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Advice for a 5E DM moving to PF2E
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<blockquote data-quote="thebakeriscomingforu" data-source="post: 8218502" data-attributes="member: 6956336"><p>Looking over the thread there is some great advice but while the math in PF2 is tight....there are several tools in the Bestiary[weak, and elite template], and GMG[monster creation rules] to adjust encounters. As a long time PF1 player and now running PF2 the difficulty in the systems greatly depend upon the content you are running. </p><p> While Paizo is often praised for their adventure paths, I would classify the vast majority of them as "Hard Mode". Every player in an adventure path should be focused in concept, with ideal stats spreads, ability choices, and working together as a team. </p><p> For new groups I would recommend instead to run something from the Pathfinder 2 Beginner box or one of the Pathfinder Society adventures. With the society adventures[ at least the ones I've run and played] they are more "forgiving" in the difficulty since anyone could show up to the table.</p><p> This weekend I ran the PFS Bounty: <em>Witch's Winter Holiday</em>, for two players. The Leshy wizard had a 16int, the Dwarf Swashbuckler had a 16 str and a 14 dex. The adventure had in essence 3 skill challenges and 1 combat. The players aced the skill challenges, and defeated the combat[level 2 monster, I applied the weak template], after a few rounds of combat.</p><p> As with any system the experience at the "table" will depend a lot on the types of players there, who is running the game, and what content is being played through.</p></blockquote><p></p>
[QUOTE="thebakeriscomingforu, post: 8218502, member: 6956336"] Looking over the thread there is some great advice but while the math in PF2 is tight....there are several tools in the Bestiary[weak, and elite template], and GMG[monster creation rules] to adjust encounters. As a long time PF1 player and now running PF2 the difficulty in the systems greatly depend upon the content you are running. While Paizo is often praised for their adventure paths, I would classify the vast majority of them as "Hard Mode". Every player in an adventure path should be focused in concept, with ideal stats spreads, ability choices, and working together as a team. For new groups I would recommend instead to run something from the Pathfinder 2 Beginner box or one of the Pathfinder Society adventures. With the society adventures[ at least the ones I've run and played] they are more "forgiving" in the difficulty since anyone could show up to the table. This weekend I ran the PFS Bounty: [I]Witch's Winter Holiday[/I], for two players. The Leshy wizard had a 16int, the Dwarf Swashbuckler had a 16 str and a 14 dex. The adventure had in essence 3 skill challenges and 1 combat. The players aced the skill challenges, and defeated the combat[level 2 monster, I applied the weak template], after a few rounds of combat. As with any system the experience at the "table" will depend a lot on the types of players there, who is running the game, and what content is being played through. [/QUOTE]
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Community
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Advice for a 5E DM moving to PF2E
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