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Advice for Running 5E -- Your Experiences
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<blockquote data-quote="Rhenny" data-source="post: 6420666" data-attributes="member: 18333"><p>I'm not sure if anyone has mentioned this (I just skimmed the thread), but here's my take aways so far:</p><p></p><p>Since lower levels are pretty swingy, I think more now about holding foes in reserve than with other versions. If the PCs are doing well, the other foes might join the fray. If the PCs are getting their butts kicked, I may hold back or have the reinforcements delay (waking up...getting armor on, etc.).</p><p></p><p>Also, I always have to prep myself for possible death or TPK at 1st and 2nd level. I have to remember that not all monsters try to kill. Some like to take prisoners that they may be able to ransom for cash later or use as food...yeah..they taste better if they are freshly killed so it's nice to have a larder full of live PCs for when the monsters get hungry (mostly with the intelligent humanoid monsters).</p><p></p><p>I've been encouraging my players to do more of what they think sounds cool and fits with their character concept and get a lot of leverage from ability checks. </p><p></p><p>I found that setting DCs a little lower actually encourages players to try more interesting stuff. 80% of the DCs should be DC 10, 15% should be DC 15 and only 5% should be DC 20. (I did an informal tally of the most recent playtest and 5e adventures to find that this ratio works well at least from levels 1-6).</p><p></p><p>Stealth isn't as hard as some of the threads about it make it seem. If a creature is looking at the PC the pc needs to do something pretty special to be able to hide from it. Often that could mean getting complete cover and re-appearing from a different direction. Sometimes I even take into consideration facing although it isn't officially in the rules yet.</p><p></p><p>I'm really enjoying running the system.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6420666, member: 18333"] I'm not sure if anyone has mentioned this (I just skimmed the thread), but here's my take aways so far: Since lower levels are pretty swingy, I think more now about holding foes in reserve than with other versions. If the PCs are doing well, the other foes might join the fray. If the PCs are getting their butts kicked, I may hold back or have the reinforcements delay (waking up...getting armor on, etc.). Also, I always have to prep myself for possible death or TPK at 1st and 2nd level. I have to remember that not all monsters try to kill. Some like to take prisoners that they may be able to ransom for cash later or use as food...yeah..they taste better if they are freshly killed so it's nice to have a larder full of live PCs for when the monsters get hungry (mostly with the intelligent humanoid monsters). I've been encouraging my players to do more of what they think sounds cool and fits with their character concept and get a lot of leverage from ability checks. I found that setting DCs a little lower actually encourages players to try more interesting stuff. 80% of the DCs should be DC 10, 15% should be DC 15 and only 5% should be DC 20. (I did an informal tally of the most recent playtest and 5e adventures to find that this ratio works well at least from levels 1-6). Stealth isn't as hard as some of the threads about it make it seem. If a creature is looking at the PC the pc needs to do something pretty special to be able to hide from it. Often that could mean getting complete cover and re-appearing from a different direction. Sometimes I even take into consideration facing although it isn't officially in the rules yet. I'm really enjoying running the system. [/QUOTE]
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