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<blockquote data-quote="Quickleaf" data-source="post: 6348433" data-attributes="member: 20323"><p><strong>Hangover Situations table</strong></p><p></p><p>Taking a break from the serious adventure writing, I wanted to share a little tidbit of humor from the adventure that perhaps you can employ in your own games. Because its set partly in Dwarven Mountain's Strongale Hall, it only makes sense that PCs have opportunities to become piss drunk and awake in Hangover the movie type situations... </p><p></p><p><strong>Hangover in Strongale Hall (d12)</strong></p><ol> <li data-xf-list-type="ol">A naked smarmy leprechaun named Dougal is in the PC's bed, waggling his bushy brows.</li> <li data-xf-list-type="ol">A messenger snake reports to the groggy PC: <em>Salutations! Goldrüg the Crusher has accepted your challenge to wrestle and awaits you at the Drunken Guttar Inn to test your honor.</em></li> <li data-xf-list-type="ol">A golden cat (luck eater) with splotchy blue paint on its fur licks at the PC's face.</li> <li data-xf-list-type="ol">The PC's non-essential belongings are missing. Instead they have a dwarf's shorn beard, a candelabrum that is bent and acts as a club, and a trinket of Dwarven Mountain (another table, or roll on trinket table from Basic D&D PDF).</li> <li data-xf-list-type="ol">Silver dwarven wedding band is around the PC's finger.</li> <li data-xf-list-type="ol">Thirteen hungover dwarven merchant petitioners are stashed around wherever the PC is staying, stumbling out of closets or rolling out from under the bed at comical moments.</li> <li data-xf-list-type="ol">Two coins are placed over the PC's eyes and they awaken in an open tomb not far from the rest of their party.</li> <li data-xf-list-type="ol">A tattoo has been placed on the PC somewhere prominent. It depicts (roll 1d3): (1) a halfling pissing into a dwarven mug, (2) a bearded dwarven lady, or (3) a gnome working a dwarven forge.</li> <li data-xf-list-type="ol">The PC's cot was tied to a Guttar (cave ox) and they've been dragged thru the hall in their undergarments,</li> <li data-xf-list-type="ol">A baby dwarf in a fine wooden cradle giggles at the PC and gnaws on an empty tankard.</li> <li data-xf-list-type="ol">The PC has foggy memories of gambling away something precious, yet they have all their gear... Was it their ability to tell a joke? The capacity for pessimism? Something more elusive?</li> <li data-xf-list-type="ol">A tankard is suctioned over the PC's mouth and can't be removed until an hour passes, a delicate procedure, or magic is used to un-suction it.</li> </ol></blockquote><p></p>
[QUOTE="Quickleaf, post: 6348433, member: 20323"] [b]Hangover Situations table[/b] Taking a break from the serious adventure writing, I wanted to share a little tidbit of humor from the adventure that perhaps you can employ in your own games. Because its set partly in Dwarven Mountain's Strongale Hall, it only makes sense that PCs have opportunities to become piss drunk and awake in Hangover the movie type situations... [b]Hangover in Strongale Hall (d12)[/b] [list=1][*]A naked smarmy leprechaun named Dougal is in the PC's bed, waggling his bushy brows. [*]A messenger snake reports to the groggy PC: [i]Salutations! Goldrüg the Crusher has accepted your challenge to wrestle and awaits you at the Drunken Guttar Inn to test your honor.[/i] [*]A golden cat (luck eater) with splotchy blue paint on its fur licks at the PC's face. [*]The PC's non-essential belongings are missing. Instead they have a dwarf's shorn beard, a candelabrum that is bent and acts as a club, and a trinket of Dwarven Mountain (another table, or roll on trinket table from Basic D&D PDF). [*]Silver dwarven wedding band is around the PC's finger. [*]Thirteen hungover dwarven merchant petitioners are stashed around wherever the PC is staying, stumbling out of closets or rolling out from under the bed at comical moments. [*]Two coins are placed over the PC's eyes and they awaken in an open tomb not far from the rest of their party. [*]A tattoo has been placed on the PC somewhere prominent. It depicts (roll 1d3): (1) a halfling pissing into a dwarven mug, (2) a bearded dwarven lady, or (3) a gnome working a dwarven forge. [*]The PC's cot was tied to a Guttar (cave ox) and they've been dragged thru the hall in their undergarments, [*]A baby dwarf in a fine wooden cradle giggles at the PC and gnaws on an empty tankard. [*]The PC has foggy memories of gambling away something precious, yet they have all their gear... Was it their ability to tell a joke? The capacity for pessimism? Something more elusive? [*]A tankard is suctioned over the PC's mouth and can't be removed until an hour passes, a delicate procedure, or magic is used to un-suction it. [/list] [/QUOTE]
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