Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Advice for a DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickbeam" data-source="post: 153492" data-attributes="member: 635"><p>Our group rotates DM'ing, and one of the guys gave it a go for the first time ever last year. The main problem we found with his games had nothing to do with rules, lack of experience, or game knowledge -- quite simply, his style was overly narrative and our interest level waned. After a while, we had a group discussion and asked our friend to <em>tell</em> us less and offer fewer scenarios where the action was dictated <em>to</em> us. We suggested providing more situations that required the party to act, think, and question what was taking shape around us to solve the dilemma.</p><p></p><p>I am not blaming you for this plare's short attention span, but I have found that on occasion a lack of open interaction between DM and players can be a problem. Insert more opportunities for your group (the "lost" player in particular) to make decisions, ask questions, tell you what they're doing, or make various skill checks. The extra activity on their end will likely keep them mored focused as events unfold.</p><p></p><p>Beyond that, Percy has made some very solid observations and suggestions. Hopefully you'll find the solution you seek <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> .</p></blockquote><p></p>
[QUOTE="Quickbeam, post: 153492, member: 635"] Our group rotates DM'ing, and one of the guys gave it a go for the first time ever last year. The main problem we found with his games had nothing to do with rules, lack of experience, or game knowledge -- quite simply, his style was overly narrative and our interest level waned. After a while, we had a group discussion and asked our friend to [i]tell[/i] us less and offer fewer scenarios where the action was dictated [i]to[/i] us. We suggested providing more situations that required the party to act, think, and question what was taking shape around us to solve the dilemma. I am not blaming you for this plare's short attention span, but I have found that on occasion a lack of open interaction between DM and players can be a problem. Insert more opportunities for your group (the "lost" player in particular) to make decisions, ask questions, tell you what they're doing, or make various skill checks. The extra activity on their end will likely keep them mored focused as events unfold. Beyond that, Percy has made some very solid observations and suggestions. Hopefully you'll find the solution you seek :) . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advice for a DM
Top