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General Tabletop Discussion
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Advice For Running An "Evil" Campaign?
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<blockquote data-quote="Terry DM" data-source="post: 5303273" data-attributes="member: 19293"><p>First, a little background ... I've been playing D&D since 1979, and DMing since the late 80's and during that time I have never played in nor run an "evil" campaign.</p><p></p><p>I recently started up a new gaming group (myself and 6 players, most of which are old friends / former co-workers) to play in my new home every 2nd Friday evening. So far, things are going great!</p><p></p><p>A few of the players expressed a desire to play evil characters, but I didn't want that to be the focus of the main campaign. I decided instead that in the event that 2 or more players can't make the regular game, I'd run a second campaign for the fellas that could make it ... and just to mix things up for myself, I figured I'd give the evil campaign a shot ... what's the worst that could happen, right?</p><p></p><p>Well, I've looked thru my gaming books and adventures, and don't really have anything suited to run for an evil group, other than "The World's Largest Dungeon" ... which, after a few modifications might be just fine.</p><p></p><p>Now, I'd like to tap into the EnWorld DM Brain Trust and ask ... <span style="color: DarkGreen">how do I run an evil campaign without things getting out of hand and make it a fun, memorable experience for everyone?</span></p><p></p><p>Thanks in advance!</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Terry DM, post: 5303273, member: 19293"] First, a little background ... I've been playing D&D since 1979, and DMing since the late 80's and during that time I have never played in nor run an "evil" campaign. I recently started up a new gaming group (myself and 6 players, most of which are old friends / former co-workers) to play in my new home every 2nd Friday evening. So far, things are going great! A few of the players expressed a desire to play evil characters, but I didn't want that to be the focus of the main campaign. I decided instead that in the event that 2 or more players can't make the regular game, I'd run a second campaign for the fellas that could make it ... and just to mix things up for myself, I figured I'd give the evil campaign a shot ... what's the worst that could happen, right? Well, I've looked thru my gaming books and adventures, and don't really have anything suited to run for an evil group, other than "The World's Largest Dungeon" ... which, after a few modifications might be just fine. Now, I'd like to tap into the EnWorld DM Brain Trust and ask ... [COLOR="DarkGreen"]how do I run an evil campaign without things getting out of hand and make it a fun, memorable experience for everyone?[/COLOR] Thanks in advance! :) [/QUOTE]
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