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Advice for running Tomb of Horrors with a twist (+)
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<blockquote data-quote="LordEntrails" data-source="post: 8828943" data-attributes="member: 6804070"><p>Instead of "instead", go with in addition to <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> So drink to resurrect, or drink to get a clue. Or drink cause your thirsty!</p><p></p><p>I would go with level 12, and your items are good. Though I would consider that instead of resurrecting the previous character, maybe each player should come with 3 characters, and rotate through them if needed.</p><p></p><p>Add a ticking clock, but don't make it do anything? They will think their is a time pressure, but their really isn;t one. If they try to rest, then you can have Acerak's spirit haunt them.</p><p></p><p>I didn't like this either. I just did a hidden roll to determine which entrance they found. I made the first try one of the false entrances, and then the second one it was 50/50 if they got the real entrance or the second false one.</p><p></p><p>The other thing to pay attention to, some of the map and description on the entry hall is confusing and wrong. Figure out how you are going to do the jailer door / false wall / pit. Google will give you details on the error that's here that goes back to the original and was not fixed in 5E.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8828943, member: 6804070"] Instead of "instead", go with in addition to :) So drink to resurrect, or drink to get a clue. Or drink cause your thirsty! I would go with level 12, and your items are good. Though I would consider that instead of resurrecting the previous character, maybe each player should come with 3 characters, and rotate through them if needed. Add a ticking clock, but don't make it do anything? They will think their is a time pressure, but their really isn;t one. If they try to rest, then you can have Acerak's spirit haunt them. I didn't like this either. I just did a hidden roll to determine which entrance they found. I made the first try one of the false entrances, and then the second one it was 50/50 if they got the real entrance or the second false one. The other thing to pay attention to, some of the map and description on the entry hall is confusing and wrong. Figure out how you are going to do the jailer door / false wall / pit. Google will give you details on the error that's here that goes back to the original and was not fixed in 5E. [/QUOTE]
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