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Advice for running Tomb of Horrors with a twist (+)
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<blockquote data-quote="Charlaquin" data-source="post: 8828963" data-attributes="member: 6779196"><p>Definitely! Really I don’t expect anyone to follow the “finish your drink to res” rule more than once or twice. The point is just to set the right mood: character deaths here are silly and fun!</p><p></p><p>12 seems like a pretty good level to go with. I considered the multiple characters idea, but I’m concerned my friends won’t have the mental space for several high-level characters, especially after a few drinks.</p><p></p><p>That’s… brilliant! And feels very in keeping with the spirit of the tomb.</p><p></p><p>I really like the idea from earlier in the thread that the PCs have been hired by some archeologist who already found the tomb and its three entrances, but doesn’t want to risk going in themselves. That could also provide an in-fiction excuse for the resurrections. The archeological team could have a cleric in their employ who remains outside the tomb and keeps a lock of each PC’s hair to resurrect them from if they die.</p><p></p><p>Oh, interesting. I didn’t notice the issue when reading through, but I will certainly look into this. Thank you!</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8828963, member: 6779196"] Definitely! Really I don’t expect anyone to follow the “finish your drink to res” rule more than once or twice. The point is just to set the right mood: character deaths here are silly and fun! 12 seems like a pretty good level to go with. I considered the multiple characters idea, but I’m concerned my friends won’t have the mental space for several high-level characters, especially after a few drinks. That’s… brilliant! And feels very in keeping with the spirit of the tomb. I really like the idea from earlier in the thread that the PCs have been hired by some archeologist who already found the tomb and its three entrances, but doesn’t want to risk going in themselves. That could also provide an in-fiction excuse for the resurrections. The archeological team could have a cleric in their employ who remains outside the tomb and keeps a lock of each PC’s hair to resurrect them from if they die. Oh, interesting. I didn’t notice the issue when reading through, but I will certainly look into this. Thank you! [/QUOTE]
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