Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Adventures in Kalamar! - (Now) Forging Darkness
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wsclark" data-source="post: 790" data-attributes="member: 97"><p><strong>Session III - Who Do You Trust?</strong></p><p></p><p><strong>Harvest 19th, 744 YND, 4:30 AM</strong></p><p></p><p>We have just finished re-burying Walker Dairoo and are really tired. The sun will be up soon, so we decided that it would be prudent to head back to town now. Hopefully, no one will realize someone was digging up the graves in the cemetery. It's going to be a long walk back since Lulla is now wearing scale mail for better protection, and it takes us about two hours.</p><p></p><p>On the way back, we do a lot of talking about the Dairoo map. Chin wants to go to each place listed on the map in chronological order of the dates associated with each location. Pug questions what to do about the evil obelisk, since it doesn't have a date written underneath it. Dal comments that it will take a long time to go everywhere. Then a thought hits Shaedra. Since the date on the Dark Hills matches the date of Atuur's death, that is where they have to go. But in order to get there, they have to follow a zigzag path, like the one shown on the bottom of the map that represents the Black Lake. This will take them to a couple of the locations where they will probably find clues to the exact location of the Fallen Star.</p><p></p><p>Everyone agrees that this is probably the best thing to do. The next question is, how much do they reveal to Veoden? Do they even go back to let him know they have the map now? If they do, do they show it to him? Chin wonders why Veoden seems so aloof. "Why do we always see him after sunset? Maybe he fears the sunlight." Everyone else tells him he's crazy for even thinking Veoden's a vampire.</p><p></p><p>"Why did he send us to the mausoleum first, as a test?" Chin wonders out loud some more. "He should have known the Dairoo's weren't in there." No one has a good answer for this, although Pug points out the wizard has only been in town for two years, arriving two years after Atuur died.</p><p></p><p>The group finally reaches Haanex, retiring at Pug's family residence to catch some much needed sleep. They all get up late in the afternoon, decide to have a good meal, talk some more and get a good nights (as opposed to days) sleep. They wake up the next morning, all refreshed.</p><p></p><p><strong>Harvest 20th, 744 YND</strong></p><p></p><p>Our group decides, over a nicely prepared breakfast, to see Veoden again. The semi-amnesic half-elf fighter will be staying behind, with the map. The group is very leery about bring it with them. So, after stuffing themselves, they are off to see Veoden, to return the shovels and picks they borrowed and to talk to him a bit more.</p><p></p><p>They meet with Veoden, who informs them that he is not terribly familiar with the area. He will help them in any way he can, but cannot personally go with them as he has to take care of Boelain, his 8-year-old son. When ask why he is so interested in obtaining some mithral, he responds, "A friend of mine and I need some to conduct some experiments." He does not give any further information as to what those experiments are. He does offer some advise and tells the group to seek out Girion, an experienced guide he has use the services of in the past. Veoden tells them Girion can be usually found in the Thirsty Hound in town.</p><p></p><p>The group thanks Veoden and goes off into town to prepare for their journey into the Rokk Forest and surrounding lands. They purchase enough trail rations for 7 people to survive 10 days. Then, they go off to the Thirsty Hound. The Thirsty Hound is a cheap tavern that has a unique smell of sweat, vomit, and stale beer. The few dim lanterns in the place barely illuminate the sawdust-covered wooden floor. Several tables and chairs fill the room and a long bar stands against the nearby wall.</p><p></p><p>As the groups enters and looks around they see a fat, dirty bartender, who seems to pick his nose constantly, serves drinks and talks to two women at the bar who wear dark armor and cloaks. Across the room a man plucks at a lyre and sings battle hymns and songs of war. A few other men at one table cheer him on.</p><p></p><p>Since they have no idea who Girion is or what he looks like, they approach the bar to speak with the bartender. He comes over to them and asks "What can I get you?"</p><p></p><p>Shaedra immediately responds, "We're looking for someone named Girion. Is he here and if so, could you point him out?" The bartender replies, "Yeah, he's here. That's him over in the far corner. They guy in the green cloak with the hood pulled low drinking beer. How about a beer for yourself?"</p><p></p><p>Shaedra flatly states "Thanks, after we're finished with our business," and starts to go directly over to where Girion is sitting. Chen grabs Shaedra by the arm and tells her in a low voice, "It might be better to order some beer first."</p><p></p><p>She turns to him and defiantly states, "I told him I would come back after we're done with our business," and walks off towards Girion. While she is heading over, the rest of the group orders some beers, then follow her. They find her talking to Girion.</p><p></p><p>Shaedra has already introduced herself and stated that the group she is with was told that he was a guide for the parts around Haanex. He cautiously states, "Yes, I know these parts fairly well. Where is it you want to go?"</p><p></p><p>Chin chimes in at this point, explaining very vaguely that they are looking for something but have to go to several different places to possibly find the exact location of what they are looking for, etc. This goes on for a minute or two before Girion says, "So, where do you want to go?"</p><p></p><p>Chin then continues, avoiding any specific information as to the locations the group wants to investigate. Girion, a fairly cautious fellow, after hearing no direct answer to the question he has been asking, says "Alright, I'd be willing to help you out, for ... 2 equal shares in all treasure and items you find."</p><p></p><p>Shaedra, at this point, is getting fed up, between the vagueness of Chin answering Girion's question and the rather extravagant payment required and says, "Thanks, but no thanks," and walks away. Most of the rest of the group follows. Chin, however, persists, trying to turn the already upside down conversation back to some semblance of normality. He does nothing but persist in confirming Girion's suspicions that the group is just an inept bunch of blokes. He pointedy states, "Well, forget my offer. If you and your companions ever figure out what you want to do, maybe then we can do business." He gets up and walks away.</p><p></p><p>Chin rejoins the group and they try to figure out what happened. When asked, Shaedra replies, "No, I didn't detect anything evil about the man. He price for employment is to much." Chin attempts to convince the group that they should go back and try to bargain with Girion, but under no circumstances should they agree to part with any magic items the group finds. Maybe buy out his shares, but no allow him to have any. A huge argument ensues about what information should be told to Girion and what price to pay.</p><p></p><p>They finally decide that it would be worthwhile to have a guide and go back to Veoden to see if there is anything he can do to help out. Veoden is not amused that they seemed to tick off Girion but agrees to give them a note from him to give to Girion. He steps out for a couple of minutes and returns with a sealed parchment instructing them to give it to Girion. Back they go to the Thirsty Hound.</p><p></p><p>They enter the bar to find no sign of Girion. They go up to the bar and order some beers in order to talk to the bartender. They ask him if Girion is around. He says, "Nope, he left a while ago muttering something about a bunch of inept, idiotic adventures who were looking to get themselves killed." There is a grin on his face. They thank him, finish their beers and leave.</p><p></p><p>While walking about town some more, they finally decide to attempt to bribe the barkeep for information and see if he would be willing to deliver something for them to Girion. Daloren goes back into the Thirsty Hound for the third time today, saddles up to the bar and orders another beer. When the bartender brings him them beer, he slips 2 silver pieces towards him asking "You know when Girion might be back?"</p><p></p><p>By the time Dal finished asking the question, the silver was gone. The bartender replies "He said he would be back tomorrow afternoon." Dal slips another silver piece on the bar. "You know him pretty well, don't ya." "Yeah," the barkeep responds, "we have some 'arrangements'." "Could you deliver something for us?" "Ok, what is it?" Dal takes out the parchment and another silver piece, handing it to the bartender. "Just this. Thanks. We'll be back late tomorrow afternoon." He then finishes his beer and leaves.</p><p></p><p>They all head back to Pug's house for the night. Everyone is beginning to wonder about the monk as he wants to set up watches through the night. Lulla and Shaedra tell him he's nuts, nobody sets up watches in a town like this, and there is no need to. Finally, they all go to sleep.</p><p></p><p><strong>Harvest 21st, 744 YND</strong></p><p></p><p>The group gets up the next day, agreeing, that if they do get to meet with Girion, they will tell him that their ultimate destination is the Dark Hill by way of, at a minimum, the Mud Flats and the Sodden Copse. They go out in the late afternoon to the Thirsty Hound, to see if Girion will meet with them. On the way, they see some new handbills up that say:</p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'"><em><strong> ADVENTURERS NEEDED</strong></em></span></p><p><span style="font-family: 'courier new'"><em> to undergo a quest to find</em></span></p><p><span style="font-family: 'courier new'"><em><strong> VALUABLE TREASURE</strong></em></span></p><p><span style="font-family: 'courier new'"><em> some danger involved</em></span></p><p><span style="font-family: 'courier new'"><em> 100 gold pieces to be paid</em></span></p><p><span style="font-family: 'courier new'"><em> to any survivors</em></span></p><p><span style="font-family: 'courier new'"><em> Contact Veoden in</em></span></p><p><span style="font-family: 'courier new'"><em> Leaning Tower</em></span></p><p><span style="font-family: 'courier new'"><em> at sunset</em></span></p><p><span style="font-family: 'courier new'"></span></p><p>They are all surprised to see these up again since Veoden has hired them. They have no idea why he might put them back up. As they are contemplating this, they arrive at the Thirsty Hound. They ask the bartender if Girion is around. He says, "Wait a moment, I'll send someone to get him." They order a round of beer as they wait. A few minutes later, Girion comes down from upstairs. He walks over to the group, saying "Here," and hands the deal parchment to Chin. Chin looks at it and realizes the seal has not been broken. He asks, "Why didn't you open it, it's from Veoden?"</p><p></p><p>"Yeah, I know it's from Veoden and he knew I wouldn't open it," say Girion. Shaedra asks "Why?" "Because," states Girion, "I can't read."</p><p></p><p>After absorbing this piece of information, Chin asks, "Mind if we open this?" "No, go right ahead," states Girion.</p><p></p><p>Chin opens the parchment and finds a blank note inside. "I don't understand." "Well, Veoden thinks I should give you another chance. Where do you want to go?" Shaedra tells him, "Eventually the Dark Hills, but we want to go to the Mud Flats first, followed by the Sodden Copse." Shaedra continues, "Let's talk somewhere else, like Pug's place, say two hours after sunset." "Alright, I'll meet you there," states Girion. The group then leaves.</p><p></p><p>On the way back towards Pug's place, Chin convinces the group that they should check up on what Veoden is up to with the new handbills and suggests that he hangs out near his tower to see who shows up. He waits in the shadows till a while after sunset, seeing no one arriving at Veoden's and heads to Pug's house to join the others. On the way back he toys with the idea of pulling down all the new handbills he sees. He decides against it.</p><p></p><p>At about two hours after sunset, Girion shows up. They show him the map and tell him that they are looking for a fallen star that supposedly landed in the Dark Hills, believing that clues to its location are at places indicated on the map. He agrees to meet them at daybreak the next morning on the road-heading west out of town. "Ok, I'll help you out for an equal share in all you find. Agreed?", says Girion. "Agreed." replies Shaedra and everyone goes off to get sleep for the night.</p><p></p><p><strong>Harvest 22nd, 744 YND</strong></p><p></p><p>The group meets Girion on the road lead off to the west from town, to the Mud Flats. In order to move a bit quicker, Chin carries Lulla for the first day, he weight and equipment being not much of a burden. About lunchtime on the second day, they reach the Mud Flats. These moors are covered with touch and crooked bushes and scrub brush. The ground is very wet and the wind seems to always blow here. They search the area for the rest of the day, finding nothing before retiring for the evening about a half hours walk back the way they came.</p><p></p><p><strong>Harvest 24th, 744 YND</strong></p><p></p><p>They get up the next morning and start heading north towards the Sodden Copse. The group is dejected that they didn't find anything to help them out in the Mud Flats and hope to do better when they reach the Sodden Copse. On the third day out, they hear some rustling and low grunts off in the woods. Chin and Daloren seek off into the woods to check it out. Quietly they approach, almost reaching the spot where they think the noise is coming from, only to hear something take of running. They can't make out what it is so Chin gives chases.</p><p></p><p>After running after the noise for a few minutes and failing to catch up, he stops to listen again. He hears some rustling off towards the north and slowly moves in that direction. At the last minute, a shift in the wind gives him away and the deer bolts off into the woods. He returns back to the group and tells them. They decide to camp for the night.</p><p></p><p>Next time, the start of a new day (Harvest 27th, for those keeping track)</p></blockquote><p></p>
[QUOTE="wsclark, post: 790, member: 97"] [b]Session III - Who Do You Trust?[/b] [b]Harvest 19th, 744 YND, 4:30 AM[/b] We have just finished re-burying Walker Dairoo and are really tired. The sun will be up soon, so we decided that it would be prudent to head back to town now. Hopefully, no one will realize someone was digging up the graves in the cemetery. It's going to be a long walk back since Lulla is now wearing scale mail for better protection, and it takes us about two hours. On the way back, we do a lot of talking about the Dairoo map. Chin wants to go to each place listed on the map in chronological order of the dates associated with each location. Pug questions what to do about the evil obelisk, since it doesn't have a date written underneath it. Dal comments that it will take a long time to go everywhere. Then a thought hits Shaedra. Since the date on the Dark Hills matches the date of Atuur's death, that is where they have to go. But in order to get there, they have to follow a zigzag path, like the one shown on the bottom of the map that represents the Black Lake. This will take them to a couple of the locations where they will probably find clues to the exact location of the Fallen Star. Everyone agrees that this is probably the best thing to do. The next question is, how much do they reveal to Veoden? Do they even go back to let him know they have the map now? If they do, do they show it to him? Chin wonders why Veoden seems so aloof. "Why do we always see him after sunset? Maybe he fears the sunlight." Everyone else tells him he's crazy for even thinking Veoden's a vampire. "Why did he send us to the mausoleum first, as a test?" Chin wonders out loud some more. "He should have known the Dairoo's weren't in there." No one has a good answer for this, although Pug points out the wizard has only been in town for two years, arriving two years after Atuur died. The group finally reaches Haanex, retiring at Pug's family residence to catch some much needed sleep. They all get up late in the afternoon, decide to have a good meal, talk some more and get a good nights (as opposed to days) sleep. They wake up the next morning, all refreshed. [b]Harvest 20th, 744 YND[/b] Our group decides, over a nicely prepared breakfast, to see Veoden again. The semi-amnesic half-elf fighter will be staying behind, with the map. The group is very leery about bring it with them. So, after stuffing themselves, they are off to see Veoden, to return the shovels and picks they borrowed and to talk to him a bit more. They meet with Veoden, who informs them that he is not terribly familiar with the area. He will help them in any way he can, but cannot personally go with them as he has to take care of Boelain, his 8-year-old son. When ask why he is so interested in obtaining some mithral, he responds, "A friend of mine and I need some to conduct some experiments." He does not give any further information as to what those experiments are. He does offer some advise and tells the group to seek out Girion, an experienced guide he has use the services of in the past. Veoden tells them Girion can be usually found in the Thirsty Hound in town. The group thanks Veoden and goes off into town to prepare for their journey into the Rokk Forest and surrounding lands. They purchase enough trail rations for 7 people to survive 10 days. Then, they go off to the Thirsty Hound. The Thirsty Hound is a cheap tavern that has a unique smell of sweat, vomit, and stale beer. The few dim lanterns in the place barely illuminate the sawdust-covered wooden floor. Several tables and chairs fill the room and a long bar stands against the nearby wall. As the groups enters and looks around they see a fat, dirty bartender, who seems to pick his nose constantly, serves drinks and talks to two women at the bar who wear dark armor and cloaks. Across the room a man plucks at a lyre and sings battle hymns and songs of war. A few other men at one table cheer him on. Since they have no idea who Girion is or what he looks like, they approach the bar to speak with the bartender. He comes over to them and asks "What can I get you?" Shaedra immediately responds, "We're looking for someone named Girion. Is he here and if so, could you point him out?" The bartender replies, "Yeah, he's here. That's him over in the far corner. They guy in the green cloak with the hood pulled low drinking beer. How about a beer for yourself?" Shaedra flatly states "Thanks, after we're finished with our business," and starts to go directly over to where Girion is sitting. Chen grabs Shaedra by the arm and tells her in a low voice, "It might be better to order some beer first." She turns to him and defiantly states, "I told him I would come back after we're done with our business," and walks off towards Girion. While she is heading over, the rest of the group orders some beers, then follow her. They find her talking to Girion. Shaedra has already introduced herself and stated that the group she is with was told that he was a guide for the parts around Haanex. He cautiously states, "Yes, I know these parts fairly well. Where is it you want to go?" Chin chimes in at this point, explaining very vaguely that they are looking for something but have to go to several different places to possibly find the exact location of what they are looking for, etc. This goes on for a minute or two before Girion says, "So, where do you want to go?" Chin then continues, avoiding any specific information as to the locations the group wants to investigate. Girion, a fairly cautious fellow, after hearing no direct answer to the question he has been asking, says "Alright, I'd be willing to help you out, for ... 2 equal shares in all treasure and items you find." Shaedra, at this point, is getting fed up, between the vagueness of Chin answering Girion's question and the rather extravagant payment required and says, "Thanks, but no thanks," and walks away. Most of the rest of the group follows. Chin, however, persists, trying to turn the already upside down conversation back to some semblance of normality. He does nothing but persist in confirming Girion's suspicions that the group is just an inept bunch of blokes. He pointedy states, "Well, forget my offer. If you and your companions ever figure out what you want to do, maybe then we can do business." He gets up and walks away. Chin rejoins the group and they try to figure out what happened. When asked, Shaedra replies, "No, I didn't detect anything evil about the man. He price for employment is to much." Chin attempts to convince the group that they should go back and try to bargain with Girion, but under no circumstances should they agree to part with any magic items the group finds. Maybe buy out his shares, but no allow him to have any. A huge argument ensues about what information should be told to Girion and what price to pay. They finally decide that it would be worthwhile to have a guide and go back to Veoden to see if there is anything he can do to help out. Veoden is not amused that they seemed to tick off Girion but agrees to give them a note from him to give to Girion. He steps out for a couple of minutes and returns with a sealed parchment instructing them to give it to Girion. Back they go to the Thirsty Hound. They enter the bar to find no sign of Girion. They go up to the bar and order some beers in order to talk to the bartender. They ask him if Girion is around. He says, "Nope, he left a while ago muttering something about a bunch of inept, idiotic adventures who were looking to get themselves killed." There is a grin on his face. They thank him, finish their beers and leave. While walking about town some more, they finally decide to attempt to bribe the barkeep for information and see if he would be willing to deliver something for them to Girion. Daloren goes back into the Thirsty Hound for the third time today, saddles up to the bar and orders another beer. When the bartender brings him them beer, he slips 2 silver pieces towards him asking "You know when Girion might be back?" By the time Dal finished asking the question, the silver was gone. The bartender replies "He said he would be back tomorrow afternoon." Dal slips another silver piece on the bar. "You know him pretty well, don't ya." "Yeah," the barkeep responds, "we have some 'arrangements'." "Could you deliver something for us?" "Ok, what is it?" Dal takes out the parchment and another silver piece, handing it to the bartender. "Just this. Thanks. We'll be back late tomorrow afternoon." He then finishes his beer and leaves. They all head back to Pug's house for the night. Everyone is beginning to wonder about the monk as he wants to set up watches through the night. Lulla and Shaedra tell him he's nuts, nobody sets up watches in a town like this, and there is no need to. Finally, they all go to sleep. [b]Harvest 21st, 744 YND[/b] The group gets up the next day, agreeing, that if they do get to meet with Girion, they will tell him that their ultimate destination is the Dark Hill by way of, at a minimum, the Mud Flats and the Sodden Copse. They go out in the late afternoon to the Thirsty Hound, to see if Girion will meet with them. On the way, they see some new handbills up that say: [FONT=courier new] [i][b] ADVENTURERS NEEDED[/b] to undergo a quest to find [b] VALUABLE TREASURE[/b] some danger involved 100 gold pieces to be paid to any survivors Contact Veoden in Leaning Tower at sunset[/i] [/FONT] They are all surprised to see these up again since Veoden has hired them. They have no idea why he might put them back up. As they are contemplating this, they arrive at the Thirsty Hound. They ask the bartender if Girion is around. He says, "Wait a moment, I'll send someone to get him." They order a round of beer as they wait. A few minutes later, Girion comes down from upstairs. He walks over to the group, saying "Here," and hands the deal parchment to Chin. Chin looks at it and realizes the seal has not been broken. He asks, "Why didn't you open it, it's from Veoden?" "Yeah, I know it's from Veoden and he knew I wouldn't open it," say Girion. Shaedra asks "Why?" "Because," states Girion, "I can't read." After absorbing this piece of information, Chin asks, "Mind if we open this?" "No, go right ahead," states Girion. Chin opens the parchment and finds a blank note inside. "I don't understand." "Well, Veoden thinks I should give you another chance. Where do you want to go?" Shaedra tells him, "Eventually the Dark Hills, but we want to go to the Mud Flats first, followed by the Sodden Copse." Shaedra continues, "Let's talk somewhere else, like Pug's place, say two hours after sunset." "Alright, I'll meet you there," states Girion. The group then leaves. On the way back towards Pug's place, Chin convinces the group that they should check up on what Veoden is up to with the new handbills and suggests that he hangs out near his tower to see who shows up. He waits in the shadows till a while after sunset, seeing no one arriving at Veoden's and heads to Pug's house to join the others. On the way back he toys with the idea of pulling down all the new handbills he sees. He decides against it. At about two hours after sunset, Girion shows up. They show him the map and tell him that they are looking for a fallen star that supposedly landed in the Dark Hills, believing that clues to its location are at places indicated on the map. He agrees to meet them at daybreak the next morning on the road-heading west out of town. "Ok, I'll help you out for an equal share in all you find. Agreed?", says Girion. "Agreed." replies Shaedra and everyone goes off to get sleep for the night. [b]Harvest 22nd, 744 YND[/b] The group meets Girion on the road lead off to the west from town, to the Mud Flats. In order to move a bit quicker, Chin carries Lulla for the first day, he weight and equipment being not much of a burden. About lunchtime on the second day, they reach the Mud Flats. These moors are covered with touch and crooked bushes and scrub brush. The ground is very wet and the wind seems to always blow here. They search the area for the rest of the day, finding nothing before retiring for the evening about a half hours walk back the way they came. [b]Harvest 24th, 744 YND[/b] They get up the next morning and start heading north towards the Sodden Copse. The group is dejected that they didn't find anything to help them out in the Mud Flats and hope to do better when they reach the Sodden Copse. On the third day out, they hear some rustling and low grunts off in the woods. Chin and Daloren seek off into the woods to check it out. Quietly they approach, almost reaching the spot where they think the noise is coming from, only to hear something take of running. They can't make out what it is so Chin gives chases. After running after the noise for a few minutes and failing to catch up, he stops to listen again. He hears some rustling off towards the north and slowly moves in that direction. At the last minute, a shift in the wind gives him away and the deer bolts off into the woods. He returns back to the group and tells them. They decide to camp for the night. Next time, the start of a new day (Harvest 27th, for those keeping track) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Adventures in Kalamar! - (Now) Forging Darkness
Top