Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
Adventures in Eberron> Chapter 32 posted 08-08-05>
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="skullsmurfer" data-source="post: 2356911" data-attributes="member: 17151"><p><strong>►Time for War, Chapter 12</strong></p><p></p><p>Theodyl ran, his movement enhanced by a spell. Mooneye the Necromancer has earned every bit of his reputation. The lich is a mad genius. The ritual circle alone made his head spin. It had gears and pistons driving within it. Dead things run inside the wheels built into the walls to make it all move. It took everything he had to speak the words and ignore the crying coming from the shadows. The entire room was a machine to empower the circle. </p><p> </p><p> A thing appeared, it was blindingly bright and colder than anything he's ever felt in his life. It was angry. His master's ghost wanted to fry him. It breathed a gout of ghostly flames that hissed to the very edge of the magical circle. Theodyl sang to it, he didn't know what else to do. Stargazer's favorite song came to mind. A song from the Gnomish play, Tartuffe. The ghost cursed at him, and then it laughed. The ghost was the essence of Stargazer, the man he knew and esteemed and the primal dragon that lurked at the edge of his smile and the glint in his eyes. Theodyl felt at once ashamed and elated to face his master for one last time. He remembered hearing that the young gnomish mage, Mooneye Rocco first sought out necromancy to speak to his dead mother's spirit. Theodyl wondered if he had gone too far. </p><p></p><p> “Well, young one, are ye going to just stare at me?” Stargazer now ghost teased. “You are too old to stare like a peasant at a pageant.” </p><p></p><p> Theodyl shook the doubts out of head and hurried to have his say before the magic faded. His master was cooperative, though his eyes glimmered with mischief. He answered some questions without reservation, argued about others and gave the rest in riddles. It was almost as if he were alive. Theodyl tried to apologize in the end. The ghost dragon merely shushed him and faded away. </p><p></p><p> The lich was gone when it was over. The wheels stopped moving, the gears and pistons slowed to a halt, the shadows grew silent. Theodyl threw his cloak over his shoulders and made his way out. He wasn't sure if he was happy, but he had what he came for. Paragon had been right, he was doing too much, he should have waited for later. </p><p></p><p> “You are running late,” Paragon 152 to 3 hollered, “I was going to leave without you!”</p><p></p><p> The war-forged were lined up along the walls as he arrived. He released the Runner's Song as he slowed to meet Paragon. He expected 10 or so of Paragon's friends, there appear to be just about 20. The war-forged started to talk, not caring that Theodyl was trying to catch his breath. </p><p></p><p> “Any news?” Theodyl sputtered as he struggled to change out of his sweaty bardic trappings.</p><p></p><p> “Pook is back, very much alive, and Sister Niabelis is leaving from the sewer gate in an estimated twenty seven minutes.” Paragon answered flatly. He is very annoyed.</p><p></p><p> “Paragon, not only do I apologize, but I also concede that you were right about my trip to the catacombs. You were right. Can we move on now, Sergeant?” Theodyl begged.</p><p></p><p> “Harrumph, the Sergeant is always right.” Paragon replied. The war-forged broke into laughter. His friends from the war gaming club joined him. The gnome, Moro strolled up to them with a silly look on his face. He's wearing a studded leather apron, thick leather gloves, a tool belt and a ridiculously bulging knapsack. Paragon has made him the equivalent of a camp water boy. He's laughing too.</p><p> </p><p> “What?” Theodyl asked.</p><p></p><p> “You are out of uniform.” Paragon replied. There is a bundle in his arms.</p><p></p><p> Theodyl climbed into his supple new leathers and tried not to smile. After the war, Theodyl had burned his clothing and armor. It was supposed to cleanse him. He couldn't begin to count how many times he actually missed them in the last 10 years. Paragon went out and got him a new set. As he fiddled around with the straps, he was pleased to discover a few hidden sheaths and pockets. There is extra protection in all the important places and all the joints are sturdy, but flexible. It is a quality set of armor, he is very pleased. </p><p></p><p> “Satisfied?” Paragon asked.</p><p> </p><p> “Yeah, you have been surprising me of late,” Theodyl replied.</p><p></p><p> “So have you,” the war-forged retorted, “You are very complicated.”</p><p></p><p> “I try.” Theodyl said with a shrug.</p><p></p><p> Paragon harrumphed and moved towards the front of the line. The war-forged are lining up. They are surprisingly quiet for their type. Theodyl decided to look into Paragon's little club after his troubles are over. Even with a city charter, an active group of veteran war-forged is going to draw attention. Maybe he can get some of them to come along when he and Paragon leave Sharn. Adventure and government just don't mix. </p><p> </p><p> The half-elf found a place for all of his tools, he sheathed his sword and then threw his cloak over his shoulders. He breathed and tried not to think too much. It was how the scouts prepared during the war. Damn the war. How many times has he thought of the war in the last few days? Once would have been one time too many a few months ago. Did the war ever leave him behind? </p><p></p><p> “Hag Spit!” Theodyl cursed. They are leaving without him. Theodyl threw a House Cannith tabard over his head and struggled to get into cadence. His fingers played over the the strings of the harp bow. The song came slowly, he struggled to match the words to the rhythm of their steps. </p><p></p><p> “Oh the road is long and the ground is hard....the sun is hot and the pace is harsh....A battle calls from across the land....Lift up yer boots....It's not too far....Pick up the pace!....Leave the sun behind!.....Lift up yer boots.....Hold that banner high!....Pick up yer pace!....The battle's nigh!.....” Paragon 152 to 3 was the first to join the refrain. His friends joined in right after. The gnome was an enthusiastic last. With the power of over twice a dozen voices, Theodyl fell heart and soul into the song. The walls, arches and tunnels began to blur past. The song feeds on sound, the joy of those who sing along, and the innate spark of a bard's magic. The sound of their armored feet striking the floor will never travel far enough for anyone else to notice. If Theodyl can keep it up, they will beat Sister Niabelis by much more than an hour.</p></blockquote><p></p>
[QUOTE="skullsmurfer, post: 2356911, member: 17151"] [b]►Time for War, Chapter 12[/b] Theodyl ran, his movement enhanced by a spell. Mooneye the Necromancer has earned every bit of his reputation. The lich is a mad genius. The ritual circle alone made his head spin. It had gears and pistons driving within it. Dead things run inside the wheels built into the walls to make it all move. It took everything he had to speak the words and ignore the crying coming from the shadows. The entire room was a machine to empower the circle. A thing appeared, it was blindingly bright and colder than anything he's ever felt in his life. It was angry. His master's ghost wanted to fry him. It breathed a gout of ghostly flames that hissed to the very edge of the magical circle. Theodyl sang to it, he didn't know what else to do. Stargazer's favorite song came to mind. A song from the Gnomish play, Tartuffe. The ghost cursed at him, and then it laughed. The ghost was the essence of Stargazer, the man he knew and esteemed and the primal dragon that lurked at the edge of his smile and the glint in his eyes. Theodyl felt at once ashamed and elated to face his master for one last time. He remembered hearing that the young gnomish mage, Mooneye Rocco first sought out necromancy to speak to his dead mother's spirit. Theodyl wondered if he had gone too far. “Well, young one, are ye going to just stare at me?” Stargazer now ghost teased. “You are too old to stare like a peasant at a pageant.” Theodyl shook the doubts out of head and hurried to have his say before the magic faded. His master was cooperative, though his eyes glimmered with mischief. He answered some questions without reservation, argued about others and gave the rest in riddles. It was almost as if he were alive. Theodyl tried to apologize in the end. The ghost dragon merely shushed him and faded away. The lich was gone when it was over. The wheels stopped moving, the gears and pistons slowed to a halt, the shadows grew silent. Theodyl threw his cloak over his shoulders and made his way out. He wasn't sure if he was happy, but he had what he came for. Paragon had been right, he was doing too much, he should have waited for later. “You are running late,” Paragon 152 to 3 hollered, “I was going to leave without you!” The war-forged were lined up along the walls as he arrived. He released the Runner's Song as he slowed to meet Paragon. He expected 10 or so of Paragon's friends, there appear to be just about 20. The war-forged started to talk, not caring that Theodyl was trying to catch his breath. “Any news?” Theodyl sputtered as he struggled to change out of his sweaty bardic trappings. “Pook is back, very much alive, and Sister Niabelis is leaving from the sewer gate in an estimated twenty seven minutes.” Paragon answered flatly. He is very annoyed. “Paragon, not only do I apologize, but I also concede that you were right about my trip to the catacombs. You were right. Can we move on now, Sergeant?” Theodyl begged. “Harrumph, the Sergeant is always right.” Paragon replied. The war-forged broke into laughter. His friends from the war gaming club joined him. The gnome, Moro strolled up to them with a silly look on his face. He's wearing a studded leather apron, thick leather gloves, a tool belt and a ridiculously bulging knapsack. Paragon has made him the equivalent of a camp water boy. He's laughing too. “What?” Theodyl asked. “You are out of uniform.” Paragon replied. There is a bundle in his arms. Theodyl climbed into his supple new leathers and tried not to smile. After the war, Theodyl had burned his clothing and armor. It was supposed to cleanse him. He couldn't begin to count how many times he actually missed them in the last 10 years. Paragon went out and got him a new set. As he fiddled around with the straps, he was pleased to discover a few hidden sheaths and pockets. There is extra protection in all the important places and all the joints are sturdy, but flexible. It is a quality set of armor, he is very pleased. “Satisfied?” Paragon asked. “Yeah, you have been surprising me of late,” Theodyl replied. “So have you,” the war-forged retorted, “You are very complicated.” “I try.” Theodyl said with a shrug. Paragon harrumphed and moved towards the front of the line. The war-forged are lining up. They are surprisingly quiet for their type. Theodyl decided to look into Paragon's little club after his troubles are over. Even with a city charter, an active group of veteran war-forged is going to draw attention. Maybe he can get some of them to come along when he and Paragon leave Sharn. Adventure and government just don't mix. The half-elf found a place for all of his tools, he sheathed his sword and then threw his cloak over his shoulders. He breathed and tried not to think too much. It was how the scouts prepared during the war. Damn the war. How many times has he thought of the war in the last few days? Once would have been one time too many a few months ago. Did the war ever leave him behind? “Hag Spit!” Theodyl cursed. They are leaving without him. Theodyl threw a House Cannith tabard over his head and struggled to get into cadence. His fingers played over the the strings of the harp bow. The song came slowly, he struggled to match the words to the rhythm of their steps. “Oh the road is long and the ground is hard....the sun is hot and the pace is harsh....A battle calls from across the land....Lift up yer boots....It's not too far....Pick up the pace!....Leave the sun behind!.....Lift up yer boots.....Hold that banner high!....Pick up yer pace!....The battle's nigh!.....” Paragon 152 to 3 was the first to join the refrain. His friends joined in right after. The gnome was an enthusiastic last. With the power of over twice a dozen voices, Theodyl fell heart and soul into the song. The walls, arches and tunnels began to blur past. The song feeds on sound, the joy of those who sing along, and the innate spark of a bard's magic. The sound of their armored feet striking the floor will never travel far enough for anyone else to notice. If Theodyl can keep it up, they will beat Sister Niabelis by much more than an hour. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Adventures in Eberron> Chapter 32 posted 08-08-05>
Top