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<blockquote data-quote="Tickleberry" data-source="post: 21712" data-attributes="member: 1565"><p><strong>Let someone lucid speak. . .</strong></p><p></p><p><span style="color: skyblue"> <span style="font-family: 'times new roman'"> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /> <span style="font-size: 15px"> Leave it to ole wind-vane-should-be to get it wrong! I never even heard about the dragon! After cleaning out the temple as much as possible we went back to the fair to do some odd jobs(No, I wasn't in the temple, one near death experience was enough, thank you. I was speaking of the group as a whole). We didn't know what to do with the temple, so we left the gate open. Stupid us, if only we knew that we could close it! Ah well, here's how it all went down:</span></span></span></p><p><span style="color: skyblue"><span style="font-family: 'times new roman'"><span style="font-size: 15px">we were as usual, congregated at the happy Hobbit. Healing and recuperating, and a gnome cleric, known to some of us, decides to throw in with us to earn money to LEAVE!</span></span></span></p><p><span style="color: skyblue"><span style="font-family: 'times new roman'"><span style="font-size: 15px">There's not that many jobs out there, and we KNEW we weren't ready to deal with the gate at the temple, so we decide to collect bounties on were rats. We had taken the items garnered from the temple fight to a reputable armorer, and exchanged them for magical weapons that could HURT things. I even got a magic bow, and sword! (As you will soon see, this is a VERY good thing.)</span></span></span></p><p><span style="color: skyblue"><span style="font-family: 'times new roman'"><span style="font-size: 15px">Out and about at the fair, we view a silly, rotten play. Thing is, things get so rotten, some ugly creatures come out to disrupt it. I think the things are called grimlocks. All I know is that they are tough, and Ugly. Taking up my usual vantage point (one of Billen's dogs buys me the necessary time) I start shooting the things. The fight doesn't last long after that. The guard shows up just in time to view the aftermath. How helpful.</span></span></span></p><p><span style="color: skyblue"><span style="font-family: 'times new roman'"><span style="font-size: 15px">After all this, the town decides to throw us a major shin-dig. We can't help but go, even as tired as we were.</span></span></span></p><p><span style="color: skyblue"><span style="font-family: 'times new roman'"><span style="font-size: 15px">Cool party, lots of smoozing. I don't spot any thing even remotely interesting to flirt with. I'm rather happy when it peters out. The only thing to recommend it is the food, and drink. At least they got the mushrooms right. Ah, well.</span></span></span></p><p><span style="color: skyblue"><span style="font-family: 'times new roman'"><span style="font-size: 15px">Leaving was interesting.</span></span></span></p><p><span style="color: skyblue"><span style="font-family: 'times new roman'"><span style="font-size: 15px">We didn't get halfway down the block when this voice, like something heard from the bottom of hell, cries out " . .. . heroes.. .", or something like that, and Kol'n replies "Yes?" Suddenly, Kol'n is covered in ice. Billen sics the dogs down the alley after the voice. Ember charges in, and I take the high road. I do my best work from a distance. The rest of the party, minus Kol'n follows suit. ( I don't think Lana was there, she went on to bed early, with the new guy.)</span></span></span></p><p><span style="color: skyblue"><span style="font-family: 'times new roman'"><span style="font-size: 15px">I catch up in time to see these thieves down in the alley fighting Billen and the dogs. THen trouble shows up. It looks like an ogre mage? Are those allowed? Between me and the bard, he goes down. I shoot an extra arrow to make sure the thing is dead. It doesn't move. I think my job is done.</span></span></span></p><p><span style="color: skyblue"><span style="font-family: 'times new roman'"><span style="font-size: 15px">Grimlocks arrive. I am really starting to hate these guys. I plunk arrows into them until this obscuring mist closes in. Oh, I am gleeful! Don't these guys know they just handed the fight to me? I climb down under the cover of the mist. I can now here Kol'n and Cellwyn adding their collective spellcasting backup. I'm carefully making my way toward the grimlocks. I want behind them, and I don't want to get hit in return. I find my vantage point, and stick my sword in their kidneys. I get three real good strikes on the both of them, while Billen, dogs, and someone else, I couldn't see who, keeps them busy. Oh, sometimes, it really pays to be a (ahem) procurer.</span></span></span></p><p><span style="color: skyblue"><span style="font-family: 'times new roman'"><span style="font-size: 15px">Unfortunately, I find at the end of the fight, that we have lost Ember. She had gotten lost amid the mazes, and killed, separated from us. We will find a way to bring her back, so we brought her back to the Happy Hobbit. The cleric, in asking for divine intervention, got instructions for closing the evil gateway. Luck! Then we were summoned for announcements from the Baron(?)</span></span></span></p><p><span style="color: skyblue"><span style="font-family: 'times new roman'"><span style="font-size: 15px">Cellwyn is in the middle of identifying the interesting things we found on the grimlocks from the alley, so the rest of us decide to find out what the decrees are, and boy, are we surprised.</span></span></span></p><p><span style="color: skyblue"><span style="font-family: 'times new roman'"><span style="font-size: 15px">He is closing the fair, and the gates, and the priests of Pelor are now outlaws (including our new friend). No one is to leave, and no one is to fight, and the new "sheriff" is none other than that ugly monstrosity from the temple! I thought they killed it! Well, if something is to be done right, I guess I'll have to see it done. No rest for the cutie!</span></span></span></p><p><span style="color: skyblue"><span style="font-family: 'times new roman'"><span style="font-size: 15px"></span> </span></span><span style="font-family: 'times new roman'"> </span></p></blockquote><p></p>
[QUOTE="Tickleberry, post: 21712, member: 1565"] [b]Let someone lucid speak. . .[/b] [COLOR=skyblue] [FONT=times new roman] :rolleyes: [SIZE=4] Leave it to ole wind-vane-should-be to get it wrong! I never even heard about the dragon! After cleaning out the temple as much as possible we went back to the fair to do some odd jobs(No, I wasn't in the temple, one near death experience was enough, thank you. I was speaking of the group as a whole). We didn't know what to do with the temple, so we left the gate open. Stupid us, if only we knew that we could close it! Ah well, here's how it all went down: we were as usual, congregated at the happy Hobbit. Healing and recuperating, and a gnome cleric, known to some of us, decides to throw in with us to earn money to LEAVE! There's not that many jobs out there, and we KNEW we weren't ready to deal with the gate at the temple, so we decide to collect bounties on were rats. We had taken the items garnered from the temple fight to a reputable armorer, and exchanged them for magical weapons that could HURT things. I even got a magic bow, and sword! (As you will soon see, this is a VERY good thing.) Out and about at the fair, we view a silly, rotten play. Thing is, things get so rotten, some ugly creatures come out to disrupt it. I think the things are called grimlocks. All I know is that they are tough, and Ugly. Taking up my usual vantage point (one of Billen's dogs buys me the necessary time) I start shooting the things. The fight doesn't last long after that. The guard shows up just in time to view the aftermath. How helpful. After all this, the town decides to throw us a major shin-dig. We can't help but go, even as tired as we were. Cool party, lots of smoozing. I don't spot any thing even remotely interesting to flirt with. I'm rather happy when it peters out. The only thing to recommend it is the food, and drink. At least they got the mushrooms right. Ah, well. Leaving was interesting. We didn't get halfway down the block when this voice, like something heard from the bottom of hell, cries out " . .. . heroes.. .", or something like that, and Kol'n replies "Yes?" Suddenly, Kol'n is covered in ice. Billen sics the dogs down the alley after the voice. Ember charges in, and I take the high road. I do my best work from a distance. The rest of the party, minus Kol'n follows suit. ( I don't think Lana was there, she went on to bed early, with the new guy.) I catch up in time to see these thieves down in the alley fighting Billen and the dogs. THen trouble shows up. It looks like an ogre mage? Are those allowed? Between me and the bard, he goes down. I shoot an extra arrow to make sure the thing is dead. It doesn't move. I think my job is done. Grimlocks arrive. I am really starting to hate these guys. I plunk arrows into them until this obscuring mist closes in. Oh, I am gleeful! Don't these guys know they just handed the fight to me? I climb down under the cover of the mist. I can now here Kol'n and Cellwyn adding their collective spellcasting backup. I'm carefully making my way toward the grimlocks. I want behind them, and I don't want to get hit in return. I find my vantage point, and stick my sword in their kidneys. I get three real good strikes on the both of them, while Billen, dogs, and someone else, I couldn't see who, keeps them busy. Oh, sometimes, it really pays to be a (ahem) procurer. Unfortunately, I find at the end of the fight, that we have lost Ember. She had gotten lost amid the mazes, and killed, separated from us. We will find a way to bring her back, so we brought her back to the Happy Hobbit. The cleric, in asking for divine intervention, got instructions for closing the evil gateway. Luck! Then we were summoned for announcements from the Baron(?) Cellwyn is in the middle of identifying the interesting things we found on the grimlocks from the alley, so the rest of us decide to find out what the decrees are, and boy, are we surprised. He is closing the fair, and the gates, and the priests of Pelor are now outlaws (including our new friend). No one is to leave, and no one is to fight, and the new "sheriff" is none other than that ugly monstrosity from the temple! I thought they killed it! Well, if something is to be done right, I guess I'll have to see it done. No rest for the cutie! [/SIZE] [/FONT][/COLOR][FONT=times new roman] [/FONT] [/QUOTE]
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