand, Weradan Clan</p><p>[B]Class:[/B] Ftr6</p><p>[B]Race:[/B] Shield Dwarf (Spine of the World)</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral Good</p><p>[B]Deity:[/B] Moradin</p><p></p><p>[B]Str:[/B] 18 +4 (13p.) [B]Level:[/B] 6 [B]XP:[/B] 18,438/21,000</p><p>[B]Dex:[/B] 13 +1 (5p.) [B]BAB:[/B] +6 [B]HP:[/B] 57 (1d12+5d10+18)</p><p>[B]Con:[/B] 16 +3 (6p.) [B]Grapple:[/B] +10/+14 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 30ft [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +1 [B]Poison/Spell Save:[/B] +2</p><p>[B]Cha:[/B] 8 -1 (2p.) [B]ACP:[/B] -5 [B]Spell Fail:[/B] -</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +9 +4 +1 +0 +0 +0 24</p><p>[B]Touch:[/B] 15 [B]Flatfooted:[/B] 23</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 5 +3 +8</p><p>[B]Ref:[/B] 2 +1 +3</p><p>[B]Will:[/B] 2 +0 +2 +4</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p></p><p>Melee:</p><p>dwarven waraxe (1H) +12/+7 1d10+7 20x3</p><p>dwarven waraxe (2H) +12/+7 1d10+9 20x3</p><p>throwing axe +11/+6 1d6+4 20x2</p><p>armor spikes +10/+5 1d6+4 20x2</p><p></p><p>Ranged:</p><p>throwing axe +8 1d6+4 20x2</p><p>shortbow +7/+2 1d6+4 20x3</p><p></p><p>[B]Languages:[/B] Common, Dwarven.</p><p></p><p>[B]Abilities:[/B] Darkvision 60ft, Stonecunning, Weapon familiarity, Stability,</p><p>+2 racial bonus against poison, spells, and spell-like effects, +1 racial</p><p>bonus on attack rolls against orcs and goblinoids, +4 Dodge bonus to AC</p><p>against giant types, +2 racial bonus to Appraise and craft checks for</p><p>stone and metal, proficient with all simple and martial weapons, and with</p><p>all armor (light, medium, and heavy armor) and all shields (including tower</p><p>shields), Axe Focus (Ex), cannot be Shaken.</p><p></p><p>[B]Feats:[/B] Axe Focus, Bullheaded, Cleave, Endurance, Power Attack,</p><p>Shield Specialisation, Shield Ward, Weapon Specialisation (waraxe).</p><p></p><p>[B]Skill Points:[/B] 18 [B]Max Ranks:[/B] 9/4.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise (stone & metal) 0 +0 +2 +2</p><p>Balance 0 +1 -5 -4</p><p>Climb 5 +4 -5 +4</p><p>Knowledge (dungeoneering) 3 +0 +3</p><p>Jump 5 +4 +0 +9</p><p>Listen 0 +0 +0</p><p>Ride 0 +1 +1</p><p>Search (stonework) 0 +0 +2 +2</p><p>Spot 0 +0 +0</p><p>Swim 5 +4 -10 -1</p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>+1 Dwarvencraft Waraxe 2630gp 8lb</p><p>Mty Comp Shortbow (+4) 375gp 2lb</p><p>Arrows (20) 1gp 3lb</p><p>Throwing Axe 8gp 2lb</p><p></p><p>+1 Spiked Full Plate 2700gp 50lb</p><p>+1 Hvy Darkwood Shield 1270gp 5lb</p><p></p><p>Boots of Striding and Springing 5500gp 1lb</p><p>Potion (Lesser Restoration) 300gp 0lb</p><p>Potion (Cure Light Wounds) 50gp 0lb</p><p>Potion (Cure Light Wounds) 50gp 0lb</p><p>Potion (Shield of Faith +2) 50gp 0lb</p><p></p><p>Backpack 2gp 2lb</p><p>Bedroll 1sp 5lb</p><p>Grappling hook 1gp 4lb</p><p>Belt pouch 1gp 0.5lb</p><p>100ft silk rope 20gp 10lb</p><p>Waterskin 1gp 4lb</p><p>Whetstone 2cp 1lb</p><p>Rations, trail (7) 3.5gp 7lb</p><p>Explorer's outfit 0gp 0lb</p><p></p><p>[B]Total Weight:[/B]104.5lb [B]Money:[/B] 3pp 7gp 3sp 9cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 100 200 300 300 1500</p><p></p><p>[B]Age:[/B] 54</p><p>[B]Height:[/B] 4'3"</p><p>[B]Weight:[/B] 180lb</p><p>[B]Eyes:[/B] brown</p><p>[B]Hair:[/B] brown</p><p>[B]Skin:[/B] deep tan[/CODE]</p><p><strong>Appearance:</strong> Nothing really stands out to distinguish Dowkan from many other dwarves. The deep tanned skin framed by his dark brown hair and beard and brown eyes are typical of many of his race. His equipment marks him as a warrior, particularly the finely crafted waraxe that rests across his back. The plain grey tunic is covered by the spiked full plate armor and matching breeches ending in a pair of sturdy well-crafted boots. He walks with a slight limp, favoring the right leg for those observant enough to notice such detail.</p><p></p><p><strong>Background:</strong> Dowkan spent much of his adolescence exploring his homeland and some of the deeper cave systems. Though, being slightly short of temper and not overly popular at the best of times, much of this was undertaken when he accompanied clan patrols. As his ability and confidence grew, he gradually accompanied some of the longer range reconaissance patrols of his homeland. He took a particular liking to the waraxe during this time, admiring its style and the damage it could deal out in close-quarters when wielded in trained hands.</p><p></p><p>One unfortunate event turned his life upside down. Dowkan convinced a small group of friends, including a cousin, to join him exploring a distant cave system. To reach it required some overland travel. A day out from the Clan, the group was ambushed by some Hobgoblin slavers. Outnumbered and with no prospect of survival, Dowkan fought fiendishly, but fell helping defend his friends. After two days, he woke to find most of the others gone, and another dead dwarf.</p><p></p><p>On return to the Clan, he was held to blame for leading the others astray. The recriminations from even his own family and his own guilt grew too strong and he chose to leave his home rather than live as an outsider amongst his own people. In his own mind he had some ridiculous notion of freeing those friends who may have been captured and exacting a bloody revenge on the raiders. But without any real knowledge of what he was seeking, Dowkan left some days later without a word.</p><p></p><p>In all, his travels took him nearly 50 miles from the Spine of the World. His encounters along the way were generally neither overly exciting nor dangerous. However, one encounter with two bandits near the Hill of Vengor did allow him to vent some frustration at his plight and resulted in a gashed calf on his right leg that has left him with a slight limp, but in much better shape than the bandits.</p><p></p><p>Dowkan reached Silverymoon, and has spent some time as an axe-for-hire in the service of the Temple of Tyr. Dowkan took leave of service from Tyr when in Eveningstar. After drinking most of his liquid wealth, he has once again taken up paid service, though this time to work for the Cormyrian Crown.</p><p></p><p>[sblock=Shield Specialisation]Increases shield bonus to AC by +1 for selected shield type. (source: PHBII)[/sblock][sblock=Shield Ward]Allows shield bonus to AC to be applied against touch attacks and to resist disarm, grapple, trip and bull-rush attempts. (source: PHBII)[/sblock]</p><p></p><p>Edit Reasons:</p><p>Experience to 18,000 8May07</p><p>Experience to 18,438 17Jul07</p></blockquote><p></p>
[QUOTE="Legildur, post: 3492671, member: 1258"] [B]Dowkan, dwarf Fighter 6[/B] HPS 57/57 [CODE][B]Name:[/B] Dowkan Jarand, Weradan Clan [B]Class:[/B] Ftr6 [B]Race:[/B] Shield Dwarf (Spine of the World) [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Moradin [B]Str:[/B] 18 +4 (13p.) [B]Level:[/B] 6 [B]XP:[/B] 18,438/21,000 [B]Dex:[/B] 13 +1 (5p.) [B]BAB:[/B] +6 [B]HP:[/B] 57 (1d12+5d10+18) [B]Con:[/B] 16 +3 (6p.) [B]Grapple:[/B] +10/+14 [B]Dmg Red:[/B] -/- [B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 30ft [B]Spell Res:[/B] - [B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +1 [B]Poison/Spell Save:[/B] +2 [B]Cha:[/B] 8 -1 (2p.) [B]ACP:[/B] -5 [B]Spell Fail:[/B] - [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +9 +4 +1 +0 +0 +0 24 [B]Touch:[/B] 15 [B]Flatfooted:[/B] 23 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 5 +3 +8 [B]Ref:[/B] 2 +1 +3 [B]Will:[/B] 2 +0 +2 +4 [B]Weapon Attack Damage Critical[/B] Melee: dwarven waraxe (1H) +12/+7 1d10+7 20x3 dwarven waraxe (2H) +12/+7 1d10+9 20x3 throwing axe +11/+6 1d6+4 20x2 armor spikes +10/+5 1d6+4 20x2 Ranged: throwing axe +8 1d6+4 20x2 shortbow +7/+2 1d6+4 20x3 [B]Languages:[/B] Common, Dwarven. [B]Abilities:[/B] Darkvision 60ft, Stonecunning, Weapon familiarity, Stability, +2 racial bonus against poison, spells, and spell-like effects, +1 racial bonus on attack rolls against orcs and goblinoids, +4 Dodge bonus to AC against giant types, +2 racial bonus to Appraise and craft checks for stone and metal, proficient with all simple and martial weapons, and with all armor (light, medium, and heavy armor) and all shields (including tower shields), Axe Focus (Ex), cannot be Shaken. [B]Feats:[/B] Axe Focus, Bullheaded, Cleave, Endurance, Power Attack, Shield Specialisation, Shield Ward, Weapon Specialisation (waraxe). [B]Skill Points:[/B] 18 [B]Max Ranks:[/B] 9/4.5 [B]Skills Ranks Mod Misc Total[/B] Appraise (stone & metal) 0 +0 +2 +2 Balance 0 +1 -5 -4 Climb 5 +4 -5 +4 Knowledge (dungeoneering) 3 +0 +3 Jump 5 +4 +0 +9 Listen 0 +0 +0 Ride 0 +1 +1 Search (stonework) 0 +0 +2 +2 Spot 0 +0 +0 Swim 5 +4 -10 -1 [B]Equipment: Cost Weight[/B] +1 Dwarvencraft Waraxe 2630gp 8lb Mty Comp Shortbow (+4) 375gp 2lb Arrows (20) 1gp 3lb Throwing Axe 8gp 2lb +1 Spiked Full Plate 2700gp 50lb +1 Hvy Darkwood Shield 1270gp 5lb Boots of Striding and Springing 5500gp 1lb Potion (Lesser Restoration) 300gp 0lb Potion (Cure Light Wounds) 50gp 0lb Potion (Cure Light Wounds) 50gp 0lb Potion (Shield of Faith +2) 50gp 0lb Backpack 2gp 2lb Bedroll 1sp 5lb Grappling hook 1gp 4lb Belt pouch 1gp 0.5lb 100ft silk rope 20gp 10lb Waterskin 1gp 4lb Whetstone 2cp 1lb Rations, trail (7) 3.5gp 7lb Explorer's outfit 0gp 0lb [B]Total Weight:[/B]104.5lb [B]Money:[/B] 3pp 7gp 3sp 9cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 100 200 300 300 1500 [B]Age:[/B] 54 [B]Height:[/B] 4'3" [B]Weight:[/B] 180lb [B]Eyes:[/B] brown [B]Hair:[/B] brown [B]Skin:[/B] deep tan[/CODE] [B]Appearance:[/B] Nothing really stands out to distinguish Dowkan from many other dwarves. The deep tanned skin framed by his dark brown hair and beard and brown eyes are typical of many of his race. His equipment marks him as a warrior, particularly the finely crafted waraxe that rests across his back. The plain grey tunic is covered by the spiked full plate armor and matching breeches ending in a pair of sturdy well-crafted boots. He walks with a slight limp, favoring the right leg for those observant enough to notice such detail. [B]Background:[/B] Dowkan spent much of his adolescence exploring his homeland and some of the deeper cave systems. Though, being slightly short of temper and not overly popular at the best of times, much of this was undertaken when he accompanied clan patrols. As his ability and confidence grew, he gradually accompanied some of the longer range reconaissance patrols of his homeland. He took a particular liking to the waraxe during this time, admiring its style and the damage it could deal out in close-quarters when wielded in trained hands. One unfortunate event turned his life upside down. Dowkan convinced a small group of friends, including a cousin, to join him exploring a distant cave system. To reach it required some overland travel. A day out from the Clan, the group was ambushed by some Hobgoblin slavers. Outnumbered and with no prospect of survival, Dowkan fought fiendishly, but fell helping defend his friends. After two days, he woke to find most of the others gone, and another dead dwarf. On return to the Clan, he was held to blame for leading the others astray. The recriminations from even his own family and his own guilt grew too strong and he chose to leave his home rather than live as an outsider amongst his own people. In his own mind he had some ridiculous notion of freeing those friends who may have been captured and exacting a bloody revenge on the raiders. But without any real knowledge of what he was seeking, Dowkan left some days later without a word. In all, his travels took him nearly 50 miles from the Spine of the World. His encounters along the way were generally neither overly exciting nor dangerous. However, one encounter with two bandits near the Hill of Vengor did allow him to vent some frustration at his plight and resulted in a gashed calf on his right leg that has left him with a slight limp, but in much better shape than the bandits. Dowkan reached Silverymoon, and has spent some time as an axe-for-hire in the service of the Temple of Tyr. Dowkan took leave of service from Tyr when in Eveningstar. After drinking most of his liquid wealth, he has once again taken up paid service, though this time to work for the Cormyrian Crown. [sblock=Shield Specialisation]Increases shield bonus to AC by +1 for selected shield type. (source: PHBII)[/sblock][sblock=Shield Ward]Allows shield bonus to AC to be applied against touch attacks and to resist disarm, grapple, trip and bull-rush attempts. (source: PHBII)[/sblock] Edit Reasons: Experience to 18,000 8May07 Experience to 18,438 17Jul07 [/QUOTE]
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