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Advice for DM'ing 3-PC party w/o leader?
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<blockquote data-quote="WalterKovacs" data-source="post: 4524348" data-attributes="member: 63763"><p>I would see how it goes at first ... and possibly do the following fixes depending on how bad things seem:</p><p> </p><p>(a) Everyone gets 2 second winds/encounter</p><p>(b) Second Wind/Heal Checks to give someone a second wind become a move action</p><p>(c) Healing potions show up more often</p><p>(d) Allow one person multiclassing into a leader class to get the effect 1/encounter instead of 1/day</p><p> </p><p>I may also make it easier to stabilize, since with so few party members, if say ... the Paladin goes down, it may be difficult for the Ranger to get to him and do a succesful heal check. The move action heal would also help in this case, and perhaps lowering the DC for stabilization would be a bit easier.</p><p> </p><p>There are also items they can pick up which would help them up. I know one that, if you are bloodied when you use your second wind, you get to burn 2 surges. Similar items that give you more bang for your buck either by letting you burn additional surges, or get more for each surge, etc.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4524348, member: 63763"] I would see how it goes at first ... and possibly do the following fixes depending on how bad things seem: (a) Everyone gets 2 second winds/encounter (b) Second Wind/Heal Checks to give someone a second wind become a move action (c) Healing potions show up more often (d) Allow one person multiclassing into a leader class to get the effect 1/encounter instead of 1/day I may also make it easier to stabilize, since with so few party members, if say ... the Paladin goes down, it may be difficult for the Ranger to get to him and do a succesful heal check. The move action heal would also help in this case, and perhaps lowering the DC for stabilization would be a bit easier. There are also items they can pick up which would help them up. I know one that, if you are bloodied when you use your second wind, you get to burn 2 surges. Similar items that give you more bang for your buck either by letting you burn additional surges, or get more for each surge, etc. [/QUOTE]
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Advice for DM'ing 3-PC party w/o leader?
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