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Advice for a MAD build (Ranger / Artificer / Cleric)
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<blockquote data-quote="Blue" data-source="post: 8969627" data-attributes="member: 20564"><p>I'm glad you're tending to your ASI - that's a place that multiclass characters can inadvertently weaken themselves vs. single class characters. You've got good ability scores already for multiclassing, but will want to get that DEX up. Ranger doesn't have a level 11 power bump as much as other classes, so missing it isn't a bad thing.</p><p></p><p>I'm not sure that Artificer brings a lot. Repeating Shot or Enhanced Weapon will both turn a normal crossbow to +1 which is useful for overcoming damage resistance, but with Crossbow Expert you already have the other half of Repeating Shot so I'd go for Enhanced Weapon as more versitile, especially if you eventually find a magic crossbow. Armorer Infiltrator brings a bit more speed. If you were picking up spells like Bless (which you'll get through Cleric), Shield I could see it, but with your low INT you're not looking at offensive spells like Thunderwave that armorer gives you. Absorb Elements is nice. Hmm, what about Armorer attracts you? Battlesmith can give you Shield and a meatshield, well, steelshield that can help stop opponents from reaching you and protect your frontliners. Because of your ranger levels you will have an okay number of spell slots - and note that while taking levels of Artificer it specifically says to round up those half levels (sidebar on pg 10) unlike normal half-levels.</p><p></p><p>Cleric is a potent dip. My default thought would be your DCs won't be high enough by the levels you get it, but since you mentioned you are playing in CoS the fact that it's radiant damage makes up for it. Even on a save that half damage can get converted back to full damage due to vulnerability. I mentioned Bless before - if you have even a single round of preparation before combat starts it's quite the buff to you and two (or more) others in your party. Plus sometimes spending your bonus action to stand someone up before they lose their action is worth missing out on your bonus action attack. As a full caster it's also adding nicely to your spell slots.</p></blockquote><p></p>
[QUOTE="Blue, post: 8969627, member: 20564"] I'm glad you're tending to your ASI - that's a place that multiclass characters can inadvertently weaken themselves vs. single class characters. You've got good ability scores already for multiclassing, but will want to get that DEX up. Ranger doesn't have a level 11 power bump as much as other classes, so missing it isn't a bad thing. I'm not sure that Artificer brings a lot. Repeating Shot or Enhanced Weapon will both turn a normal crossbow to +1 which is useful for overcoming damage resistance, but with Crossbow Expert you already have the other half of Repeating Shot so I'd go for Enhanced Weapon as more versitile, especially if you eventually find a magic crossbow. Armorer Infiltrator brings a bit more speed. If you were picking up spells like Bless (which you'll get through Cleric), Shield I could see it, but with your low INT you're not looking at offensive spells like Thunderwave that armorer gives you. Absorb Elements is nice. Hmm, what about Armorer attracts you? Battlesmith can give you Shield and a meatshield, well, steelshield that can help stop opponents from reaching you and protect your frontliners. Because of your ranger levels you will have an okay number of spell slots - and note that while taking levels of Artificer it specifically says to round up those half levels (sidebar on pg 10) unlike normal half-levels. Cleric is a potent dip. My default thought would be your DCs won't be high enough by the levels you get it, but since you mentioned you are playing in CoS the fact that it's radiant damage makes up for it. Even on a save that half damage can get converted back to full damage due to vulnerability. I mentioned Bless before - if you have even a single round of preparation before combat starts it's quite the buff to you and two (or more) others in your party. Plus sometimes spending your bonus action to stand someone up before they lose their action is worth missing out on your bonus action attack. As a full caster it's also adding nicely to your spell slots. [/QUOTE]
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