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<blockquote data-quote="Thornir Alekeg" data-source="post: 1910854" data-attributes="member: 15651"><p>I'm sorry, perhaps I am wrong, but the way you mention being entertained, I get the impression that you see DMing as adversarial - you versus the party. DM entertainment should not come as a result of trying to outwit the party or beating the party, it should come from providing clever and entertaining scenarios, encounters and challenges for your party to experience.</p><p></p><p>For your second party killing - you say the Major Bad Guy brought everything he had - why? How much did he know about the party and their abilites? Did he know more than he should because of a little DM metagaming? If the Major Bad Guy brought everything, was there any opportunity for the party to know what they were walking into? What was the EL versus the party level? Was is reasonable that the party could survive? DMs always have the ability to kill off the party, after all they hold all the cards. While it is reasonable to challenge a party with something too strong for them, the challenge is to recognize that fact and avoid the situation. If you set it up such that the party feels they have little choice but to face the foe, and you have not made it a fair fight, it may be realistic, but it won't be fun for the players - and if they are not having fun, they won't play, and then you won't have any opportunity to be entertained as a DM.</p><p></p><p>Oh, and how the heck did the party cover 3 miles in 10 minutes? That's maintaining a 3.3 minute mile - amazing in real life! In game terms, with a speed of 30 ft, double move, running (4X) you can go 1200 feet in one minute - that means a mile takes 4.4 minutes - in a straight line only.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 1910854, member: 15651"] I'm sorry, perhaps I am wrong, but the way you mention being entertained, I get the impression that you see DMing as adversarial - you versus the party. DM entertainment should not come as a result of trying to outwit the party or beating the party, it should come from providing clever and entertaining scenarios, encounters and challenges for your party to experience. For your second party killing - you say the Major Bad Guy brought everything he had - why? How much did he know about the party and their abilites? Did he know more than he should because of a little DM metagaming? If the Major Bad Guy brought everything, was there any opportunity for the party to know what they were walking into? What was the EL versus the party level? Was is reasonable that the party could survive? DMs always have the ability to kill off the party, after all they hold all the cards. While it is reasonable to challenge a party with something too strong for them, the challenge is to recognize that fact and avoid the situation. If you set it up such that the party feels they have little choice but to face the foe, and you have not made it a fair fight, it may be realistic, but it won't be fun for the players - and if they are not having fun, they won't play, and then you won't have any opportunity to be entertained as a DM. Oh, and how the heck did the party cover 3 miles in 10 minutes? That's maintaining a 3.3 minute mile - amazing in real life! In game terms, with a speed of 30 ft, double move, running (4X) you can go 1200 feet in one minute - that means a mile takes 4.4 minutes - in a straight line only. [/QUOTE]
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