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Advice needed: Mystery adventures
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<blockquote data-quote="barsoomcore" data-source="post: 8582" data-attributes="member: 812"><p>Sounds like you've got things pretty well figured out, Echoes.</p><p></p><p>The only caution I would give is to make sure your scenario includes a reasonable number of red herrings -- clues that are in fact misleading. Have a couple of secret plots in town -- only one of which is the one the PCs need to uncover. If every single person they encounter who seems to be hiding something is involved in the key plot, things can become far too straightforward for any tension to develop. If on the other hand sometimes the nervous bartender is only nervous because he's just gotten the earl's daughter pregnant, the players will get a lot more involved as they try to distinguish the real clues from the false trails.</p><p></p><p>Confusion is what you want. Not too much, but some.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 8582, member: 812"] Sounds like you've got things pretty well figured out, Echoes. The only caution I would give is to make sure your scenario includes a reasonable number of red herrings -- clues that are in fact misleading. Have a couple of secret plots in town -- only one of which is the one the PCs need to uncover. If every single person they encounter who seems to be hiding something is involved in the key plot, things can become far too straightforward for any tension to develop. If on the other hand sometimes the nervous bartender is only nervous because he's just gotten the earl's daughter pregnant, the players will get a lot more involved as they try to distinguish the real clues from the false trails. Confusion is what you want. Not too much, but some. [/QUOTE]
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