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Adventures in Middle-Earth [OOC]
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<blockquote data-quote="GreenKarl" data-source="post: 7490556" data-attributes="member: 6801242"><p>So to inspire a bit depending on what [MENTION=6688856]Justine[/MENTION]Case is making (and maybe [MENTION=43620]Tesseract[/MENTION]) I might drop an NPC into the group to aid you a bit (but maybe not). This was a character I wanted to play (with an extra level and a Virtue) in a PBP that fizzled a few years ago...</p><p></p><p><strong>B</strong><strong>raggi, son of Borgim </strong></p><p>You were born in the Iron Hills but came to Erebor to fight in the Battle of Five Armies with Dáin II Ironfoot some five years ago and settled within the Lonely Mountain with your battle brothers. Most of these last years you have spent restoring the kingdom to its former glory.</p><p>In recent days you have been experiencing forbidding dreams that have to do with the open sky. You know not what they mean yet but there is some task you must complete out there. Maybe make a name for yourself and gain a title (such as your father’s, Ironskull. Legends say that when fighting a troll years before you were born he was struck on the head with an iron mettle by the beast. The weapon split his helm and dazed your father for a moment but the weapon failed to kill him as it should have. Your father went on to slay the beast near single handily, earning his title). You secretly fear that the dream will lead to your doom but you feel you must fulfill it anyway. </p><p> </p><p><strong>Class & Level</strong>: Warrior 2nd; <strong>Background</strong>: Harrowed</p><p><strong>Culture</strong>: Dwarf of the Lonely Mountain (the Iron Hills); <strong>Shadow Weakness</strong>: Lure of Power.</p><p><strong>Character Traits</strong>: <em>Distinctive Quality</em>: <strong>Determined. </strong>You will let nothing get in the way between you and fulfilment of your dream, whatever it may be. </p><p><em>Specialty</em>: <strong>Rhymes of Lore. </strong>You have been collecting various verses in the hopes of stitching meaning.</p><p><em>Hope</em>: “The more I understand my dream, the less I fear what I need to do.”</p><p><em>Despair</em>: “I believe my dreams are being fed by the Shadow; they are leading me to my doom.”</p><p> </p><p>STR 17 (+3), DEX 12 (+1), CON 16 (+3), INT 10 (+0), WIS 11 (+0), CHA 10 (+0)</p><p><strong>Saving Throws</strong>: Strength +5, Constitution +5</p><p><strong>Armor Class</strong>: 16/18 (heavy mail/with shield); Initiative: +1; Speed: 25 feet</p><p><strong>Hit Points</strong>: 26 (Hit Die 2d10)</p><p> </p><p><strong>Proficiency</strong> Bonus: +2; Proficiencies: All Armour, Shields, Simple Weapons, Martial Weapons. Tools (Stonecutting artesian +2)</p><p><strong>Attacks</strong>: Great Axe <em>melee weapon attack</em> +5, <em>damage</em> 1d12+3 <em>slashing</em> </p><p>Short Bow <em>ranged weapon attack </em>+3, <em>damage </em>1d6+1<em> piercing</em></p><p> </p><p><strong>Skills</strong>: Acrobatics (Dex) +1, Animal Handling (Wis) +0, Athletics (Str)* +3, Deception (Cha) +0, History (Int) +0, Insight (Wis) +0, Intimidate (Cha)* +2, Investigate (Int)* + 2, Lore (Int)* +2, Medicine (Wis) +0, Nature (Int) +0, Perception (Wis) +0, Performance (Cha) +0, Riddle (Int) +0, Shadow-Lore (Int) +0, Sleight-of-Hands (Dex) +1, Stealth (Dex) +1, Survival (Wis) +0, Traditions (Int) +0</p><p> </p><p><strong>Class Features</strong>: Fighting Style (Great Weapon Fighter), Second Wind (1d10+2); Action Surge (can take one additional action on turn. Requires a rest to reuse). </p><p><strong>Background Feature</strong>: Foreknowledge (Your dreams grant you riddles, verses and visions that not only directly aid you on your quest but also tangentially give you an insight into people and places that may only be peripherally related to your dreams)</p><p><strong>Traits</strong>: Dwarf (Night Vision; Resilience/advance vs. poison saves and resistance to poison damage; Combat Training; Tool Proficiency; Stonecunning/double proficiency with History)</p><p><strong>Virtues</strong>: Old Hatred (can re-roll damage dice when fighting orcs, goblins and their kin with melee). </p><p><strong>Perception</strong>: darkvision 60ft, <em>passive perception</em> 10</p><p><strong>Languages</strong>: Speak, read and write Dalish (tongue of the Bardings) and speak, read and write in the secret tongue of Dwarfs. </p><p> </p><p><strong>Standard of Living</strong>: Rich (G, S 35, C)</p><p><strong>Equipment</strong>: Heavy Mail, Great Axe, Shield, Short Bow with quiver of 20 arrows, Fur-lined travel cloak, Traveling gear for season, Bedroll, Ornamented walking stick, backpack, comfortable boots, a gold coin from Smaug’s hoard</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7490556, member: 6801242"] So to inspire a bit depending on what [MENTION=6688856]Justine[/MENTION]Case is making (and maybe [MENTION=43620]Tesseract[/MENTION]) I might drop an NPC into the group to aid you a bit (but maybe not). This was a character I wanted to play (with an extra level and a Virtue) in a PBP that fizzled a few years ago... [B]B[/B][B]raggi, son of Borgim [/B] You were born in the Iron Hills but came to Erebor to fight in the Battle of Five Armies with Dáin II Ironfoot some five years ago and settled within the Lonely Mountain with your battle brothers. Most of these last years you have spent restoring the kingdom to its former glory. In recent days you have been experiencing forbidding dreams that have to do with the open sky. You know not what they mean yet but there is some task you must complete out there. Maybe make a name for yourself and gain a title (such as your father’s, Ironskull. Legends say that when fighting a troll years before you were born he was struck on the head with an iron mettle by the beast. The weapon split his helm and dazed your father for a moment but the weapon failed to kill him as it should have. Your father went on to slay the beast near single handily, earning his title). You secretly fear that the dream will lead to your doom but you feel you must fulfill it anyway. [B]Class & Level[/B]: Warrior 2nd; [B]Background[/B]: Harrowed [B]Culture[/B]: Dwarf of the Lonely Mountain (the Iron Hills); [B]Shadow Weakness[/B]: Lure of Power. [B]Character Traits[/B]: [I]Distinctive Quality[/I]: [B]Determined. [/B]You will let nothing get in the way between you and fulfilment of your dream, whatever it may be. [I]Specialty[/I]: [B]Rhymes of Lore. [/B]You have been collecting various verses in the hopes of stitching meaning. [I]Hope[/I]: “The more I understand my dream, the less I fear what I need to do.” [I]Despair[/I]: “I believe my dreams are being fed by the Shadow; they are leading me to my doom.” STR 17 (+3), DEX 12 (+1), CON 16 (+3), INT 10 (+0), WIS 11 (+0), CHA 10 (+0) [B]Saving Throws[/B]: Strength +5, Constitution +5 [B]Armor Class[/B]: 16/18 (heavy mail/with shield); Initiative: +1; Speed: 25 feet [B]Hit Points[/B]: 26 (Hit Die 2d10) [B]Proficiency[/B] Bonus: +2; Proficiencies: All Armour, Shields, Simple Weapons, Martial Weapons. Tools (Stonecutting artesian +2) [B]Attacks[/B]: Great Axe [I]melee weapon attack[/I] +5, [I]damage[/I] 1d12+3 [I]slashing[/I] Short Bow [I]ranged weapon attack [/I]+3, [I]damage [/I]1d6+1[I] piercing[/I] [B]Skills[/B]: Acrobatics (Dex) +1, Animal Handling (Wis) +0, Athletics (Str)* +3, Deception (Cha) +0, History (Int) +0, Insight (Wis) +0, Intimidate (Cha)* +2, Investigate (Int)* + 2, Lore (Int)* +2, Medicine (Wis) +0, Nature (Int) +0, Perception (Wis) +0, Performance (Cha) +0, Riddle (Int) +0, Shadow-Lore (Int) +0, Sleight-of-Hands (Dex) +1, Stealth (Dex) +1, Survival (Wis) +0, Traditions (Int) +0 [B]Class Features[/B]: Fighting Style (Great Weapon Fighter), Second Wind (1d10+2); Action Surge (can take one additional action on turn. Requires a rest to reuse). [B]Background Feature[/B]: Foreknowledge (Your dreams grant you riddles, verses and visions that not only directly aid you on your quest but also tangentially give you an insight into people and places that may only be peripherally related to your dreams) [B]Traits[/B]: Dwarf (Night Vision; Resilience/advance vs. poison saves and resistance to poison damage; Combat Training; Tool Proficiency; Stonecunning/double proficiency with History) [B]Virtues[/B]: Old Hatred (can re-roll damage dice when fighting orcs, goblins and their kin with melee). [B]Perception[/B]: darkvision 60ft, [I]passive perception[/I] 10 [B]Languages[/B]: Speak, read and write Dalish (tongue of the Bardings) and speak, read and write in the secret tongue of Dwarfs. [B]Standard of Living[/B]: Rich (G, S 35, C) [B]Equipment[/B]: Heavy Mail, Great Axe, Shield, Short Bow with quiver of 20 arrows, Fur-lined travel cloak, Traveling gear for season, Bedroll, Ornamented walking stick, backpack, comfortable boots, a gold coin from Smaug’s hoard [/QUOTE]
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