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<blockquote data-quote="redrick" data-source="post: 6715440" data-attributes="member: 6777696"><p>Never run an AP myself. My longest running single campaign, about 9 months, was primarily a string of pre-published adventures, with homebrew mixed in to create a single unified world with consistent adversaries. From the player's perspective, it probably wasn't any less rail-roady than an AP — when one adventure wrapped up, I decided which adventure we would run next, while PC actions opened up side quests that I put together myself as needed. On the other hand, it gave me the freedom to pick whichever new adventure best suited the current campaign, and also let me get excited about doing something totally new, instead of just continuing on a course that had been charted out when I first started the campaign.</p><p></p><p>The other DM's in our group (we've been rotating the chair), have run almost entirely homebrew material. The worldbuilding is a big part of the fun for them.</p><p></p><p>I'm cool with Wizards doing its thing with the APs, though. A lot of people seem to be running them, which is great, and there's a slowly growing body of 5e material available from 3rd parties, with or without the official sanction of an OGL. That's not to mention all the great adventures for other editions and retroclones that can be easily converted. There's so much material out there.</p></blockquote><p></p>
[QUOTE="redrick, post: 6715440, member: 6777696"] Never run an AP myself. My longest running single campaign, about 9 months, was primarily a string of pre-published adventures, with homebrew mixed in to create a single unified world with consistent adversaries. From the player's perspective, it probably wasn't any less rail-roady than an AP — when one adventure wrapped up, I decided which adventure we would run next, while PC actions opened up side quests that I put together myself as needed. On the other hand, it gave me the freedom to pick whichever new adventure best suited the current campaign, and also let me get excited about doing something totally new, instead of just continuing on a course that had been charted out when I first started the campaign. The other DM's in our group (we've been rotating the chair), have run almost entirely homebrew material. The worldbuilding is a big part of the fun for them. I'm cool with Wizards doing its thing with the APs, though. A lot of people seem to be running them, which is great, and there's a slowly growing body of 5e material available from 3rd parties, with or without the official sanction of an OGL. That's not to mention all the great adventures for other editions and retroclones that can be easily converted. There's so much material out there. [/QUOTE]
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