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Adventures in Middle-earth Player's Guide
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<blockquote data-quote="Jester David" data-source="post: 6939939" data-attributes="member: 37579"><p><strong>3 out of 5 rating for Adventures in Middle-earth Player's Guide</strong></p><p></p><p>When I heard about this book I was excited. Partly because there’s two types of Middle Earth fans now: people who like the books and people who like the movies. There’s room for two stylistically different Middle Earth RPGs: one that focuses on the journey and wonder and magic, and one that’s more action orientated. In much the same wayThe Hobbit is a more traditional fairy tale and Lord of the Rings is straight high fantasy. There’s room for the stand alone literary One Ring RPG and the 5e OGL monster killing RPG. But I’m not sure this product really works to fill that second niche.</p><p></p><p></p><p>This is the big flaw in the Adventures in Middle Earth Player’s Guide. It adapts 5th Edition to work with Middle Earth but doesn’t really work to the strengths or design goals of the system or accommodate any existing material. Too often it tries to remake the wheel rather than work with existing frameworks. Which also makes the book a less desirable purchase for fans looking for more 5th Edition content, or hoping to use the book as a sourcebook for homebrew low magic games. I was personally hoping to find some neat optional rules, such as an expanded downtime system, interesting dwarfcraft weapons and armour rules, new backgrounds, and corruption rules that might be potentially useful for my homegame. But I’m not sure how much content here is useful.</p><p></p><p></p><p>For fans of Middle Earth looking for an RPG experience, the One Ring game is still the better choice. For people who want a Middle Earth RPG who dislike the One Ring, I’m not certain this product is different enough. This book is best suited for people looking for a Tolkien experience but unwilling to learn a new ruleset (possibly for a mini-campaign or as part of a break in a regular D&D campaign).If you’re not looking to adventure in Middle Earth using a variant of the 5e rules, than this product probably isn’t for you.</p><p></p><p>Read my full review <a href="http://www.5mwd.com/archives/3770" target="_blank"><strong>here</strong></a>.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6939939, member: 37579"] [b]3 out of 5 rating for Adventures in Middle-earth Player's Guide[/b] When I heard about this book I was excited. Partly because there’s two types of Middle Earth fans now: people who like the books and people who like the movies. There’s room for two stylistically different Middle Earth RPGs: one that focuses on the journey and wonder and magic, and one that’s more action orientated. In much the same wayThe Hobbit is a more traditional fairy tale and Lord of the Rings is straight high fantasy. There’s room for the stand alone literary One Ring RPG and the 5e OGL monster killing RPG. But I’m not sure this product really works to fill that second niche. This is the big flaw in the Adventures in Middle Earth Player’s Guide. It adapts 5th Edition to work with Middle Earth but doesn’t really work to the strengths or design goals of the system or accommodate any existing material. Too often it tries to remake the wheel rather than work with existing frameworks. Which also makes the book a less desirable purchase for fans looking for more 5th Edition content, or hoping to use the book as a sourcebook for homebrew low magic games. I was personally hoping to find some neat optional rules, such as an expanded downtime system, interesting dwarfcraft weapons and armour rules, new backgrounds, and corruption rules that might be potentially useful for my homegame. But I’m not sure how much content here is useful. For fans of Middle Earth looking for an RPG experience, the One Ring game is still the better choice. For people who want a Middle Earth RPG who dislike the One Ring, I’m not certain this product is different enough. This book is best suited for people looking for a Tolkien experience but unwilling to learn a new ruleset (possibly for a mini-campaign or as part of a break in a regular D&D campaign).If you’re not looking to adventure in Middle Earth using a variant of the 5e rules, than this product probably isn’t for you. Read my full review [URL="http://www.5mwd.com/archives/3770"][B]here[/B][/URL]. [/QUOTE]
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