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Advice for Caves of Chaos/B2
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<blockquote data-quote="Scrivener of Doom" data-source="post: 7287500" data-attributes="member: 87576"><p>That's pretty much the definition of any Gygax product: Gygax had great ideas but his execution sucked, probably because he was incapable of working with others - such as editors - in a collaborative fashion and because he was always rushing before a deadline. (The classic example is the Temple of Execrable and Unfinished Evil.)</p><p></p><p>I prefer to take the core of the ideas, and the positive memories of making them work in my less cynical early teen years, and then rewriting them completely. When I run the Caves of Chaos part of B2, which I have done in each edition from BX to 5E, I run the basic idea flavoured with those earlier memories. It's certainly not the published version and I don't even bother to refer to the module itself.</p><p></p><p>Arguably the most important thing I do is to determine what has united the disparate tribes. As I normally run FR, that typically involves the Zhentarim with the temple of Evil becoming a temple of Bane or Cyric or similar evil power. (I may be running another version soon with the Shadovar of Netheril occupying the same position.) I think this is one of the keys to providing some sort of verisimilitude, especially if you have players who wonder why such antagonistic humanoids are in close proximity and draw the (logical?) conclusion that something must be uniting them.</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 7287500, member: 87576"] That's pretty much the definition of any Gygax product: Gygax had great ideas but his execution sucked, probably because he was incapable of working with others - such as editors - in a collaborative fashion and because he was always rushing before a deadline. (The classic example is the Temple of Execrable and Unfinished Evil.) I prefer to take the core of the ideas, and the positive memories of making them work in my less cynical early teen years, and then rewriting them completely. When I run the Caves of Chaos part of B2, which I have done in each edition from BX to 5E, I run the basic idea flavoured with those earlier memories. It's certainly not the published version and I don't even bother to refer to the module itself. Arguably the most important thing I do is to determine what has united the disparate tribes. As I normally run FR, that typically involves the Zhentarim with the temple of Evil becoming a temple of Bane or Cyric or similar evil power. (I may be running another version soon with the Shadovar of Netheril occupying the same position.) I think this is one of the keys to providing some sort of verisimilitude, especially if you have players who wonder why such antagonistic humanoids are in close proximity and draw the (logical?) conclusion that something must be uniting them. [/QUOTE]
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