Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Adventures in Middle-Earth [OOC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gargoyleking" data-source="post: 7529206" data-attributes="member: 6865745"><p>Holfast Goodchild</p><p></p><p>Race: Hobbit of the Shire</p><p>Background: World weary</p><p>Class: Scholar (1); Wanderer (1)</p><p></p><p>Abilities: <Abil(Bonus)<Save>; Prof(Bonus)></p><p> Proficiency Bonus: +2</p><p> Strength: 8(-1)</p><p> Dexterity: 14(+2); Stealth(+4)</p><p> Constitution: 14(+2)</p><p> Intellect: 16(+3)<+5>; History, Investigation, Lore, Traditions(+5)</p><p> Wisdom: 14(+2)<+4>; Insight, Medicine, Perception, Survival(+2)</p><p> Charisma: 8(-1)</p><p>Tool Prof: Calligrapher's Tools, Cartographer's Tools, Herbalism Kit, Pipe</p><p></p><p>Combat:</p><p> Passive Perception: 14</p><p> AC: 13</p><p> HP: 24/24</p><p> Inspiration: (0)</p><p> Weapons: name(to hit), Damage(type), Properties</p><p> Shortbow(+5), 1d6+2(P), Ammo(30/320) Two-Handed</p><p> Dagger(+4), 1d4+2(P), Finesse, Light, Thrown(20/60)</p><p> </p><p></p><p>Traits: </p><p>Hobbit: (Fallowhide)</p><p> +2 Dex, +1 Int</p><p> Age: 55</p><p> Size: Small (2’10”, 45 lbs)</p><p> Speed: 25 ft</p><p> Resilient: Adv on saves vs corruption. </p><p> Hobbit Nimbleness: Move through larger creature's space.</p><p> Noble Pursuits: Prof with Short Bows, Cartographers tools, Pipes</p><p> Hobbit Elusiveness: Prof Stealth</p><p> Languages: Westron</p><p> Student of old lore: Prof; Lore, Calligraphers supplies.</p><p>Background: World weary</p><p> Prof: History, Insight</p><p> Feature: Seasoned Connections</p><p> DQ: Forthright (skip the niceties)</p><p> Specialty: Region-Lore (Western Eaves)</p><p> Hope: Even at my age, there is something new worth discovering.</p><p> Despair: I've never made a friend who hasn't betrayed me at some point; you're no different.</p><p>Class: </p><p> Scholar:</p><p> HD: 1d8, Armor: Light, Weapons: Simple</p><p> Tools: Herbalism Kit, Pipe</p><p> Saves: Intellect, Wisdom</p><p> Skills: Medicine, Traditions, Investigation</p><p> Hands of the Healer: 1d8/SR per level (1)</p><p> 1d8+Wis (Action)</p><p> (1d8×Prof)+Wis (10 Minutes)</p><p> Cure conditions: Frightened, Paralysed, Stunned, Unconscious</p><p> Cure Poison, Disease (Subject must complete a long rest)</p><p> News From Afar: Learn rumors and happenings everywhere you go.</p><p> Tongues of Many People: Simple conversation in tongues of men or elves, Simple phrases in other tongues.</p><p> Wanderer: </p><p> HD: 1d10</p><p> Prof: Survival, Perception</p><p> Shadow Weakness: Wandering-Madness</p><p> Known Lands: Western Eaves, Heart of Mirkwood, Western Mirkwood, Mountains of Mirkwood, East Anduin Vales, West Anduin Vales.</p><p> While in known lands gain…</p><p> *DC of personal Event tests lowered by 2.</p><p> *If acting as guide, lower peril rating by 2.(As long as entire journey passes through known lands.)</p><p> *Advantage on Wis saves vs Corruption caused by Blighted Lands you know.</p><p> *Cannot normally become lost.</p><p> *Know at least 1 place in known land where you can safely take a long rest.</p><p> *Advantage on Dex(Stealth) checks, can move at normal pace.</p><p> *While tracking other creatures, automatically know their numbers sizes, how recently they passed through.</p><p> Ways of the Wild: Adv on Wis(Survival) checks when tracking others through the wilderness.</p><p> *If acting as guide, you fill all vacant travelling roles, if no other companion is filling said role.</p><p>Virtues:</p><p> 1: Fair Shot (+1 attack rolls with simple ranged weapons.)</p><p></p><p>Equipment:</p><p> Coins: 0g, 2s, 6c</p><p> Shortbow, 20 arrows</p><p> Dagger</p><p> Leather jerkin</p><p> Fur-Lined travelling cloak</p><p> Travelling gear</p><p> Bedroll</p><p> Backpack</p><p> Comfortable boots</p><p> Pipe and pipe weed</p><p> 2 Parchment, Inkpen, Ink</p><p> Herbalism Kit</p></blockquote><p></p>
[QUOTE="gargoyleking, post: 7529206, member: 6865745"] Holfast Goodchild Race: Hobbit of the Shire Background: World weary Class: Scholar (1); Wanderer (1) Abilities: <Abil(Bonus)<Save>; Prof(Bonus)> Proficiency Bonus: +2 Strength: 8(-1) Dexterity: 14(+2); Stealth(+4) Constitution: 14(+2) Intellect: 16(+3)<+5>; History, Investigation, Lore, Traditions(+5) Wisdom: 14(+2)<+4>; Insight, Medicine, Perception, Survival(+2) Charisma: 8(-1) Tool Prof: Calligrapher's Tools, Cartographer's Tools, Herbalism Kit, Pipe Combat: Passive Perception: 14 AC: 13 HP: 24/24 Inspiration: (0) Weapons: name(to hit), Damage(type), Properties Shortbow(+5), 1d6+2(P), Ammo(30/320) Two-Handed Dagger(+4), 1d4+2(P), Finesse, Light, Thrown(20/60) Traits: Hobbit: (Fallowhide) +2 Dex, +1 Int Age: 55 Size: Small (2’10”, 45 lbs) Speed: 25 ft Resilient: Adv on saves vs corruption. Hobbit Nimbleness: Move through larger creature's space. Noble Pursuits: Prof with Short Bows, Cartographers tools, Pipes Hobbit Elusiveness: Prof Stealth Languages: Westron Student of old lore: Prof; Lore, Calligraphers supplies. Background: World weary Prof: History, Insight Feature: Seasoned Connections DQ: Forthright (skip the niceties) Specialty: Region-Lore (Western Eaves) Hope: Even at my age, there is something new worth discovering. Despair: I've never made a friend who hasn't betrayed me at some point; you're no different. Class: Scholar: HD: 1d8, Armor: Light, Weapons: Simple Tools: Herbalism Kit, Pipe Saves: Intellect, Wisdom Skills: Medicine, Traditions, Investigation Hands of the Healer: 1d8/SR per level (1) 1d8+Wis (Action) (1d8×Prof)+Wis (10 Minutes) Cure conditions: Frightened, Paralysed, Stunned, Unconscious Cure Poison, Disease (Subject must complete a long rest) News From Afar: Learn rumors and happenings everywhere you go. Tongues of Many People: Simple conversation in tongues of men or elves, Simple phrases in other tongues. Wanderer: HD: 1d10 Prof: Survival, Perception Shadow Weakness: Wandering-Madness Known Lands: Western Eaves, Heart of Mirkwood, Western Mirkwood, Mountains of Mirkwood, East Anduin Vales, West Anduin Vales. While in known lands gain… *DC of personal Event tests lowered by 2. *If acting as guide, lower peril rating by 2.(As long as entire journey passes through known lands.) *Advantage on Wis saves vs Corruption caused by Blighted Lands you know. *Cannot normally become lost. *Know at least 1 place in known land where you can safely take a long rest. *Advantage on Dex(Stealth) checks, can move at normal pace. *While tracking other creatures, automatically know their numbers sizes, how recently they passed through. Ways of the Wild: Adv on Wis(Survival) checks when tracking others through the wilderness. *If acting as guide, you fill all vacant travelling roles, if no other companion is filling said role. Virtues: 1: Fair Shot (+1 attack rolls with simple ranged weapons.) Equipment: Coins: 0g, 2s, 6c Shortbow, 20 arrows Dagger Leather jerkin Fur-Lined travelling cloak Travelling gear Bedroll Backpack Comfortable boots Pipe and pipe weed 2 Parchment, Inkpen, Ink Herbalism Kit [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Adventures in Middle-Earth [OOC]
Top