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Story Hour
Adventures in Kalamar! - (Now) Forging Darkness
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<blockquote data-quote="wsclark" data-source="post: 96838" data-attributes="member: 97"><p>Thanks! You should have lots of fun with it. Where's your story hour? If you don't have one, you should definitely start one. It certaintly helps you to remember things that went on. If you don't have the time, rotate having one of your players write up each session instead. We need more Kalamar adventures here as mine and Sayburrs get lonely.</p><p></p><p></p><p></p><p>This is an interesting question. The two characters you are asking about are played by brand new players. The Paladin, Shaedra, is played by my wife and the Cleric, Lulla, is played by Daloren's girlfriend. Both of them firmly reside in the story camp as opposed to the hack-n-slash camp.</p><p></p><p>Lulla is a cleric of The Coddler whose clergy is mostly concerned with sleep and dreams. She is Chaotic Good and believed that the skeletons were evil. She saw no reason not to destroy them and take the contents for the group's troubles. She was doing a good deed. The player did well for her first couple of times playing and really is starting to develop the character more and more as time goes on. She really is enjoying the game, especially since she and her boyfriend have made every session we have had so far (they are the only ones to do so.) She is starting to bring some aspects of being a cleric of Boegoo into play, like constantly suggesting that the group rest so she can get a proper 8 hours of sleep each night. It grates on the group a little bit, which is how it should since this demand gets in the way of some activities. It's all kept in game and is providing a lot of depth and fun.</p><p></p><p>Shaedra, on the other hand, while feeling the same way about destroying the evil, didn't really care that the group took the valuables. She has an understanding that not all in the group will be following the exact same tenets as her and therefore can see that the group needed the reward for their part in the event. She has very little needs and is not concerned at all about money, except to provide her with the necessities for living and survival. She is there to perform good deeds against evil (such as the skeletons and the ghouls of the Dairoo family.) Her philosphy does not seem to fit the straight laced Paladin and some of the players can't seemed to see this yet, but she is definitely playing the part. For an example of this, see one of the session logs where she suggests and leads a bar-hopping night in Zoa so that she can gather some information.</p><p></p><p>Hope this helps some.</p></blockquote><p></p>
[QUOTE="wsclark, post: 96838, member: 97"] Thanks! You should have lots of fun with it. Where's your story hour? If you don't have one, you should definitely start one. It certaintly helps you to remember things that went on. If you don't have the time, rotate having one of your players write up each session instead. We need more Kalamar adventures here as mine and Sayburrs get lonely. This is an interesting question. The two characters you are asking about are played by brand new players. The Paladin, Shaedra, is played by my wife and the Cleric, Lulla, is played by Daloren's girlfriend. Both of them firmly reside in the story camp as opposed to the hack-n-slash camp. Lulla is a cleric of The Coddler whose clergy is mostly concerned with sleep and dreams. She is Chaotic Good and believed that the skeletons were evil. She saw no reason not to destroy them and take the contents for the group's troubles. She was doing a good deed. The player did well for her first couple of times playing and really is starting to develop the character more and more as time goes on. She really is enjoying the game, especially since she and her boyfriend have made every session we have had so far (they are the only ones to do so.) She is starting to bring some aspects of being a cleric of Boegoo into play, like constantly suggesting that the group rest so she can get a proper 8 hours of sleep each night. It grates on the group a little bit, which is how it should since this demand gets in the way of some activities. It's all kept in game and is providing a lot of depth and fun. Shaedra, on the other hand, while feeling the same way about destroying the evil, didn't really care that the group took the valuables. She has an understanding that not all in the group will be following the exact same tenets as her and therefore can see that the group needed the reward for their part in the event. She has very little needs and is not concerned at all about money, except to provide her with the necessities for living and survival. She is there to perform good deeds against evil (such as the skeletons and the ghouls of the Dairoo family.) Her philosphy does not seem to fit the straight laced Paladin and some of the players can't seemed to see this yet, but she is definitely playing the part. For an example of this, see one of the session logs where she suggests and leads a bar-hopping night in Zoa so that she can gather some information. Hope this helps some. [/QUOTE]
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