Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
Adventures of the Knights of the Silver Quill: Glacier Season
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wee Jas" data-source="post: 80675" data-attributes="member: 1422"><p>I mem'd Heal and Doc flipped flop on Harm a few times in the battle. As a matter of fact he said at one point "I'd probably let you use it if you had mem'd it." I sacked my Heal to cast Harm about 2 hours into the battle... so its not like there was no risk involved (and not like we were waltzing through the battle). I beat the Dragons SR (for once in like 8 spells) and made my touch attack. If it had contigency cast on it.. Well then I wouldn't whine because that would be in the dragons character and be playing by the rules. Even if you allow the save there should be a secondary affect.. (like the lower level versions)...</p><p></p><p>Furthermore...If I've been whining about Harm then.. I've heard nothing but whining from our DM that we ignored his adventure! He was flipping out. <a href="http://wizards.com/dnd/article.asp?x=dnd/bs/bs20020222a" target="_blank">http://wizards.com/dnd/article.asp?x=dnd/bs/bs20020222a</a></p><p></p><p>Please see Wizards DM advice: </p><p></p><p>"the DM may become frustrated if the players consistently ignore adventure hooks tossed in their direction or if the PCs keep running off into the woods instead of sacking that nice, juicy dungeon that he or she lovingly built. So what do you do about it? The answer is as deceptively simple as the problem: Talk to your players! In discussing the game with them, you can help crystallize and clarify everyone's feelings about the game. You may also gain further knowledge of the players' wishes and playing styles. If there is a rule interpretation you don't like and wish to change, discuss it with your players. They may agree, or they may think it's just fine the way it is. They may also want to avoid monkeying around with the official rules. You might say, "I'm bored with stale old Euro-fantasy! I want to try running something set in ancient India, but with evil PCs!" Your players might say, "Sounds great! You could download the Mahasarpa campaign for ideas," or they might say, "Um, no . . . don't think so. I like Euro-fantasy." It may turn out that what you want as a DM and what the players want as players will not be compatible. If that's the case, the best thing to do is see whether someone else would like to run the game for a while, or you could even run simultaneous or alternating campaigns. For example, maybe one DM can run an AD&D Dark Sun campaign every other week, while another runs a D&D Forgotten Realms campaign. You might even step away from the screen for a while and let someone else start a campaign."</p></blockquote><p></p>
[QUOTE="Wee Jas, post: 80675, member: 1422"] I mem'd Heal and Doc flipped flop on Harm a few times in the battle. As a matter of fact he said at one point "I'd probably let you use it if you had mem'd it." I sacked my Heal to cast Harm about 2 hours into the battle... so its not like there was no risk involved (and not like we were waltzing through the battle). I beat the Dragons SR (for once in like 8 spells) and made my touch attack. If it had contigency cast on it.. Well then I wouldn't whine because that would be in the dragons character and be playing by the rules. Even if you allow the save there should be a secondary affect.. (like the lower level versions)... Furthermore...If I've been whining about Harm then.. I've heard nothing but whining from our DM that we ignored his adventure! He was flipping out. [url]http://wizards.com/dnd/article.asp?x=dnd/bs/bs20020222a[/url] Please see Wizards DM advice: "the DM may become frustrated if the players consistently ignore adventure hooks tossed in their direction or if the PCs keep running off into the woods instead of sacking that nice, juicy dungeon that he or she lovingly built. So what do you do about it? The answer is as deceptively simple as the problem: Talk to your players! In discussing the game with them, you can help crystallize and clarify everyone's feelings about the game. You may also gain further knowledge of the players' wishes and playing styles. If there is a rule interpretation you don't like and wish to change, discuss it with your players. They may agree, or they may think it's just fine the way it is. They may also want to avoid monkeying around with the official rules. You might say, "I'm bored with stale old Euro-fantasy! I want to try running something set in ancient India, but with evil PCs!" Your players might say, "Sounds great! You could download the Mahasarpa campaign for ideas," or they might say, "Um, no . . . don't think so. I like Euro-fantasy." It may turn out that what you want as a DM and what the players want as players will not be compatible. If that's the case, the best thing to do is see whether someone else would like to run the game for a while, or you could even run simultaneous or alternating campaigns. For example, maybe one DM can run an AD&D Dark Sun campaign every other week, while another runs a D&D Forgotten Realms campaign. You might even step away from the screen for a while and let someone else start a campaign." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Adventures of the Knights of the Silver Quill: Glacier Season
Top