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Adventures of the Knights of the Silver Quill: Glacier Season
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<blockquote data-quote="Xaltar" data-source="post: 80692" data-attributes="member: 480"><p>We all agree (the party) or at least I believe that we do, that harm is too powerful. The major downfall that we had was due to the fact that Slay Living in this instance was actually more powerful.</p><p></p><p>The spell needed to hit (ranged attack) + spell resistance. It was more just a matter of the fact that it should have done something. The dragon could only really fail on a natural 1.</p><p></p><p></p><p>Anyway, if we were really bad PC's, we would have stayed until we all died. That's when you should do a TPK, when they aren't smart enough to figure out that they really aren't going to win the battle. As for fleeing, technically only one person actually got in the bag of holding (the largest one available) and they did so as a full round action.</p><p></p><p>I'm sorry that this turned into such an issue, but the group has done similar things when I've been DMing, such as the time they bluffed their way straight through the Tower of Bones and killed the boss; and another time in the Pool of Radiance module when they snuck into Castle Coramyr invisible, and avoided all combats but the final battle.</p><p></p><p>PC's are just unpredictable. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Xaltar, post: 80692, member: 480"] We all agree (the party) or at least I believe that we do, that harm is too powerful. The major downfall that we had was due to the fact that Slay Living in this instance was actually more powerful. The spell needed to hit (ranged attack) + spell resistance. It was more just a matter of the fact that it should have done something. The dragon could only really fail on a natural 1. Anyway, if we were really bad PC's, we would have stayed until we all died. That's when you should do a TPK, when they aren't smart enough to figure out that they really aren't going to win the battle. As for fleeing, technically only one person actually got in the bag of holding (the largest one available) and they did so as a full round action. I'm sorry that this turned into such an issue, but the group has done similar things when I've been DMing, such as the time they bluffed their way straight through the Tower of Bones and killed the boss; and another time in the Pool of Radiance module when they snuck into Castle Coramyr invisible, and avoided all combats but the final battle. PC's are just unpredictable. ;) [/QUOTE]
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