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<blockquote data-quote="Lanefan" data-source="post: 9053358" data-attributes="member: 29398"><p>Ahead of time, yes.</p><p></p><p>During or right after play, though? Different answer, at least if the collective memories at the table match my own. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Reading the excerpt you provided from Tuovinen's work, while it details (in point 1 of the numbered series) that the GM is responsible for keeping track of the backstory there's no mention (or I missed it - always possible) of who is responsible for tracking and-or recording the front-story, i.e. what happens and-or becomes established in the fiction during play.</p><p></p><p>Now obviously any participant can take on this task, my point is that it's worth mentioning as a task that probably needs doing; particularly if in-fiction occurrences now might somehow turn out to be relevant (and thus get circled back to) real-world years later. And note I'm not talking about anything pre-planed by the GM (or anyone else) here, I'm talking about how the run of play could randomly lead to something seemingly minor now becoming important later:</p><p></p><p>"<in-character> Of course! That strange guy we saw at the market last summer - that tall fish vendor with the wonky eye that we joked couldn't possibly be a spy because he stood out so much - he was my mother's* eyes-and-ears all along! <out-of-character> But while I-as-player clearly remember the character - how could I forget?! - I've completely forgotten which town we met him in. Was it Cyrax, or Karnos, or Holtby? We were chasing shadows all over the place back then." Ideally someone has record of this so the PCs know where to start looking for this chap.</p><p></p><p>* - where one of a character's long-term goals is to find out the truth of some very strange rumours about his mother, who he hasn't seen in a decade or more.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9053358, member: 29398"] Ahead of time, yes. During or right after play, though? Different answer, at least if the collective memories at the table match my own. :) Reading the excerpt you provided from Tuovinen's work, while it details (in point 1 of the numbered series) that the GM is responsible for keeping track of the backstory there's no mention (or I missed it - always possible) of who is responsible for tracking and-or recording the front-story, i.e. what happens and-or becomes established in the fiction during play. Now obviously any participant can take on this task, my point is that it's worth mentioning as a task that probably needs doing; particularly if in-fiction occurrences now might somehow turn out to be relevant (and thus get circled back to) real-world years later. And note I'm not talking about anything pre-planed by the GM (or anyone else) here, I'm talking about how the run of play could randomly lead to something seemingly minor now becoming important later: "<in-character> Of course! That strange guy we saw at the market last summer - that tall fish vendor with the wonky eye that we joked couldn't possibly be a spy because he stood out so much - he was my mother's* eyes-and-ears all along! <out-of-character> But while I-as-player clearly remember the character - how could I forget?! - I've completely forgotten which town we met him in. Was it Cyrax, or Karnos, or Holtby? We were chasing shadows all over the place back then." Ideally someone has record of this so the PCs know where to start looking for this chap. * - where one of a character's long-term goals is to find out the truth of some very strange rumours about his mother, who he hasn't seen in a decade or more. [/QUOTE]
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