Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Advice For Running An "Evil" Campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gamerprinter" data-source="post: 5303653" data-attributes="member: 50895"><p>I am currently running a Pathfinder home-brew with a party of evil character PCs. Its an urban setting with multiple factions of diverse alignment and power sources. Basically two wanted to play 'evil'. One a playing a rogue wanted to take up levels in Assassin (requirement: evil). Another wanted to play a cleric of Urgathoa and play a necromancer styled cleric. The other three were not particularly interested or uninterested and created 'evil' characters.</p><p></p><p>The rogue/assassin is a pro, performs assigned assassination as they come up, but otherwise is a honorable member of society at least publically. The cleric is a bit depraved, however. He animating anything the party kills. Upon arrival to a 'terrorist bombing' incident by a third party, the cleric cast a Death Knell onto the injured and near dead at the site. (The rest of the gaming group is kind of aghast at his characters behavior.)</p><p></p><p>The other three are 'evil' only in alignment and vulnerabilities, but otherwise are playing their same neutral selves they play in any adventure.</p><p></p><p>We're up to 12th level, though after the next session, they will be 13th. Though the party has fought some paladins and inquisitors in their past adventures, they also fought other evil elements that infringed on their 'territory' or were otherwise a threat to the party, so were as eagerly defeated and/or dismantled to be rendered harmless.</p><p></p><p>The city is basically lawful neutral, under an evil regime with a wise ruler who has given concessions to the urban poor, and the non-evil churches to better maintain external evil agendas.</p><p></p><p>I think the campaign would serve better if the party were all good or neutrally aligned, rather than evil, but it was the player's choice so I accomodated. Again the cleric is bit too much for my taste. But he does have a price on his head (he was unable to Death Knell the last fighter the party slew, as reinforcements were arriving. The party caster created a teleport allowing him to take the party now, so they all left.)</p><p></p><p>Basically, if done right, it doesn't have to fall into back-stabbing, bringing too much attention to oneself or the party, practicing evil in tiny bits and otherwise being neutral members of the community. The party, so far is loyal to one another, each having his own personal secret agenda, and trading favors with one another in furtherance of each's agenda - none conflict with the other. No sense in deliberately creating party antagonism.</p><p></p><p>Its been fun, if a bit too dark at times.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5303653, member: 50895"] I am currently running a Pathfinder home-brew with a party of evil character PCs. Its an urban setting with multiple factions of diverse alignment and power sources. Basically two wanted to play 'evil'. One a playing a rogue wanted to take up levels in Assassin (requirement: evil). Another wanted to play a cleric of Urgathoa and play a necromancer styled cleric. The other three were not particularly interested or uninterested and created 'evil' characters. The rogue/assassin is a pro, performs assigned assassination as they come up, but otherwise is a honorable member of society at least publically. The cleric is a bit depraved, however. He animating anything the party kills. Upon arrival to a 'terrorist bombing' incident by a third party, the cleric cast a Death Knell onto the injured and near dead at the site. (The rest of the gaming group is kind of aghast at his characters behavior.) The other three are 'evil' only in alignment and vulnerabilities, but otherwise are playing their same neutral selves they play in any adventure. We're up to 12th level, though after the next session, they will be 13th. Though the party has fought some paladins and inquisitors in their past adventures, they also fought other evil elements that infringed on their 'territory' or were otherwise a threat to the party, so were as eagerly defeated and/or dismantled to be rendered harmless. The city is basically lawful neutral, under an evil regime with a wise ruler who has given concessions to the urban poor, and the non-evil churches to better maintain external evil agendas. I think the campaign would serve better if the party were all good or neutrally aligned, rather than evil, but it was the player's choice so I accomodated. Again the cleric is bit too much for my taste. But he does have a price on his head (he was unable to Death Knell the last fighter the party slew, as reinforcements were arriving. The party caster created a teleport allowing him to take the party now, so they all left.) Basically, if done right, it doesn't have to fall into back-stabbing, bringing too much attention to oneself or the party, practicing evil in tiny bits and otherwise being neutral members of the community. The party, so far is loyal to one another, each having his own personal secret agenda, and trading favors with one another in furtherance of each's agenda - none conflict with the other. No sense in deliberately creating party antagonism. Its been fun, if a bit too dark at times. GP [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advice For Running An "Evil" Campaign?
Top