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<blockquote data-quote="BSF" data-source="post: 1910982" data-attributes="member: 13098"><p>Gideon, I think you might want to provide more information on the complete setup here. For the second scenario, I cannot see any reason why the PCs would even agree to such a setup. 3 miles in 10 minutes? That's fast. Besides, why didn't they just say 'No'. As a player I would have. </p><p></p><p>The bad guy wants us to run our butts off to meet him someplace of his choosing? Not a chance, let's grab an ale and see what happens. Or maybe we ought to raid his house right now. We know he is 3 miles away waiting for us to show up. </p><p></p><p>So in that regard, I would agree that the PCs erred. They should have just avoided the setup and done something else. Why did they agree?</p><p></p><p>I run a game to have fun. I like to put challenges in front of the players and watch them solve the challenge. I maintain fair verisimilitude for my game and I am still entertained. I do that by maintaining a dynamic environment. I have multiple story arcs running at any given time and the PCs represent tension points where they intersect those story arcs. Sometimes the PCs cause momentary tension and move on to a new story arc, sometimes they disrupt a story arc completely and foil the plans of NPCs. In any case, there are always consequences for the actions/inactions of the PCs.</p></blockquote><p></p>
[QUOTE="BSF, post: 1910982, member: 13098"] Gideon, I think you might want to provide more information on the complete setup here. For the second scenario, I cannot see any reason why the PCs would even agree to such a setup. 3 miles in 10 minutes? That's fast. Besides, why didn't they just say 'No'. As a player I would have. The bad guy wants us to run our butts off to meet him someplace of his choosing? Not a chance, let's grab an ale and see what happens. Or maybe we ought to raid his house right now. We know he is 3 miles away waiting for us to show up. So in that regard, I would agree that the PCs erred. They should have just avoided the setup and done something else. Why did they agree? I run a game to have fun. I like to put challenges in front of the players and watch them solve the challenge. I maintain fair verisimilitude for my game and I am still entertained. I do that by maintaining a dynamic environment. I have multiple story arcs running at any given time and the PCs represent tension points where they intersect those story arcs. Sometimes the PCs cause momentary tension and move on to a new story arc, sometimes they disrupt a story arc completely and foil the plans of NPCs. In any case, there are always consequences for the actions/inactions of the PCs. [/QUOTE]
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