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Adventures in Kalamar! - (Now) Forging Darkness
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<blockquote data-quote="wsclark" data-source="post: 762" data-attributes="member: 97"><p><strong>Cast of Characters</strong></p><p></p><p><strong><u><span style="font-size: 12px">Chin</span></u></strong></p><p></p><p><strong>Male Reanaarian Mnk1</strong>; medium-sized humanoid (human); HD 1d8+2; hp 10; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft.; AC 16 (+3 Dex, +3 Wis); Melee: Siangham +2 (1d6+2/Crit:20/x2), Dagger +2 (1d4+2/Crit:19-20/x2), Club +2 (1d6+2/Crit:20/x2); Ranged: Dagger +3 10 ft. (1d4+2/Crit:19-20/x2), Shuriken +3 10 ft. (1/Crit:20/x2), Sling +3 50 ft. (1d4+2/Crit:20/x2); Unarmed: Strike +2 (1d6+2/Crit:20/x2), Flurry of Blows +0/+0 (1d6+2/Crit:20/x2); SV Fort +4, Ref +5, Will +5; AL LG; Str 14, Dex 16, Con 14, Int 10, Wis 16, Cha 9.</p><p></p><p><strong>Languages Spoken</strong>: Merchant's Tongue, Reanaarese</p><p></p><p><strong>Skills</strong>: Climb +6, Escape Artist +5, Hide +7, Jump +4, Knowledge (Arcana) +1, Listen +4, Move Silently +7, Sense Motive +4, Tumble +4.</p><p></p><p><strong>Feats</strong>: Combat Reflexes, Improved Initiative, Improved Unarmed Strike (Virtual).</p><p></p><p><strong>Special Abilities and Qualities</strong>: Unarmed Strike, Stunning Attack, Evasion, AC Bonus (unarmored), Unarmored Speed Bonus.</p><p></p><p><strong>Personal Information</strong>: Male human, 18 years old, 5' 10", 170 lbs. Literate.</p><p></p><p><strong>Level Information</strong>:</p><p></p><p><em>Level 1</em>:</p><p></p><p>Ability Scores: Str 14, Dex 16, Con 14, Int 10, Wis 16, Cha 9</p><p></p><p>Race - Human; 1 extra feat at first level; 4 extra skill points at first level; 1 extra skill point at 2nd level and above; can have any favored class.</p><p></p><p>Languages - Merchant's Tongue, Reanaarese; Chin is literate.</p><p></p><p>Class - Monk Level 1</p><p></p><p>Benefits - HP 8 (max on d8); BAB +0; Fort +2, Ref +2, Will +2; (SA) Unarmed Strike, (VF) Improved Unarmed Strike, (SA) Stunning Attack, (SA) Evasion, UAB +0, Unarmed Damage: 1d6, AC Bonus +0, Unamored Speed 30 ft.</p><p></p><p>Hit Points - 10 (8 +2 Con)</p><p></p><p>Feats - Combat Reflexes, Improved Initiative</p><p></p><p>Skill Points - 20 (4 +0 Int +1 Human) x 4</p><p></p><p>Skill Ranks - Climb 4, Escape Artist 2, Hide 4, Jump 2, Knowledge (Arcana) 1, Listen 1, Move Silently 4, Sense Motive 1, Tumble 1</p><p></p><p></p><p><strong><u><span style="font-size: 12px">Daloren</span></u></strong></p><p></p><p><strong>Male Reanaarian Ftr1</strong>; medium-sized humanoid (human); HD 1d6+2; hp 8; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft.; AC 15 (+3 Dex, +2 Leather); Melee: Dagger +2 (1d4+2/Crit:19-20/x2), Light Mace +2 (1d6+2/Crit:20/x2); Ranged: Dagger +2 10 ft. (1d4+2/Crit:19-20/x2); Unarmed: Strike +2 (1d3+2 subdual/Crit:20/x2); SV Fort +2, Ref +5, Will -1; AL LC; Str 14, Dex 17, Con 14, Int 16, Wis 8, Cha 12.</p><p></p><p><strong>Languages Spoken</strong>: Merchant's Tongue, Reanaarese</p><p></p><p><strong>Skills</strong>: Appraise +6, Balance +7, Climb +6, Disable Device +6, Gather Information +4, Heal +3, Hide +7, Listen +2, Move Silently +7, Open Lock +6, Search +7, Spot +3, Tumble +6, Use Magic Device +3.</p><p></p><p><strong>Feats</strong>: Expertise, Improved Initiative.</p><p></p><p><strong>Special Abilities and Qualities</strong>: Sneak Attack +1d6, Traps (use Search to find).</p><p></p><p><strong>Personal Information</strong>: Male human, 17 years old, 5' 4", 120 lbs. Literate.</p><p></p><p><strong>Background</strong>: Daloren was born in the small town of Heeno to an innkeeper by the name of Grunweld, and his wife Merlinda. Life was good for the small family and Daloren, being an only child, received much affection and attention. This is how Daloren spent the first decade and a half of his life. He would often work at his father’s inn dur-ing the day and sneak off at night to pursue his own ambitions.</p><p></p><p>There are two passions which drive Daloren: the quest for knowledge and the thrill of adventure. When he was growing up, his mother would often tell him bedtime stories. These stories, while most often fables, helped to instill a sense of wonder in him. As he grew up, he found himself wanting more and more to go out and see the world for himself. He would often pester the travelers staying at his father’s inn to tell him of their adventures, while secretly wishing to be finding his own adventures instead of listening to them second hand.</p><p></p><p>On his sixteenth birthday, he decided that the time had come for him to set out and forge his own destiny. With a hug to his parents and little more than the clothes on his back, Daloren left home with no particular destination in mind. His first stop was Zoa, a large port city. There he spent a few weeks trying to find work at anything interesting (scribe, caravan guards, etc.), but was unsuccessful. It was then that he met up with a bunch of soldiers from the local military. Seeing this as his chance to finally get some adventure, he quickly joined. Due to his natural quickness and keen mind he was selected to become a scout. As a scout his primary mission was to locate and report enemy information so he was well trained in the stealthy arts. He was also trained in many different skills to help him navigate through the dangers of traveling in unknown areas, things such as the finding and removal of traps as well as some basic knowledge of healing. He progressed well in his training and quickly was sent into the field.</p><p></p><p>Life in the military was not all that Daloren thought it would be and he quickly grew bored with it. As a first-line scout, he thought he would see a lot of action. Unfortunately, his unit was assigned to a relatively quiet area and most days they were lucky if they encountered a deer let alone any enemies. The monotony of guard shifts as well as the relative laziness of the others in his unit left Daloren with a bad opinion of the military. When his time of enlistment was over (one year) he left the service without a second thought.</p><p></p><p>He happened upon the small trade town of Haanex, and has spent a few days there just trying to see what is around for someone of his skills and talents. With some luck, he should be able to find some work as a scout...</p><p></p><p>As for the future, Daloren would like to try his hand at the arcane arts. His natural bump of curiosity as well as his keen intellect would make him a decent mage or so he thinks. He does want to still continue his scout training as well so it will be interesting to see which direction he will go in.</p><p></p><p><strong>Level Information</strong>:</p><p></p><p><em>Level 1</em>:</p><p></p><p>Ability Scores: Str 14, Dex 16, Con 14, Int 10, Wis 16, Cha 9</p><p></p><p>Race - Human; 1 extra feat at first level; 4 extra skill points at first level; 1 extra skill point at 2nd level and above; can have any favored class.</p><p></p><p>Languages - Merchant's Tongue, Reanaarese; Daloren is literate.</p><p></p><p>Class - Rogue Level 1</p><p></p><p>Benefits - HP 6 (max on d6); BAB +0; Fort +0, Ref +2, Will +0; (SA) Sneak Attack +1d6, (VF) Armor Proficiency (Light), (SA) Traps (use Search to find).</p><p></p><p>Hit Points - 8 (6 +2 Con)</p><p></p><p>Feats - Expertise, Improved Initiative</p><p></p><p>Skill Points - 48 (8 +3 Int +1 Human) x 4</p><p></p><p>Skill Ranks - Appraise 3, Balance 4, Climb 4, Disable Device 3, Gather Information 3, Heal 4, Hide 4, Listen 3, Move Silently 4, Open Lock 3, Search 4, Spot 4, Tumble 3, Use Magic Device 2.</p><p></p><p></p><p><strong><u><span style="font-size: 12px">Lulla</span></u></strong></p><p></p><p><strong>Female Gnome Clr1</strong>; Cleric of Boegoo, The Coddler; Divine Focus: small pillow; small-sized humanoid (gnome); HD 1d8+3; hp 11; Init +6 (+2 Dex, +4 Improved Initiative); Spd 15 ft. (Armor Penalty); AC 17 (+2 Dex, +4 Scale Mail, +1 Size); Melee: Club +1 (1d6/Crit:20/x2), Light Mace +1 (1d6/Crit:20/x2); Ranged: Light Crossbow +3 80 ft. (1d8/Crit:19-20/x2); Unarmed: Strike +1 (1d2 subdual/Crit:20/x2); SV Fort +5, Ref +2, Will +5; AL CG; Str 10, Dex 14, Con 17, Int 11, Wis 17, Cha 13.</p><p></p><p><strong>Languages Spoken</strong>: Merchant's Tongue, Gnome</p><p></p><p><strong>Skills</strong>: Diplomacy +2, Heal +7, Knowledge (Religion) +3.</p><p></p><p><strong>Feats</strong>: Improved Initiative.</p><p></p><p><strong>Special Abilities and Qualities</strong>: Low-light Vision, +2 bonus on savings throws against illusions, +1 attack bonus against kobolds and goblinoids, +4 dodge bonus against giants, +2 bonus on Listen and Alchemy checks, if Int 10+ can cast dancing lights, ghost sound and prestidigitation 1/day as 1st level caster, Spontaneous Casting, Turn Undead.</p><p></p><p><strong>Personal Information</strong>: Female gnome, 37 years old, 3' 6", 42 lbs. Literate.</p><p></p><p><strong>Level Information</strong>:</p><p></p><p><em>Level 1</em>:</p><p></p><p>Ability Scores: Str 12, Dex 14, Con 15, Int 11, Wis 17, Cha 13</p><p></p><p>Race - Gnome; -2 Str, +2 Con; Low-light Vision; +2 bonus on saving throws against illusions; +1 attack bonus against kobolds and goblinoids; +4 dodge bonus against giants; +2 bonus on Listen and Alchemy checks; if Int 10+ can cast dancing lights, ghost sound and prestidigitation 1/day as 1st level caster.</p><p></p><p>Languages - Merchant's Tongue, Gnome; Lulla is literate.</p><p></p><p>Class - Cleric Level 1</p><p></p><p>Benefits - HP 8 (max on d8); BAB +0; Fort +2, Ref +0, Will +2; (SA) Spontaneous Casting, (VF) Armor Proficiency (Light), (VF) Armor Proficiency (Medium), (VF) Armor Proficiency (Heavy), (VF) Simple Weapon Proficiency, (VF) Shield Proficiency, (SA) Turn Undead.</p><p></p><p>God - Boegoo (The Coddler)</p><p></p><p>Divine Focus - small pillow</p><p></p><p>Domains - Healing, Protection</p><p></p><p>Maximum Spell Level - 7</p><p></p><p>Spell Save Base - 13</p><p></p><p>Spells Per Day - 3 (0), 2+1 (1)</p><p></p><p>Turns Per Day - 1 (Cha)</p><p></p><p>Number of HD Turned - 2d6+2 (+1 level, +1 Cha)</p><p></p><p>Hit Points - 11 (8 +3 Con)</p><p></p><p>Feats - Improved Initiative</p><p></p><p>Skill Points - 8 (2 +0 Int) x 4</p><p></p><p>Skill Ranks - Diplomacy 1, Heal 4, Knowledge (Religion) 3.</p><p></p><p></p><p><strong><u><span style="font-size: 12px">Pug</span></u></strong></p><p></p><p><strong>Male Reanaarian Ftr1</strong>; medium-sized humanoid (human); HD 1d10+2; hp 12; Init +2 (+2 Dex); Spd 20 ft.(Armor Penalty); AC 16 (+2 Dex, +4 Scale Mail); Melee: Greataxe +5 (1d12+4/Crit:20/x3), Light mace +4 (1d6+3/Crit:20/x2); Ranged: Javelin +3 30 ft. (1d6/Crit:20/x2); Unarmed: Strike +4 (1d3+3 subdual/Crit:20/x2); SV Fort +4, Ref +2, Will -1; AL LG; Str 17, Dex 14, Con 15, Int 10, Wis 8, Cha 12.</p><p></p><p><strong>Languages Spoken</strong>: Merchant's Tongue, Reanaarese</p><p></p><p><strong>Skills</strong>: Climb +7, Handle Animal +3, Jump +7, Profession (Fisherman) +0.</p><p></p><p><strong>Feats</strong>: Weapon Focus (Greataxe), Power Attack, Sunder.</p><p></p><p><strong>Special Abilities and Qualities</strong>: </p><p></p><p><strong>Personal Information</strong>: Male human, 17 years old, 5' 10", 220 lbs. Literate.</p><p></p><p><strong>Level Information</strong>:</p><p></p><p><em>Level 1</em>:</p><p></p><p>Ability Scores: Str 17, Dex 14, Con 15, Int 10, Wis 8, Cha 12</p><p></p><p>Race - Human; 1 extra feat at first level; 4 extra skill points at first level; 1 extra skill point at 2nd level and above; can have any favored class.</p><p></p><p>Languages - Merchant's Tongue, Reanaarese; Pug is literate.</p><p></p><p>Class - Fighter Level 1</p><p></p><p>Benefits - HP 10 (max on d8); BAB +1; Fort +2, Ref +0, Will +0; (VF) Simple Weapon Proficiency, (VF) Martial Weapon Proficiency, (VF) Armor Proficiency (Light), (VF) Armor Proficiency (Medium), (VF) Armor Proficiency (Heavy), Shield Proficiency</p><p></p><p>Hit Points - 12 (10 +2 Con)</p><p></p><p>Feats - Weapon Focus (Greataxe), Power Attack, Sunder</p><p></p><p>Skill Points - 12 (2 +0 Int +1 Human) x 4</p><p></p><p>Skill Ranks - Climb 4, Handle Animal 2, Jump 4, Profession (Fisherman) 1 [cross-class].</p><p></p><p></p><p><strong><u><span style="font-size: 12px">Shaedra</span></u></strong></p><p></p><p><strong>Female Half-Elf Pal1</strong>; Paladin of Foornaar, The Speaker of the Word; medium-sized humanoid (half-elf); HD 1d10+2; hp 12; Init +6 (+2 Dex, +4 Improved Initiative); Spd 20 ft.(Armor Penalty); AC 16 (+2 Dex, +4 Scale Mail); Melee: Greatsword +4 (2d6+4/Crit:19-20/x2), Longsword +4 (1d8+3/Crit:19-20/x2), Heavy mace +4 (1d8+3/Crit:20/x2); Unarmed: Strike +4 (1d3+3 subdual/Crit:20/x2); SV Fort +7, Ref +5, Will +6; AL LG; Str 16, Dex 14, Con 14, Int 11, Wis 16, Cha 16.</p><p></p><p><strong>Languages Spoken</strong>: Merchant's Tongue, Elven</p><p></p><p><strong>Skills</strong>: Craft (Weaponsmith) +1, Diplomacy +4, Handle Animal +4, Heal +5, Profession (Guide) +4, Ride +4.</p><p></p><p><strong>Feats</strong>: Improved Initiative.</p><p></p><p><strong>Special Abilities and Qualities</strong>: Immune to magic sleep spells and effects; +2 bonus on saving throws against Enchantment spells or effects; Low-light Vision; +1 bonus on Listen, Search and Spot checks; Elven Blood; Detect Evil; Divine Grace; Lay on Hands; Divine Health</p><p></p><p><strong>Personal Information</strong>: Female human, 27 years old, 5' 7", 115 lbs. Literate.</p><p></p><p><strong>Level Information</strong>:</p><p></p><p><em>Level 1</em>:</p><p></p><p>Ability Scores: Str 16, Dex 14, Con 14, Int 11, Wis 16, Cha 16</p><p></p><p>Race - Half-Elf; Immune to magic sleep spells and effects; +2 bonus on saving throws against Enchantment spells or effects; Low-light Vision; +1 bonus on Listen, Search and Spot checks; Elven Blood; can have any favored class.</p><p></p><p>Languages - Merchant's Tongue, Elven; Shaedra is literate.</p><p></p><p>Class - Paladin Level 1</p><p></p><p>Benefits - HP 12 (max on d10); BAB +1; Fort +2, Ref +0, Will +0; (VF) Simple Weapon Proficiency, (VF) Martial Weapon Proficiency, (VF) Armor Proficiency (Light), (VF) Armor Proficiency (Medium), (VF) Armor Proficiency (Heavy), Shield Proficiency, (SA) Detect Evil, (SA) Divine Grace, (SA) Lay on Hands, (SA) Divine Health</p><p></p><p>Hit Points - 12 (10 +2 Con)</p><p></p><p>Feats - Improved Initiative</p><p></p><p>Skill Points - 8 (2 +0 Int) x 4</p><p></p><p>Skill Ranks - Craft (Weaponsmith) 1, Diplomacy 1, Handle Animal 1, Heal 2, Profession (Guide) 1, Ride 2.</p><p></p><p></p><p><strong><u><span style="font-size: 12px">Thalen</span></u></strong></p><p></p><p><strong>Male Half-Elf Ftr1</strong>; medium-sized humanoid (half-elf); HD 1d10+2; hp 12; Init +2 (+2 Dex); Spd 20 ft.(Armor Penalty); AC 16 (+2 Dex, +4 Scale Mail); Melee: Greatsword +3 (2d6+1/Crit:19-20/x2), Dagger +2 (1d4+1/Crit:20/x2); Ranged: Dagger +3 10 ft. (1d4+1/Crit:20/x2), Short Bow +3 60 ft. (1d6/Crit:20/x3); Unarmed: Strike +2 (1d3+1 subdual/Crit:20/x2); SV Fort +4, Ref +2, Will -2; AL ?; Str 13, Dex 14, Con 15, Int 11, Wis 7, Cha 15.</p><p></p><p><strong>Languages Spoken</strong>: Merchant's Tongue, Elven</p><p></p><p><strong>Skills</strong>: Climb +5, Jump +5.</p><p></p><p><strong>Feats</strong>: Combat Reflexes, Weapon Focus (Greatsword).</p><p></p><p><strong>Special Abilities and Qualities</strong>: Immune to magic sleep spells and effects; +2 bonus on saving throws against Enchantment spells or effects; Low-light Vision; +1 bonus on Listen, Search and Spot checks; Elven Blood</p><p></p><p><strong>Personal Information</strong>: Female human, 26 years old, 5' 10", 150 lbs. Literate.</p><p></p><p><strong>Level Information</strong>:</p><p></p><p><em>Level 1</em>:</p><p></p><p>Ability Scores: Str 13, Dex 14, Con 15, Int 11, Wis 7, Cha 15</p><p></p><p>Race - Half-Elf; Immune to magic sleep spells and effects; +2 bonus on saving throws against Enchantment spells or effects; Low-light Vision; +1 bonus on Listen, Search and Spot checks; Elven Blood; can have any favored class.</p><p></p><p>Languages - Merchant's Tongue, Elven; Thalen is literate.</p><p></p><p>Class - Fighter Level 1</p><p></p><p>Benefits - HP 12 (max on d10); BAB +1; Fort +2, Ref +0, Will +0; (VF) Simple Weapon Proficiency, (VF) Martial Weapon Proficiency, (VF) Armor Proficiency (Light), (VF) Armor Proficiency (Medium), (VF) Armor Proficiency (Heavy), Shield Proficiency</p><p></p><p>Hit Points - 12 (10 +2 Con)</p><p></p><p>Feats - Combat Reflexes, Weapon Focus (Greatsword)</p><p></p><p>Skill Points - 8 (2 +0 Int) x 4</p><p></p><p>Skill Ranks - Climb 4, Jump 4.</p></blockquote><p></p>
[QUOTE="wsclark, post: 762, member: 97"] [b]Cast of Characters[/b] [b][u][SIZE=3]Chin[/SIZE][/u][/b] [b]Male Reanaarian Mnk1[/b]; medium-sized humanoid (human); HD 1d8+2; hp 10; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft.; AC 16 (+3 Dex, +3 Wis); Melee: Siangham +2 (1d6+2/Crit:20/x2), Dagger +2 (1d4+2/Crit:19-20/x2), Club +2 (1d6+2/Crit:20/x2); Ranged: Dagger +3 10 ft. (1d4+2/Crit:19-20/x2), Shuriken +3 10 ft. (1/Crit:20/x2), Sling +3 50 ft. (1d4+2/Crit:20/x2); Unarmed: Strike +2 (1d6+2/Crit:20/x2), Flurry of Blows +0/+0 (1d6+2/Crit:20/x2); SV Fort +4, Ref +5, Will +5; AL LG; Str 14, Dex 16, Con 14, Int 10, Wis 16, Cha 9. [b]Languages Spoken[/b]: Merchant's Tongue, Reanaarese [b]Skills[/b]: Climb +6, Escape Artist +5, Hide +7, Jump +4, Knowledge (Arcana) +1, Listen +4, Move Silently +7, Sense Motive +4, Tumble +4. [b]Feats[/b]: Combat Reflexes, Improved Initiative, Improved Unarmed Strike (Virtual). [b]Special Abilities and Qualities[/b]: Unarmed Strike, Stunning Attack, Evasion, AC Bonus (unarmored), Unarmored Speed Bonus. [b]Personal Information[/b]: Male human, 18 years old, 5' 10", 170 lbs. Literate. [b]Level Information[/b]: [i]Level 1[/i]: Ability Scores: Str 14, Dex 16, Con 14, Int 10, Wis 16, Cha 9 Race - Human; 1 extra feat at first level; 4 extra skill points at first level; 1 extra skill point at 2nd level and above; can have any favored class. Languages - Merchant's Tongue, Reanaarese; Chin is literate. Class - Monk Level 1 Benefits - HP 8 (max on d8); BAB +0; Fort +2, Ref +2, Will +2; (SA) Unarmed Strike, (VF) Improved Unarmed Strike, (SA) Stunning Attack, (SA) Evasion, UAB +0, Unarmed Damage: 1d6, AC Bonus +0, Unamored Speed 30 ft. Hit Points - 10 (8 +2 Con) Feats - Combat Reflexes, Improved Initiative Skill Points - 20 (4 +0 Int +1 Human) x 4 Skill Ranks - Climb 4, Escape Artist 2, Hide 4, Jump 2, Knowledge (Arcana) 1, Listen 1, Move Silently 4, Sense Motive 1, Tumble 1 [b][u][SIZE=3]Daloren[/SIZE][/u][/b] [b]Male Reanaarian Ftr1[/b]; medium-sized humanoid (human); HD 1d6+2; hp 8; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft.; AC 15 (+3 Dex, +2 Leather); Melee: Dagger +2 (1d4+2/Crit:19-20/x2), Light Mace +2 (1d6+2/Crit:20/x2); Ranged: Dagger +2 10 ft. (1d4+2/Crit:19-20/x2); Unarmed: Strike +2 (1d3+2 subdual/Crit:20/x2); SV Fort +2, Ref +5, Will -1; AL LC; Str 14, Dex 17, Con 14, Int 16, Wis 8, Cha 12. [b]Languages Spoken[/b]: Merchant's Tongue, Reanaarese [b]Skills[/b]: Appraise +6, Balance +7, Climb +6, Disable Device +6, Gather Information +4, Heal +3, Hide +7, Listen +2, Move Silently +7, Open Lock +6, Search +7, Spot +3, Tumble +6, Use Magic Device +3. [b]Feats[/b]: Expertise, Improved Initiative. [b]Special Abilities and Qualities[/b]: Sneak Attack +1d6, Traps (use Search to find). [b]Personal Information[/b]: Male human, 17 years old, 5' 4", 120 lbs. Literate. [b]Background[/b]: Daloren was born in the small town of Heeno to an innkeeper by the name of Grunweld, and his wife Merlinda. Life was good for the small family and Daloren, being an only child, received much affection and attention. This is how Daloren spent the first decade and a half of his life. He would often work at his father’s inn dur-ing the day and sneak off at night to pursue his own ambitions. There are two passions which drive Daloren: the quest for knowledge and the thrill of adventure. When he was growing up, his mother would often tell him bedtime stories. These stories, while most often fables, helped to instill a sense of wonder in him. As he grew up, he found himself wanting more and more to go out and see the world for himself. He would often pester the travelers staying at his father’s inn to tell him of their adventures, while secretly wishing to be finding his own adventures instead of listening to them second hand. On his sixteenth birthday, he decided that the time had come for him to set out and forge his own destiny. With a hug to his parents and little more than the clothes on his back, Daloren left home with no particular destination in mind. His first stop was Zoa, a large port city. There he spent a few weeks trying to find work at anything interesting (scribe, caravan guards, etc.), but was unsuccessful. It was then that he met up with a bunch of soldiers from the local military. Seeing this as his chance to finally get some adventure, he quickly joined. Due to his natural quickness and keen mind he was selected to become a scout. As a scout his primary mission was to locate and report enemy information so he was well trained in the stealthy arts. He was also trained in many different skills to help him navigate through the dangers of traveling in unknown areas, things such as the finding and removal of traps as well as some basic knowledge of healing. He progressed well in his training and quickly was sent into the field. Life in the military was not all that Daloren thought it would be and he quickly grew bored with it. As a first-line scout, he thought he would see a lot of action. Unfortunately, his unit was assigned to a relatively quiet area and most days they were lucky if they encountered a deer let alone any enemies. The monotony of guard shifts as well as the relative laziness of the others in his unit left Daloren with a bad opinion of the military. When his time of enlistment was over (one year) he left the service without a second thought. He happened upon the small trade town of Haanex, and has spent a few days there just trying to see what is around for someone of his skills and talents. With some luck, he should be able to find some work as a scout... As for the future, Daloren would like to try his hand at the arcane arts. His natural bump of curiosity as well as his keen intellect would make him a decent mage or so he thinks. He does want to still continue his scout training as well so it will be interesting to see which direction he will go in. [b]Level Information[/b]: [i]Level 1[/i]: Ability Scores: Str 14, Dex 16, Con 14, Int 10, Wis 16, Cha 9 Race - Human; 1 extra feat at first level; 4 extra skill points at first level; 1 extra skill point at 2nd level and above; can have any favored class. Languages - Merchant's Tongue, Reanaarese; Daloren is literate. Class - Rogue Level 1 Benefits - HP 6 (max on d6); BAB +0; Fort +0, Ref +2, Will +0; (SA) Sneak Attack +1d6, (VF) Armor Proficiency (Light), (SA) Traps (use Search to find). Hit Points - 8 (6 +2 Con) Feats - Expertise, Improved Initiative Skill Points - 48 (8 +3 Int +1 Human) x 4 Skill Ranks - Appraise 3, Balance 4, Climb 4, Disable Device 3, Gather Information 3, Heal 4, Hide 4, Listen 3, Move Silently 4, Open Lock 3, Search 4, Spot 4, Tumble 3, Use Magic Device 2. [b][u][SIZE=3]Lulla[/SIZE][/u][/b] [b]Female Gnome Clr1[/b]; Cleric of Boegoo, The Coddler; Divine Focus: small pillow; small-sized humanoid (gnome); HD 1d8+3; hp 11; Init +6 (+2 Dex, +4 Improved Initiative); Spd 15 ft. (Armor Penalty); AC 17 (+2 Dex, +4 Scale Mail, +1 Size); Melee: Club +1 (1d6/Crit:20/x2), Light Mace +1 (1d6/Crit:20/x2); Ranged: Light Crossbow +3 80 ft. (1d8/Crit:19-20/x2); Unarmed: Strike +1 (1d2 subdual/Crit:20/x2); SV Fort +5, Ref +2, Will +5; AL CG; Str 10, Dex 14, Con 17, Int 11, Wis 17, Cha 13. [b]Languages Spoken[/b]: Merchant's Tongue, Gnome [b]Skills[/b]: Diplomacy +2, Heal +7, Knowledge (Religion) +3. [b]Feats[/b]: Improved Initiative. [b]Special Abilities and Qualities[/b]: Low-light Vision, +2 bonus on savings throws against illusions, +1 attack bonus against kobolds and goblinoids, +4 dodge bonus against giants, +2 bonus on Listen and Alchemy checks, if Int 10+ can cast dancing lights, ghost sound and prestidigitation 1/day as 1st level caster, Spontaneous Casting, Turn Undead. [b]Personal Information[/b]: Female gnome, 37 years old, 3' 6", 42 lbs. Literate. [b]Level Information[/b]: [i]Level 1[/i]: Ability Scores: Str 12, Dex 14, Con 15, Int 11, Wis 17, Cha 13 Race - Gnome; -2 Str, +2 Con; Low-light Vision; +2 bonus on saving throws against illusions; +1 attack bonus against kobolds and goblinoids; +4 dodge bonus against giants; +2 bonus on Listen and Alchemy checks; if Int 10+ can cast dancing lights, ghost sound and prestidigitation 1/day as 1st level caster. Languages - Merchant's Tongue, Gnome; Lulla is literate. Class - Cleric Level 1 Benefits - HP 8 (max on d8); BAB +0; Fort +2, Ref +0, Will +2; (SA) Spontaneous Casting, (VF) Armor Proficiency (Light), (VF) Armor Proficiency (Medium), (VF) Armor Proficiency (Heavy), (VF) Simple Weapon Proficiency, (VF) Shield Proficiency, (SA) Turn Undead. God - Boegoo (The Coddler) Divine Focus - small pillow Domains - Healing, Protection Maximum Spell Level - 7 Spell Save Base - 13 Spells Per Day - 3 (0), 2+1 (1) Turns Per Day - 1 (Cha) Number of HD Turned - 2d6+2 (+1 level, +1 Cha) Hit Points - 11 (8 +3 Con) Feats - Improved Initiative Skill Points - 8 (2 +0 Int) x 4 Skill Ranks - Diplomacy 1, Heal 4, Knowledge (Religion) 3. [b][u][SIZE=3]Pug[/SIZE][/u][/b] [b]Male Reanaarian Ftr1[/b]; medium-sized humanoid (human); HD 1d10+2; hp 12; Init +2 (+2 Dex); Spd 20 ft.(Armor Penalty); AC 16 (+2 Dex, +4 Scale Mail); Melee: Greataxe +5 (1d12+4/Crit:20/x3), Light mace +4 (1d6+3/Crit:20/x2); Ranged: Javelin +3 30 ft. (1d6/Crit:20/x2); Unarmed: Strike +4 (1d3+3 subdual/Crit:20/x2); SV Fort +4, Ref +2, Will -1; AL LG; Str 17, Dex 14, Con 15, Int 10, Wis 8, Cha 12. [b]Languages Spoken[/b]: Merchant's Tongue, Reanaarese [b]Skills[/b]: Climb +7, Handle Animal +3, Jump +7, Profession (Fisherman) +0. [b]Feats[/b]: Weapon Focus (Greataxe), Power Attack, Sunder. [b]Special Abilities and Qualities[/b]: [b]Personal Information[/b]: Male human, 17 years old, 5' 10", 220 lbs. Literate. [b]Level Information[/b]: [i]Level 1[/i]: Ability Scores: Str 17, Dex 14, Con 15, Int 10, Wis 8, Cha 12 Race - Human; 1 extra feat at first level; 4 extra skill points at first level; 1 extra skill point at 2nd level and above; can have any favored class. Languages - Merchant's Tongue, Reanaarese; Pug is literate. Class - Fighter Level 1 Benefits - HP 10 (max on d8); BAB +1; Fort +2, Ref +0, Will +0; (VF) Simple Weapon Proficiency, (VF) Martial Weapon Proficiency, (VF) Armor Proficiency (Light), (VF) Armor Proficiency (Medium), (VF) Armor Proficiency (Heavy), Shield Proficiency Hit Points - 12 (10 +2 Con) Feats - Weapon Focus (Greataxe), Power Attack, Sunder Skill Points - 12 (2 +0 Int +1 Human) x 4 Skill Ranks - Climb 4, Handle Animal 2, Jump 4, Profession (Fisherman) 1 [cross-class]. [b][u][SIZE=3]Shaedra[/SIZE][/u][/b] [b]Female Half-Elf Pal1[/b]; Paladin of Foornaar, The Speaker of the Word; medium-sized humanoid (half-elf); HD 1d10+2; hp 12; Init +6 (+2 Dex, +4 Improved Initiative); Spd 20 ft.(Armor Penalty); AC 16 (+2 Dex, +4 Scale Mail); Melee: Greatsword +4 (2d6+4/Crit:19-20/x2), Longsword +4 (1d8+3/Crit:19-20/x2), Heavy mace +4 (1d8+3/Crit:20/x2); Unarmed: Strike +4 (1d3+3 subdual/Crit:20/x2); SV Fort +7, Ref +5, Will +6; AL LG; Str 16, Dex 14, Con 14, Int 11, Wis 16, Cha 16. [b]Languages Spoken[/b]: Merchant's Tongue, Elven [b]Skills[/b]: Craft (Weaponsmith) +1, Diplomacy +4, Handle Animal +4, Heal +5, Profession (Guide) +4, Ride +4. [b]Feats[/b]: Improved Initiative. [b]Special Abilities and Qualities[/b]: Immune to magic sleep spells and effects; +2 bonus on saving throws against Enchantment spells or effects; Low-light Vision; +1 bonus on Listen, Search and Spot checks; Elven Blood; Detect Evil; Divine Grace; Lay on Hands; Divine Health [b]Personal Information[/b]: Female human, 27 years old, 5' 7", 115 lbs. Literate. [b]Level Information[/b]: [i]Level 1[/i]: Ability Scores: Str 16, Dex 14, Con 14, Int 11, Wis 16, Cha 16 Race - Half-Elf; Immune to magic sleep spells and effects; +2 bonus on saving throws against Enchantment spells or effects; Low-light Vision; +1 bonus on Listen, Search and Spot checks; Elven Blood; can have any favored class. Languages - Merchant's Tongue, Elven; Shaedra is literate. Class - Paladin Level 1 Benefits - HP 12 (max on d10); BAB +1; Fort +2, Ref +0, Will +0; (VF) Simple Weapon Proficiency, (VF) Martial Weapon Proficiency, (VF) Armor Proficiency (Light), (VF) Armor Proficiency (Medium), (VF) Armor Proficiency (Heavy), Shield Proficiency, (SA) Detect Evil, (SA) Divine Grace, (SA) Lay on Hands, (SA) Divine Health Hit Points - 12 (10 +2 Con) Feats - Improved Initiative Skill Points - 8 (2 +0 Int) x 4 Skill Ranks - Craft (Weaponsmith) 1, Diplomacy 1, Handle Animal 1, Heal 2, Profession (Guide) 1, Ride 2. [b][u][SIZE=3]Thalen[/SIZE][/u][/b] [b]Male Half-Elf Ftr1[/b]; medium-sized humanoid (half-elf); HD 1d10+2; hp 12; Init +2 (+2 Dex); Spd 20 ft.(Armor Penalty); AC 16 (+2 Dex, +4 Scale Mail); Melee: Greatsword +3 (2d6+1/Crit:19-20/x2), Dagger +2 (1d4+1/Crit:20/x2); Ranged: Dagger +3 10 ft. (1d4+1/Crit:20/x2), Short Bow +3 60 ft. (1d6/Crit:20/x3); Unarmed: Strike +2 (1d3+1 subdual/Crit:20/x2); SV Fort +4, Ref +2, Will -2; AL ?; Str 13, Dex 14, Con 15, Int 11, Wis 7, Cha 15. [b]Languages Spoken[/b]: Merchant's Tongue, Elven [b]Skills[/b]: Climb +5, Jump +5. [b]Feats[/b]: Combat Reflexes, Weapon Focus (Greatsword). [b]Special Abilities and Qualities[/b]: Immune to magic sleep spells and effects; +2 bonus on saving throws against Enchantment spells or effects; Low-light Vision; +1 bonus on Listen, Search and Spot checks; Elven Blood [b]Personal Information[/b]: Female human, 26 years old, 5' 10", 150 lbs. Literate. [b]Level Information[/b]: [i]Level 1[/i]: Ability Scores: Str 13, Dex 14, Con 15, Int 11, Wis 7, Cha 15 Race - Half-Elf; Immune to magic sleep spells and effects; +2 bonus on saving throws against Enchantment spells or effects; Low-light Vision; +1 bonus on Listen, Search and Spot checks; Elven Blood; can have any favored class. Languages - Merchant's Tongue, Elven; Thalen is literate. Class - Fighter Level 1 Benefits - HP 12 (max on d10); BAB +1; Fort +2, Ref +0, Will +0; (VF) Simple Weapon Proficiency, (VF) Martial Weapon Proficiency, (VF) Armor Proficiency (Light), (VF) Armor Proficiency (Medium), (VF) Armor Proficiency (Heavy), Shield Proficiency Hit Points - 12 (10 +2 Con) Feats - Combat Reflexes, Weapon Focus (Greatsword) Skill Points - 8 (2 +0 Int) x 4 Skill Ranks - Climb 4, Jump 4. [/QUOTE]
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Adventures in Kalamar! - (Now) Forging Darkness
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