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Advice for running Tomb of Horrors with a twist (+)
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<blockquote data-quote="Lanefan" data-source="post: 8855853" data-attributes="member: 29398"><p>Question: are you using the 1e version or the 5e version of the module? From what I gather, the 5e version has undergone some neutering; for the full experience I'd recommend the 1e version even if it means some conversion work for you to make it 5e-compatible (then again, traps are traps and probably don't need much if any conversion). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>A couple of possible ideas, depending just how gonzo you want to take this (were it me, as it's a drinking game, I'd go full-on gonzo as that's what it'll likely turn into anyway):</p><p></p><p>For the auto-resurrections, get your Jumanji on - a few moments after a character dies, with a loud "bing!" its clone replacement drops from the sky/ceiling with full memories of its previous incarnations - and one less black stripe on its wrist (they each start with three). If someone runs out of black stripes then come up with some sort of crazy-gonzo alternative for the fourth revival e.g. the character comes back as its own talking skeleton or whatever (and has secretly gained a level; in a game like this, repeatedly dying has to have <em>some</em> reward!). The exception would be for a TPK, there ain't no coming back from that.</p><p></p><p>At the beginning, to save time I'd just plant them in front of a cliff with all the entrances exposed.</p><p></p><p>When we ran ToH as a quasi-gonzo, for a few weeks ahead of time the DM ran a betting pool among our friends where you had to guess which room number would be our farthest point of advance before we TPKed. Nobody won: we made it all the way through and nobody chose that for their bet. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> If you want to add to the hype - and scare your players! - maybe consider doing something similar.</p><p></p><p>Most important, a pre-expectation almost has to be that they won't make it all the way through even if they can keep reviving, either due to getting stuck on something, or a TPK.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8855853, member: 29398"] Question: are you using the 1e version or the 5e version of the module? From what I gather, the 5e version has undergone some neutering; for the full experience I'd recommend the 1e version even if it means some conversion work for you to make it 5e-compatible (then again, traps are traps and probably don't need much if any conversion). :) A couple of possible ideas, depending just how gonzo you want to take this (were it me, as it's a drinking game, I'd go full-on gonzo as that's what it'll likely turn into anyway): For the auto-resurrections, get your Jumanji on - a few moments after a character dies, with a loud "bing!" its clone replacement drops from the sky/ceiling with full memories of its previous incarnations - and one less black stripe on its wrist (they each start with three). If someone runs out of black stripes then come up with some sort of crazy-gonzo alternative for the fourth revival e.g. the character comes back as its own talking skeleton or whatever (and has secretly gained a level; in a game like this, repeatedly dying has to have [I]some[/I] reward!). The exception would be for a TPK, there ain't no coming back from that. At the beginning, to save time I'd just plant them in front of a cliff with all the entrances exposed. When we ran ToH as a quasi-gonzo, for a few weeks ahead of time the DM ran a betting pool among our friends where you had to guess which room number would be our farthest point of advance before we TPKed. Nobody won: we made it all the way through and nobody chose that for their bet. :) If you want to add to the hype - and scare your players! - maybe consider doing something similar. Most important, a pre-expectation almost has to be that they won't make it all the way through even if they can keep reviving, either due to getting stuck on something, or a TPK. [/QUOTE]
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