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Adventures in Kalamar! - (Now) Forging Darkness
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<blockquote data-quote="wsclark" data-source="post: 801" data-attributes="member: 97"><p><strong>Session VII - What Have We Gotten Ourselves Into?</strong></p><p></p><p><strong>Frosting 5th, 744 YND</strong></p><p></p><p>We last left our group of adventures sifting through the remains of two ogres that were apparently going to eat a finely dress dwarf for dinner. After ransacking the bodies and taking whatever they thought was valuable, our intrepid group carries their spoils, the unconscious dwarf and the weapons of the ogres, a huge greatspear and greatclub, back to their campsite. They use the ogres weapons to fuel their fire while rousing the dwarf.</p><p></p><p>After getting the dwarf conscious, they find out that Stiruck is a merchant dealing in fine clothing. His caravan was attacked and he barely escaped with his life. Unfortunately for him, he ran into these two ogres. He thanks the group for saving him and asked them if they would be so kind as to escort him to the nearest town. They agree. He also asks them if they happened to find an ornate dagger in the things they recovered from the ogre as it was a family heirloom. The group reluctantly returns the dagger to him and they do not even ask if there was anything else that might have been his. Stiruck decides at this point that just getting back to a town might be the wisest thing to do, instead of pressing this group for his twenty gold pieces that he is sure they have.</p><p></p><p>They spend the evening and the next two days traveling back to Haanex.</p><p></p><p><strong>Frosting 7th, 744 YND</strong></p><p></p><p>It is late in the afternoon, the sun setting, when our adventurers see the outskirts of Haanex. They head to the town. When they arrive, the split their spoils with the guide Girion who goes on his way after declining to join in on their adventures. He tells them that he has other business matters to attend to, but if they ever are back in the area to look him up as he would be interested in the tales of them surviving any adventures they have. He has an interesting grin on his face as he says this and walks away.</p><p></p><p>They take Stiruck to Pug's house, offering him a good, hearty meal and a room to stay in for the night. Stiruck mentally notes that at least they didn't take advantage of him and helped him out, at least for the night. The group then goes directly off to see Veoden.</p><p></p><p>They knock on Veoden's door and he answers, looking, at first, puzzled because he didn't recognize the rag tag dirty group and then changing to surprise when he realizes who they are. He tells them to come in saying that he is quite happy to see them.</p><p></p><p>While Chin tries to tell Veoden everything that happened, Veoden quickly interrupts him to find out if they got the mithral. When they respond yes, he brings them up to his lab to examine the ore. Upon examination, Veoden tells the group that he is pleased and tells them to return to the sitting room where he will meet them in a few minutes. The group decided to hold on to the one pound nugget they found for themselves.</p><p></p><p>Upon returning to the sitting room, Veoden gives the group 100 gold pieces as payment and proceeds to ask about how they found the ore. At this point, the group, led by Chin, relate the entire tale of their two week adventure. When they come to the part about Arowain and later Daresh, Veoden becomes quite concerned and ushers his guests out of the tower, asking them to stay in Haanex until he contacts them. He tells them that he has another task for them - a much more important one.</p><p></p><p>The group leaves and goes to the Ki-Ren's rest, obtaining rooms, a fresh bath and some good food. All that is except for Pug. He returns home to his family's house and speaks with Stiruck. The group wants to find out if Stiruck would be willing to sell the gems they have found and at what price, figuring that him being a dwarf, he would have a good eye on the gem trade. Stiruck agrees to do this in the morning for a 10% commission. Pug agrees.</p><p></p><p>Later that night, the group receives a note saying "Please come to my tower at your earliest convenience. There is something we must discuss." They leave the tavern, picking up Pug from his house and head to Veoden's tower. This time, however, Veoden receives them looking fully rested for the first time. Once they are all comfortable in the sitting room once again, Veoden speaks to them.</p><p></p><p>"Something of terrible import has happened. The Coin you witnessed Arowain make is an item of great strength. It is my understanding that its power continues to grow as long as its owner lives. Furthermore, using the Coin will corrupt the wielder to embrace the ways of evil. Normally this would not trouble me, for the Coin tends to destroy the one who uses it after only a few days or weeks. Unfortunately, from what you have said about this wizard Daresh and what happened to her, this is not the case. The Coin will not destroy her. The two will feed off each other and that will keep her alive. Her powers will continue to grow.</p><p></p><p>I've not heard of this Halaan that Arowain recommended but I do know someone who can possibly tell you how to find him. Seek out the Wizard Geolain in the city of Zoa to the south and tell him that I've sent you. He is a friend of mine from days past and he is very good at getting information. He can tell you how to locate Halaan. Do you agree to undertake this task?"</p><p></p><p>The group ponders momentarily before heartily agreeing. They ask Veoden if he knows of someone they can get horses from. Veoden tells them that they need to get to Zoa as quickly as possible and the best way to do that is by boat. In fact Veoden tells them he will arrange passage for them in the morning. He also provides them with directions to Geolain's tower in Zoa and he will contact them tomorrow after he has made arrangements for their voyage. He bids them a good night and for the first time in two weeks, our good hearted adventures get a decent night's sleep.</p><p></p><p><strong>Frosting 8th, 744YND</strong></p><p></p><p>They awake the next morning spend a large portion of time outfitting themselves on a shopping spree. Basically buying essential items like rations, a few also purchase some new weapons and Chin buys a barrel, just in case something happens during their voyage so he has something to float on. Stiruck manages to get some very good prices for their small gems, pleasing the group. He also finally realizes that they are a bunch of novice adventures and decides to give them a break, telling them that he knows some dwarves in Zoa, who owe him a favor and if they are in need of hospitality they should look up Purguld the blacksmith. They thank the dwarf and wish him a safe journey home.</p><p></p><p>Veoden contacts the group in the late morning letting them know that he has booked passage for them on a ship called the Forsaken, a cog that is sailing with the evening tide. He hopes their passage is a swift one. He also mentions that he has already paid captain Pocaat for the voyage.</p><p></p><p>They finish up their shopping, although Pug has given much of what he has earned to his family and board the ship late that after noon. The ship sails with the evening tide.</p><p></p><p><strong>Frosting 12th, 744 YND</strong></p><p></p><p>Sailing through the Reanaarian Bay for the last three days as gone very well. But today, the wind dies and the sails fall limp. All is calm. The rest of the day, the ship simply sits in the sea, the crew becoming restless and the captain and officers nervous. When the group asks about it, the crew replies that the weather doesn't feel natural - the winds are usually reliable in this region. This calm leads into the night.</p><p></p><p><strong>Frosting 13th, 744 YND</strong></p><p></p><p>Everyone awoke to the same conditions as the previous day, a dead still sea. The crew is becoming more nervous by the hour. Even people trying to catch some fish are having no luck whatsoever. The group decides to perform night guard duty, in addition to the normal crew rotations.</p><p></p><p>Very late that night, while Shaedra and Thalen are on watch (along with Chin who has decided to sleep during the day and stay up all night), one of the crew screams as she is thrown overboard. They turn to see this green creatures, with great staring deep black eyes, scaly skin with webbed fingers and toes and mouths filled with sharp fangs. The other crew member on watch yells out "sea devils!!". Everyone quickly goes into action. Chin rushes towards the spot where the sailor was thrown over the railing while Shaedra deals with the two that have come over the bow of the ship and Thalen yells down into the cargo hold where the sailors quarters are to awaken them. Meanwhile, a fourth creature appears at the stern. Shaedra manages to approach one of the two on the bow and attacks, causing it some pain. Chin is trying to take out the one that threw the girl overboard but is not having much success besides hitting it the first time. Thalen begins shooting at the other one on the bow.</p><p></p><p>The fourth creatures charges at Chin, who is cornered against a rail in his battle with his foe. The charge is quite successful and Chin goes backwards over the side of the ship. The battle rages on. Pug, without having any armor on, comes up out of a hatch and is quickly surrounded by the two creatures that were dealing with Chin. Shaedra lands a mighty blow, killing the creature in front of her. Thalen continues to miss the other creature with his bow.</p><p></p><p>Pug takes his greataxe and swings mightily, cutting right through one of the two creatures he is facing, and continues on right through the second!! He has even surprised himself. Chin is rescuing the sailor who went overboard. The remaining creature jumps over the bow and into the sea. Fortunately for everyone, no one was hurt.</p></blockquote><p></p>
[QUOTE="wsclark, post: 801, member: 97"] [b]Session VII - What Have We Gotten Ourselves Into?[/b] [b]Frosting 5th, 744 YND[/b] We last left our group of adventures sifting through the remains of two ogres that were apparently going to eat a finely dress dwarf for dinner. After ransacking the bodies and taking whatever they thought was valuable, our intrepid group carries their spoils, the unconscious dwarf and the weapons of the ogres, a huge greatspear and greatclub, back to their campsite. They use the ogres weapons to fuel their fire while rousing the dwarf. After getting the dwarf conscious, they find out that Stiruck is a merchant dealing in fine clothing. His caravan was attacked and he barely escaped with his life. Unfortunately for him, he ran into these two ogres. He thanks the group for saving him and asked them if they would be so kind as to escort him to the nearest town. They agree. He also asks them if they happened to find an ornate dagger in the things they recovered from the ogre as it was a family heirloom. The group reluctantly returns the dagger to him and they do not even ask if there was anything else that might have been his. Stiruck decides at this point that just getting back to a town might be the wisest thing to do, instead of pressing this group for his twenty gold pieces that he is sure they have. They spend the evening and the next two days traveling back to Haanex. [b]Frosting 7th, 744 YND[/b] It is late in the afternoon, the sun setting, when our adventurers see the outskirts of Haanex. They head to the town. When they arrive, the split their spoils with the guide Girion who goes on his way after declining to join in on their adventures. He tells them that he has other business matters to attend to, but if they ever are back in the area to look him up as he would be interested in the tales of them surviving any adventures they have. He has an interesting grin on his face as he says this and walks away. They take Stiruck to Pug's house, offering him a good, hearty meal and a room to stay in for the night. Stiruck mentally notes that at least they didn't take advantage of him and helped him out, at least for the night. The group then goes directly off to see Veoden. They knock on Veoden's door and he answers, looking, at first, puzzled because he didn't recognize the rag tag dirty group and then changing to surprise when he realizes who they are. He tells them to come in saying that he is quite happy to see them. While Chin tries to tell Veoden everything that happened, Veoden quickly interrupts him to find out if they got the mithral. When they respond yes, he brings them up to his lab to examine the ore. Upon examination, Veoden tells the group that he is pleased and tells them to return to the sitting room where he will meet them in a few minutes. The group decided to hold on to the one pound nugget they found for themselves. Upon returning to the sitting room, Veoden gives the group 100 gold pieces as payment and proceeds to ask about how they found the ore. At this point, the group, led by Chin, relate the entire tale of their two week adventure. When they come to the part about Arowain and later Daresh, Veoden becomes quite concerned and ushers his guests out of the tower, asking them to stay in Haanex until he contacts them. He tells them that he has another task for them - a much more important one. The group leaves and goes to the Ki-Ren's rest, obtaining rooms, a fresh bath and some good food. All that is except for Pug. He returns home to his family's house and speaks with Stiruck. The group wants to find out if Stiruck would be willing to sell the gems they have found and at what price, figuring that him being a dwarf, he would have a good eye on the gem trade. Stiruck agrees to do this in the morning for a 10% commission. Pug agrees. Later that night, the group receives a note saying "Please come to my tower at your earliest convenience. There is something we must discuss." They leave the tavern, picking up Pug from his house and head to Veoden's tower. This time, however, Veoden receives them looking fully rested for the first time. Once they are all comfortable in the sitting room once again, Veoden speaks to them. "Something of terrible import has happened. The Coin you witnessed Arowain make is an item of great strength. It is my understanding that its power continues to grow as long as its owner lives. Furthermore, using the Coin will corrupt the wielder to embrace the ways of evil. Normally this would not trouble me, for the Coin tends to destroy the one who uses it after only a few days or weeks. Unfortunately, from what you have said about this wizard Daresh and what happened to her, this is not the case. The Coin will not destroy her. The two will feed off each other and that will keep her alive. Her powers will continue to grow. I've not heard of this Halaan that Arowain recommended but I do know someone who can possibly tell you how to find him. Seek out the Wizard Geolain in the city of Zoa to the south and tell him that I've sent you. He is a friend of mine from days past and he is very good at getting information. He can tell you how to locate Halaan. Do you agree to undertake this task?" The group ponders momentarily before heartily agreeing. They ask Veoden if he knows of someone they can get horses from. Veoden tells them that they need to get to Zoa as quickly as possible and the best way to do that is by boat. In fact Veoden tells them he will arrange passage for them in the morning. He also provides them with directions to Geolain's tower in Zoa and he will contact them tomorrow after he has made arrangements for their voyage. He bids them a good night and for the first time in two weeks, our good hearted adventures get a decent night's sleep. [b]Frosting 8th, 744YND[/b] They awake the next morning spend a large portion of time outfitting themselves on a shopping spree. Basically buying essential items like rations, a few also purchase some new weapons and Chin buys a barrel, just in case something happens during their voyage so he has something to float on. Stiruck manages to get some very good prices for their small gems, pleasing the group. He also finally realizes that they are a bunch of novice adventures and decides to give them a break, telling them that he knows some dwarves in Zoa, who owe him a favor and if they are in need of hospitality they should look up Purguld the blacksmith. They thank the dwarf and wish him a safe journey home. Veoden contacts the group in the late morning letting them know that he has booked passage for them on a ship called the Forsaken, a cog that is sailing with the evening tide. He hopes their passage is a swift one. He also mentions that he has already paid captain Pocaat for the voyage. They finish up their shopping, although Pug has given much of what he has earned to his family and board the ship late that after noon. The ship sails with the evening tide. [b]Frosting 12th, 744 YND[/b] Sailing through the Reanaarian Bay for the last three days as gone very well. But today, the wind dies and the sails fall limp. All is calm. The rest of the day, the ship simply sits in the sea, the crew becoming restless and the captain and officers nervous. When the group asks about it, the crew replies that the weather doesn't feel natural - the winds are usually reliable in this region. This calm leads into the night. [b]Frosting 13th, 744 YND[/b] Everyone awoke to the same conditions as the previous day, a dead still sea. The crew is becoming more nervous by the hour. Even people trying to catch some fish are having no luck whatsoever. The group decides to perform night guard duty, in addition to the normal crew rotations. Very late that night, while Shaedra and Thalen are on watch (along with Chin who has decided to sleep during the day and stay up all night), one of the crew screams as she is thrown overboard. They turn to see this green creatures, with great staring deep black eyes, scaly skin with webbed fingers and toes and mouths filled with sharp fangs. The other crew member on watch yells out "sea devils!!". Everyone quickly goes into action. Chin rushes towards the spot where the sailor was thrown over the railing while Shaedra deals with the two that have come over the bow of the ship and Thalen yells down into the cargo hold where the sailors quarters are to awaken them. Meanwhile, a fourth creature appears at the stern. Shaedra manages to approach one of the two on the bow and attacks, causing it some pain. Chin is trying to take out the one that threw the girl overboard but is not having much success besides hitting it the first time. Thalen begins shooting at the other one on the bow. The fourth creatures charges at Chin, who is cornered against a rail in his battle with his foe. The charge is quite successful and Chin goes backwards over the side of the ship. The battle rages on. Pug, without having any armor on, comes up out of a hatch and is quickly surrounded by the two creatures that were dealing with Chin. Shaedra lands a mighty blow, killing the creature in front of her. Thalen continues to miss the other creature with his bow. Pug takes his greataxe and swings mightily, cutting right through one of the two creatures he is facing, and continues on right through the second!! He has even surprised himself. Chin is rescuing the sailor who went overboard. The remaining creature jumps over the bow and into the sea. Fortunately for everyone, no one was hurt. [/QUOTE]
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