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Advice for Caves of Chaos/B2
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<blockquote data-quote="ccs" data-source="post: 7299084" data-attributes="member: 6803664"><p>Thank God that you weren't around to point this out to my 11 year old self <span style="font-size: 9px">(or my brother, cousin, & our 1 friend we roped into playing)</span> all those years ago.</p><p></p><p>We had ZERO experience playing D&D. Didn't know any one else who played. And other than me? The others hadn't even <strong>heard</strong> of the game until I ripped the wrapping paper off it (the Basic set) on Christmas morning 1980.</p><p></p><p>But somehow, having only the Basic rule book of the time (wich is awesomely scant on the subject of <em>HOW</em> to design encounters/stories/etc btw - if you don't believe me, go read it.) & good old B2 to serve as our initial foundation/examples we managed to make up plenty of stuff.... </p><p>How is that? What's the secret?</p><p>Is it that making up answers & responses to normal questions (like "What's off the west edge of the map?" or "Are there any tracks going in/out of the caves?") isn't really that hard? Even for an 11 year old? </p><p>The Basic book DOES tell the DM to be flexible & expect questions/actions they hadn't thought of. So is there any difference between me vs Gygax not having thought of wether you can spot Kobold tracks or whatever? </p><p>Or </p><p>Were the 4 of us just plain smarter than most people then & since? <span style="font-size: 9px">(This is of course the true answer in my not-at-all-humble opinion)</span></p></blockquote><p></p>
[QUOTE="ccs, post: 7299084, member: 6803664"] Thank God that you weren't around to point this out to my 11 year old self [SIZE=1](or my brother, cousin, & our 1 friend we roped into playing)[/SIZE] all those years ago. We had ZERO experience playing D&D. Didn't know any one else who played. And other than me? The others hadn't even [B]heard[/B] of the game until I ripped the wrapping paper off it (the Basic set) on Christmas morning 1980. But somehow, having only the Basic rule book of the time (wich is awesomely scant on the subject of [I]HOW[/I] to design encounters/stories/etc btw - if you don't believe me, go read it.) & good old B2 to serve as our initial foundation/examples we managed to make up plenty of stuff.... How is that? What's the secret? Is it that making up answers & responses to normal questions (like "What's off the west edge of the map?" or "Are there any tracks going in/out of the caves?") isn't really that hard? Even for an 11 year old? The Basic book DOES tell the DM to be flexible & expect questions/actions they hadn't thought of. So is there any difference between me vs Gygax not having thought of wether you can spot Kobold tracks or whatever? Or Were the 4 of us just plain smarter than most people then & since? [SIZE=1](This is of course the true answer in my not-at-all-humble opinion)[/SIZE] [/QUOTE]
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