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Advice for Running 5E -- Your Experiences
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<blockquote data-quote="Greg Benage" data-source="post: 6431635" data-attributes="member: 93631"><p>I'd be interested to hear how you handled the "adventuring day" and related issues (encounter building, PC resource management, short/long rest assumptions) in the context of an exploration-focused hexcrawl game. Traditionally, this kind of game would feature far fewer encounters per day than the default assumption in 5E. How do you make this work when the game's resource management is based on 6-8 encounters, 2-3 short rests and one long rest per day?</p></blockquote><p></p>
[QUOTE="Greg Benage, post: 6431635, member: 93631"] I'd be interested to hear how you handled the "adventuring day" and related issues (encounter building, PC resource management, short/long rest assumptions) in the context of an exploration-focused hexcrawl game. Traditionally, this kind of game would feature far fewer encounters per day than the default assumption in 5E. How do you make this work when the game's resource management is based on 6-8 encounters, 2-3 short rests and one long rest per day? [/QUOTE]
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Advice for Running 5E -- Your Experiences
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