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Adventures that are NOT dungeon crawls.
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<blockquote data-quote="Aberzanzorax" data-source="post: 4818724" data-attributes="member: 64209"><p>I've read three threads specifically asking for adventures from WotC (or really, from 4e in general) that are NOT dungeon crawls.</p><p> </p><p>Here they are:</p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/253449-any-good-d-d-4th-edition-adventures-arent-dungeon-crawls.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/253449-any-good-d-d-4th-edition-adventures-arent-dungeon-crawls.html</a></p><p> </p><p><a href="http://forums.gleemax.com/showthread.php?t=1186866" target="_blank">Too many Dungeon adventures end up in a dungeon crawl - Wizards Community</a></p><p> </p><p><a href="http://forums.gleemax.com/showthread.php?t=1196596" target="_blank">Please help! 4e isn't all fighting and no roleplaying but the adventures are! - Wizards Community</a></p><p> </p><p> </p><p><strong>What do people mean by NOT a dungeon crawl?</strong></p><p><em>"spread encounters out a bit, mix in more investigation or puzzle elements and less combats strung back to back"</em></p><p> </p><p><em>"a sandbox style adventure"</em></p><p> </p><p><em>"a nice mix of action and intrigue. I would like to see different factions jumping into the adventure, and create interesting choices for the players."</em></p><p> </p><p><em>"character choice driven modules where the plot informs the choices of the characters"</em></p><p> </p><p><em>"more than a string of encounters"</em></p><p></p><p><em>"heavier role-playing, detective work, and intrigue"</em></p><p> </p><p><em>"adventurers get to make meaningful choices and their relationships with people matter too"</em></p><p> </p><p><em>I just want adventures that aren't "go here and kill stuff" and also have "make choices and it matters...not make choices and you still just go here and kill stuff."</em></p><p> </p><p> </p><p><strong><u>Here are the suggestions from those threads of good non dungeon crawls:</u></strong></p><p> </p><p><strong>Wizards of the Coast:</strong></p><p>P2 Demon Queen's Enclave (this has been called a dungeon crawl, though)</p><p><strong>Dungeon Magazine:</strong></p><p>Last Breaths of Ashenport</p><p>Sea Reavers of the Shrouded Crags</p><p>The Temple Between (scales of war)</p><p>Haven of the Bitter Glass (scales of war)</p><p> </p><p><strong>Goodman Games:</strong></p><p>Dragora's Dungeon</p><p>Curse of the Kingspire</p><p>Scions of Punjar</p><p>Thrones of Punjar</p><p>Isle of the Sea Drake</p><p> </p><p><strong>Open Design:</strong></p><p>Wrath of the River King</p><p> </p><p><em>I also have on VERY GOOD AUTHORITY that</em> </p><p><strong>ENworld Publishing:</strong></p><p>War of the Burning Sky (CAMPAIGN!!) </p><p><em>is NOT an dungeon crawl.</em></p><p> </p><p><strong>Alea Publishing:</strong></p><p>Three Days Until Dawn</p><p> </p><p><strong>This person's site:</strong></p><p><a href="http://4eyes.code66.se/" target="_blank">4E Adventures</a></p><p> </p><p> </p><p>Thoughts? Any others? Disagree with any I've listed? Is this a false dichotomy (in that 3e really only had dungeon crawls as well)?</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 4818724, member: 64209"] I've read three threads specifically asking for adventures from WotC (or really, from 4e in general) that are NOT dungeon crawls. Here they are: [URL]http://www.enworld.org/forum/general-rpg-discussion/253449-any-good-d-d-4th-edition-adventures-arent-dungeon-crawls.html[/URL] [URL="http://forums.gleemax.com/showthread.php?t=1186866"]Too many Dungeon adventures end up in a dungeon crawl - Wizards Community[/URL] [URL="http://forums.gleemax.com/showthread.php?t=1196596"]Please help! 4e isn't all fighting and no roleplaying but the adventures are! - Wizards Community[/URL] [B]What do people mean by NOT a dungeon crawl?[/B] [I]"spread encounters out a bit, mix in more investigation or puzzle elements and less combats strung back to back"[/I] [I]"a sandbox style adventure"[/I] [I]"a nice mix of action and intrigue. I would like to see different factions jumping into the adventure, and create interesting choices for the players."[/I] [I]"character choice driven modules where the plot informs the choices of the characters"[/I] [I]"more than a string of encounters"[/I] [I]"heavier role-playing, detective work, and intrigue"[/I] [I]"adventurers get to make meaningful choices and their relationships with people matter too"[/I] [I]I just want adventures that aren't "go here and kill stuff" and also have "make choices and it matters...not make choices and you still just go here and kill stuff."[/I] [B][U]Here are the suggestions from those threads of good non dungeon crawls:[/U][/B] [B]Wizards of the Coast:[/B] P2 Demon Queen's Enclave (this has been called a dungeon crawl, though) [B]Dungeon Magazine:[/B] Last Breaths of Ashenport Sea Reavers of the Shrouded Crags The Temple Between (scales of war) Haven of the Bitter Glass (scales of war) [B]Goodman Games:[/B] Dragora's Dungeon Curse of the Kingspire Scions of Punjar Thrones of Punjar Isle of the Sea Drake [B]Open Design:[/B] Wrath of the River King [I]I also have on VERY GOOD AUTHORITY that[/I] [B]ENworld Publishing:[/B] War of the Burning Sky (CAMPAIGN!!) [I]is NOT an dungeon crawl.[/I] [B]Alea Publishing:[/B] Three Days Until Dawn [B]This person's site:[/B] [URL="http://4eyes.code66.se/"]4E Adventures[/URL] Thoughts? Any others? Disagree with any I've listed? Is this a false dichotomy (in that 3e really only had dungeon crawls as well)? [/QUOTE]
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