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<blockquote data-quote="Primitive Screwhead" data-source="post: 4079454" data-attributes="member: 20805"><p>Primarily Adventure 2 was were the singing came in... Altho, since Chimera plays the Bard.... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p></p><p>The forced use of the single road made it difficult to avoid this appearance. Also my group is limited to 4 hour sessions every month, so I tend to trim a bit in order to actually get the plot line moving. If we were meeting for 6 hours every 2 weeks I would be leaving the doors open for off-track activities while still providing a strong incentive for the heroes to follow the module in game. This would allow for the development of the characters ties to the world and have character motivations to drive them.</p><p> If this were the case, the initial reasons would have to stiffer. Perhaps the thought of a mother stuck in Gate's Pass and at risk of being killed by the Ragesian's would drive a character forward. Theres more room to manuever when your game session doesn't frame itself around [combat + seque scene + boss encounter]...which is about all you can do in a 4 hour span with how long some of the battles take real time.</p><p></p><p> Out of game, as a player I would look at the investment the DM has made into my night of entertainment and would 'settle down' and have fun. Since I prefer hard copy modules and printed battlemaps, each module runs me about $40... something I am happy to do because I enjoy running games and enjoy the company of the group. Doing otherwise strikes me as very 'crass and uncooperative'</p><p></p><p>But..after typing all that: If you have the time to develop the reasons the PCs are in the fight, the more detail the better...as at some point they will return to Gate's Pass. My group will miss out on being 'homecoming heroes' since I don't have enough material to support that sort of scene. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p> [sidetrek], The singing didn't bother me, as I was feeling pretty much the same thing. Its hard to present an appearance of PC freedom when you have a single road to follow for three sessions... not to mention my table is generally full of 'meta-game' sillyness anyway. [sidetrek]</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4079454, member: 20805"] Primarily Adventure 2 was were the singing came in... Altho, since Chimera plays the Bard.... :p The forced use of the single road made it difficult to avoid this appearance. Also my group is limited to 4 hour sessions every month, so I tend to trim a bit in order to actually get the plot line moving. If we were meeting for 6 hours every 2 weeks I would be leaving the doors open for off-track activities while still providing a strong incentive for the heroes to follow the module in game. This would allow for the development of the characters ties to the world and have character motivations to drive them. If this were the case, the initial reasons would have to stiffer. Perhaps the thought of a mother stuck in Gate's Pass and at risk of being killed by the Ragesian's would drive a character forward. Theres more room to manuever when your game session doesn't frame itself around [combat + seque scene + boss encounter]...which is about all you can do in a 4 hour span with how long some of the battles take real time. Out of game, as a player I would look at the investment the DM has made into my night of entertainment and would 'settle down' and have fun. Since I prefer hard copy modules and printed battlemaps, each module runs me about $40... something I am happy to do because I enjoy running games and enjoy the company of the group. Doing otherwise strikes me as very 'crass and uncooperative' But..after typing all that: If you have the time to develop the reasons the PCs are in the fight, the more detail the better...as at some point they will return to Gate's Pass. My group will miss out on being 'homecoming heroes' since I don't have enough material to support that sort of scene. :( [sidetrek], The singing didn't bother me, as I was feeling pretty much the same thing. Its hard to present an appearance of PC freedom when you have a single road to follow for three sessions... not to mention my table is generally full of 'meta-game' sillyness anyway. [sidetrek] [/QUOTE]
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