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<blockquote data-quote="Percy" data-source="post: 153436" data-attributes="member: 2853"><p>If the guy is relatively new to roleplaying, he could be lost in the game mechanics and not understand the narrative element. When I started playing, I was more worried about what all the numbers on the character sheet might mean, and found it hard to integrate what the DM was saying into all those strange statistics. </p><p></p><p>The player could be shy in role-playing situations. It isn't uncommon, even in a group of close friends. Putting someone on the spot can make their mind go completely blank, even if you are sure they should know what's going on. Try putting the party in situations with a little less pressure for immediate decisions. He may turn out to be an excellent planner, rather than someone who "thinks on their feet", for example. You can gradually up the pressure in later adventures once he builds his confidence. </p><p></p><p>You could possibly get him more involved by handing him a sheet of paper and asking him to write an ongoing adventure record... Where the party went, who they met, WHY they're doing stuff. He'd have to pay more heed to the adventure if he was writing it down. </p><p></p><p>You might also encourage him to take part by having NPC protagonists approach HIS player character, rather than the long established ones in the group, when an adventure is beginning. If he is actively told the bits and pieces of importance to the scenario, maybe he'll feel more included and will have the confidence to participate. </p><p></p><p>Of course, as you mention the fact that your game tends to be "full of speeches and descriptive text and such", maybe you already suspect he may have a problem with this. Instead of describing things, maybe you could act them out more often. Jumping around in character with menacing and funny voices may be hard work, but it makes for a memorable game. </p><p></p><p>Or he could have Attention Deficit Disorder, which means he isn't able to pay attention over long periods. You'll just have to work a little harder to keep him onside, and ask your players not to chuckle so much at what is a recognised medical problem.</p><p></p><p>Hope this helps a bit.</p></blockquote><p></p>
[QUOTE="Percy, post: 153436, member: 2853"] If the guy is relatively new to roleplaying, he could be lost in the game mechanics and not understand the narrative element. When I started playing, I was more worried about what all the numbers on the character sheet might mean, and found it hard to integrate what the DM was saying into all those strange statistics. The player could be shy in role-playing situations. It isn't uncommon, even in a group of close friends. Putting someone on the spot can make their mind go completely blank, even if you are sure they should know what's going on. Try putting the party in situations with a little less pressure for immediate decisions. He may turn out to be an excellent planner, rather than someone who "thinks on their feet", for example. You can gradually up the pressure in later adventures once he builds his confidence. You could possibly get him more involved by handing him a sheet of paper and asking him to write an ongoing adventure record... Where the party went, who they met, WHY they're doing stuff. He'd have to pay more heed to the adventure if he was writing it down. You might also encourage him to take part by having NPC protagonists approach HIS player character, rather than the long established ones in the group, when an adventure is beginning. If he is actively told the bits and pieces of importance to the scenario, maybe he'll feel more included and will have the confidence to participate. Of course, as you mention the fact that your game tends to be "full of speeches and descriptive text and such", maybe you already suspect he may have a problem with this. Instead of describing things, maybe you could act them out more often. Jumping around in character with menacing and funny voices may be hard work, but it makes for a memorable game. Or he could have Attention Deficit Disorder, which means he isn't able to pay attention over long periods. You'll just have to work a little harder to keep him onside, and ask your players not to chuckle so much at what is a recognised medical problem. Hope this helps a bit. [/QUOTE]
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