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General Tabletop Discussion
*TTRPGs General
Adventures with extensive backstory
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<blockquote data-quote="pickin_grinnin" data-source="post: 7507466" data-attributes="member: 6697674"><p>That's one reason that I have always written my own adventures. If I make things up, I can remember them easier. If I were to use a published adventure, though, chances are that I would strip out the backstory and replace it with my own version, using people and place names that I can remember.</p><p></p><p>When it comes to backstory, I just make a bullet list of key concepts, events, and names, then improv everything else. I never read things out loud to players.</p><p></p><p>To be honest, though, backstory can generally be greatly simplified for one-shot games. The players usually don't care that much when it comes to one-shots.</p></blockquote><p></p>
[QUOTE="pickin_grinnin, post: 7507466, member: 6697674"] That's one reason that I have always written my own adventures. If I make things up, I can remember them easier. If I were to use a published adventure, though, chances are that I would strip out the backstory and replace it with my own version, using people and place names that I can remember. When it comes to backstory, I just make a bullet list of key concepts, events, and names, then improv everything else. I never read things out loud to players. To be honest, though, backstory can generally be greatly simplified for one-shot games. The players usually don't care that much when it comes to one-shots. [/QUOTE]
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